Or, "what sort of stuff would you like to see develop with the game itself, and how would you direct policy to accommodate it?"
Some events and antagonists prompt us with new challenges to react to at the time - recent examples being the un/rerestriction of changeling, the current live conversation about silicons and Valentine's, and the earlier-term troubles over the progression of progtots and heretics.
Flipping this around from being strictly reactive: what are the sorts of antagonists or gameplay areas you'd like to see more of in your term? What, if anything, would you see yourself doing to promote or protect them if added? What do you think of Spies so far?
(i know code/admin separation are a thing and this might be largely wishcasting, but I can't imagine I'm the only one who's curious)
What do you think of Spies, and what do you want to see more of in the game?
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Anyone with recent playtime on our servers can make a thread to ask all candidates a question.
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Anyone with recent playtime on our servers can make a thread to ask all candidates a question.
ONLY CANDIDATES MAY REPLY TO A THREAD [details]
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- In-Game Admin
- Joined: Tue May 20, 2014 6:39 pm
- Byond Username: Higgin
What do you think of Spies, and what do you want to see more of in the game?
feedback appreciated here <3
- TheBibleMelts
- In-Game Game Master
- Joined: Fri Apr 18, 2014 10:58 pm
- Byond Username: TheBibleMelts
Re: What do you think of Spies, and what do you want to see more of in the game?
love those lil bastards. soft antagonists who aren't round-ending threats in wait are the best for coercing a story and interaction out of the round.
- dendydoom
- In-Game Head Admin
- Joined: Fri Dec 04, 2020 10:40 am
- Byond Username: Dendydoom
Re: What do you think of Spies, and what do you want to see more of in the game?
i was high as shit in some admin channel recently and talked about how much i really like them. i get the impression that they are an antag designed (intentionally or otherwise) around complementing dynamic specifically. they fill what was a very empty niche for smaller antags who cause enough hijinks to create stories that aren't do-or-die station ending scenarios.
MrStonedOne wrote:I always read dendy's walls of text
NSFW:
- TheRex9001
- In-Game Admin
- Joined: Tue Oct 18, 2022 7:41 am
- Byond Username: Rex9001
Re: What do you think of Spies, and what do you want to see more of in the game?
I love the little guys, they fit my exact description of what I love in this game. Spiraling. Some assistant nabbed the CMOs stamp? Now they have a bulldog shotgun! Someone steal a right leg? Whoops now you have to deal with a hypnogrenade army. Awesome antag, awesome concept.
- Tegun
- In-Game Admin
- Joined: Tue May 21, 2019 8:02 pm
- Byond Username: Tegun
Re: What do you think of Spies, and what do you want to see more of in the game?
I feel like we're going to have a repeat of early heretic talk about how it's impossible to do anything without some tools to begin with. On Terry I imagine this reduces into grabbing a fire axe and just killing your way to objectives in order to get more tools to kill with or die trying. It's also going to be a headache if common, useful objects are among the objectives, for example grabbing insuls from engineering is usually a tiding, stealing, trespassing kind of issue but now it might be antagonistic behaviour and off to the SM crystal you go! Hold on, that's how tiders should be treated so I'm fine with this.
When it comes to antagonist roles and changes in them in general, it would be important to make sure there's always a clear idea of what the intent of a specific antagonist is and what restrictions or rules it has. During the thief era we should've had massive global narrates every 30 seconds reminding people to not kill other people. Need to make sure the idea gets communicated to both players and admins.
And since we're allowed wishes, I'd like something that interacts with other antagonists. Imagine old devil selling powers to more regular solo antagonists. Some sort of information broker who can get people in touch with each other? A malf AI module which is delta but with zero delay?
When it comes to antagonist roles and changes in them in general, it would be important to make sure there's always a clear idea of what the intent of a specific antagonist is and what restrictions or rules it has. During the thief era we should've had massive global narrates every 30 seconds reminding people to not kill other people. Need to make sure the idea gets communicated to both players and admins.
And since we're allowed wishes, I'd like something that interacts with other antagonists. Imagine old devil selling powers to more regular solo antagonists. Some sort of information broker who can get people in touch with each other? A malf AI module which is delta but with zero delay?
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