Coded it for fun. The question is do you want it?
Includes
(Typical mining hallway)
(Shuttle going to and from mining from science)
(R&D area)
I could move more stuff from science to mining if wanted. I've always thought that the asteroid should be more lively and be fun. For me this wasn't a serious project. Its more of a experiment of "could it be done".
Images included
R&D station on mining
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- Joined: Sun Apr 20, 2014 3:41 am
- Byond Username: Corruptroulette
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: R&D station on mining
I would not like to have R&D on the asteroid, but having a Research Shuttle that goes to mining and the ore redemption machine would be LOVELY! It would also be an express way to deliver Ripley mechs (if they ever get buffed)!
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- Joined: Sun Apr 20, 2014 3:41 am
- Byond Username: Corruptroulette
Re: R&D station on mining
I could do that... it wouldn't be that hard. I'll make a coding project for you if you want.
P-please collaborate. With me oni-chan.
Regardless all I have to do there is copy a ore redemption machine and delete the mining R&D then put on some cosmetics. The major thing is "would you want it" again.
P-please collaborate. With me oni-chan.
Regardless all I have to do there is copy a ore redemption machine and delete the mining R&D then put on some cosmetics. The major thing is "would you want it" again.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: R&D station on mining
I kinda like the original setting of dirty low-wage Mining and sterile high class R&D. Mixing them up looks and feels a bit weird.
Has mining been fixed yet (as in ore spawn rates and such), because this feels like it's treating the symptom and not the reason of why R&D lately has been getting almost no minerals.
Has mining been fixed yet (as in ore spawn rates and such), because this feels like it's treating the symptom and not the reason of why R&D lately has been getting almost no minerals.
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