Secborgs

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Rohen_Tahir
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Secborgs

Post by Rohen_Tahir » #612168

If elected, will you try to bring back secborgs?
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RaveRadbury
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Re: Secborgs

Post by RaveRadbury » #612173

No, from what I understand secborgs were problematic and not fun. I would not be interested in bringing them back.
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mrmelbert
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Re: Secborgs

Post by mrmelbert » #612221

One of my earliest memories of the game was getting stunlocked by an asimov secborg in a spaced room and dying because of it.

No, secborgs are unfun demon silicons that take the validborg mindset to the extreme.
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Mothblocks
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Re: Secborgs

Post by Mothblocks » #612224

No.
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Timberpoes
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Re: Secborgs

Post by Timberpoes » #612228

Keep secborgs kill.

For every borgo main that ask for secborg return, also kill favourite borgo model.

Eventually end with only grey martial aid borgo wit no modulies.

Satisfied.
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kieth4
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Re: Secborgs

Post by kieth4 » #612229

These are op and cause nothing but grief, no.
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Cimika
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Re: Secborgs

Post by Cimika » #612232

Nope, also unsure if this should be an admin concern - Sounds like a code thing.
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RaveRadbury
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Re: Secborgs

Post by RaveRadbury » #612237

Cimika wrote:Nope, also unsure if this should be an admin concern - Sounds like a code thing.
Secborgs are in the config and disabled. It's absolutely a headmin issue.
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tattle
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Re: Secborgs

Post by tattle » #612256

I don't think bringing them back is a good idea. Borgs and security don't mix.
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Cimika
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Re: Secborgs

Post by Cimika » #612258

RaveRadbury wrote:
Cimika wrote:Nope, also unsure if this should be an admin concern - Sounds like a code thing.
Secborgs are in the config and disabled. It's absolutely a headmin issue.
Thanks for letting me know. My answer is the same with these new informations. Unless changes are made to them, I don't intend on supporting their comeback.
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Arcanemusic
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Re: Secborgs

Post by Arcanemusic » #612272

From a code perspective they're fine to keep in the code as a dangerous tool and to have as a rare, spooky panic attack one in every hundred shifts.

But as they are now, and as they were? Oh holy hell, no. It probably shouldn't even be a config, if we're being honest. They are absolute monsters in terms of the chaos and spite they provide.

They have all the upsides of being a borg, and all the tools of the worst security on the station, all mixed with a little winky face saying "Don't misuse these tools or you might get ahelped! uwu"
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Re: Secborgs

Post by Mailbox » #612496

No.
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Re: Secborgs

Post by Stickymayhem » #612562

Keep them in the game as an admin option for events.

Otherwise no.
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