What's your opinion on Mentors?

Forum rules
Anyone with recent playtime on our servers can make a thread to ask all candidates a question.

ONLY CANDIDATES MAY REPLY TO A THREAD [details]
Post Reply
User avatar
Justice12354
In-Game Admin
Joined: Fri Jun 04, 2021 1:41 am
Byond Username: Justice12354

What's your opinion on Mentors?

Post by Justice12354 » #721602

Given this was a topic discussed last term's elections and at least one candidate so far has expressed wanting to implement them, given that any of you could be paired up with them, what's your opinion on Mentors and how would you react if this suggestion was pushed forward?
Spoiler:
yttriums wrote: Tue Jan 16, 2024 12:13 am borg players shouldn't be able to ahelp. you signed up to play as a piece of equipment. this is like a table ahelping you for wrenching it
Image
User avatar
TheRex9001
In-Game Admin
Joined: Tue Oct 18, 2022 7:41 am
Byond Username: Rex9001

Re: What's your opinion on Mentors?

Post by TheRex9001 » #721604

I don't really have any strong opinions about Mentors, I've seen them work on other servers but its not something I'm super enthusiastic towards bringing into tg. I'm not sure I would outright block the concept but I wouldn't actively push for it. Its an idea that has potential but a lot of pitfalls like "why dont we just make them an admin instead", I'm also not sure if this is even something head admins have any control over bringing into the game or not. I'm just generally apathetic to the concept.
User avatar
TheBibleMelts
In-Game Game Master
Joined: Fri Apr 18, 2014 10:58 pm
Byond Username: TheBibleMelts

Re: What's your opinion on Mentors?

Post by TheBibleMelts » #721606

we don't need them. people who would make outstanding mentors already apply for admin, and the amount of extra oversight and rules around them would add layers of bureaucracy that would need created and maintained in order to facilitate. for every good mentor we'd have, we'd have five people only taking the role for clout/an express ticket to becoming an admin down the road anyway. i'd also rather have the players who have passions for teaching newbies to actually play the game and offer helping hands to newbies ingame, as opposed to forcing Cool Person Who Knows The Game Well to sit out of rounds entirely to offer assistance.
User avatar
Timberpoes
In-Game Game Master
Joined: Wed Feb 12, 2020 4:54 pm
Byond Username: Timberpoes

Re: What's your opinion on Mentors?

Post by Timberpoes » #721615

I'm basically chatting with Kieth about it now in his candidate thread, since he's had the strongest support for it and he's had a term where me and Hugs have said no to it.

I don't think having an additional layer of staff-not-staff to manage is the answer.

I'd sooner promote an environment where players help eachother out IC and players help out newbies in need. It's how I learned SS13 and it's what got me addicted.
/tg/station Codebase Maintainer
/tg/station Game Master/Discord Jannie: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
User avatar
kinnebian
Joined: Tue Jan 19, 2021 2:15 pm
Byond Username: Kinnebian
Location: answering irelands call

Re: What's your opinion on Mentors?

Post by kinnebian » #721620

Id rather follow the steps timber's laid out in establishing admins as a valid stand-in for mentors, and to encourage rewarding good behaviour in helping new players out with positive notes.
I've played a lot of servers with mentors, and a lot of the time theyre not very helpful or active when I need them.
respect (let him do his thing)
User avatar
dendydoom
In-Game Head Admin
Joined: Fri Dec 04, 2020 10:40 am
Byond Username: Dendydoom

Re: What's your opinion on Mentors?

Post by dendydoom » #721627

i'm once again basically aligned fully with timber on this one.

to me the story of someone helping you out in a round getting your bearings is a lot more memorable and personal than someone with a mentor nametag stepping down from heaven to teach you how to press buttons.

it feels disjointed and unnecessary.

however we should reward community members who consistently make the server a good place to play and who spend their time selflessly trying to teach new players and get them involved. positive notes, tokens, gold stars, a fancy hat, whatever it may be.
MrStonedOne wrote:I always read dendy's walls of text
NSFW:
Image
User avatar
dragomagol
In-Game Head Admin
Joined: Fri Jun 19, 2020 11:04 pm
Byond Username: Dragomagol

Re: What's your opinion on Mentors?

Post by dragomagol » #721628

I agree with the above; it's a lot more fun when it's someone IC helping you. Like an older sibling or an in-game mentor. We do have the ability to give out commendations to everyone (the little :heart: in OOC) via their player panel, which I like to use often but don't know if other people realize it exists. I'm all for more positive reinforcement.
AKA tattle

Help improve my neural network by giving me feedback!

Image
Spoiler:
Image
Avatar source
User avatar
Tegun
In-Game Admin
Joined: Tue May 21, 2019 8:02 pm
Byond Username: Tegun

Re: What's your opinion on Mentors?

Post by Tegun » #721727

I don't even know what kind of code solutions exist for this. Haven't been on servers which use them, but the way I understand that implementation of mentors is something which does not sound like it's worth the hassle. Maybe if the permissions given were practically zero, we accepted people to be mentors easily and a complaint would automagically mean removing the role, permaban and blacklist? At least a permaban? Pretty please?

Sudden gameplay or mechanics related questions don't happen THAT often, and when they do, they tend to be the kind where even experienced players have to code dive or check the wiki and it ends up just being outsourcing the searching to whoever's answering. On the other hand if someone desperately needs to know how something works when they're actively playing an antagonist, that's when being able to outsource the work is pretty useful. Not useful enough to warrant managing a whole lot of new people, though. On top of that sometimes you just have to get your hands dirty and try something out in thunderdome because it's something really obscure, and that takes admin perms. A classic mentor might simply not be able to help.

Learning a role, or the game in general, that's where some sort of mentor system could shine. One fairly simple option there would be to allow a little bit of metacomms, have a discord channel where people can ask for someone to teach them in a future round. Being able to highlight the need for help in game before a round starts would be cool. Of course this doesn't make fancy staff roles absolutely necessary. And there's the issue of actually getting the in-game role/job a person asked to be helped with. We quite quickly get into the territory of code solutions and I'm imagining drop podding teachers in to help interns, using available ghosts.
User avatar
kinnebian
Joined: Tue Jan 19, 2021 2:15 pm
Byond Username: Kinnebian
Location: answering irelands call

Re: What's your opinion on Mentors?

Post by kinnebian » #721842

As I said before in the thread, encouraging IC help via OOC rewards, (Tokens, Positive notes) is something I would be all for. Im not adamantly opposed to mentors, but I would hesitate to introduce such a big change that would need a chunk more administration.
respect (let him do his thing)
User avatar
kinnebian
Joined: Tue Jan 19, 2021 2:15 pm
Byond Username: Kinnebian
Location: answering irelands call

Re: What's your opinion on Mentors?

Post by kinnebian » #721844

But where IC questions fail or a simply not viable, I think theres a few notes for mentors.
-Mentors I would entirely expect to be a more passive than active role, something you do while playing.
-This might lead to Metagaming via knowledge gained in mentorhelps. EG: A nukie asking how to reload their bullpup, or a revhead asking if different flashes work. (Some of this could be avoided by making the mentorhelps anonymous, but still.)
-For questions of a specific nature, (EG: How much damage does X do?) Admins are more equipped to test/code-dive for answers as they more than likely wont actually be in the round, and have access to VV
respect (let him do his thing)
Post Reply

Who is online

Users browsing this forum: Google [Bot]