Not even saying the HoS should stay in the brig, it's just fairly stupid to have a role that should like the warden for the sole sake of watching the armory or permabrig. I'm saying that if we removed the armory and let officers perma criminals at the discretion of the HoS(which I've seen works perfectly fine when there isn't a warden or I wouldn't even be suggesting this), security would be more station-focused in general.
I'd also like security to be more of a safe haven for security and heads of staff if the bridge fails (like it always does) during rev rounds or gang rounds, because it's a MASSIVE target when it's stocked with weapons that can help your team win those rounds when you're a gang or the revs.
I don't think it would add any extra 'work' for the HoS to manage the prisoners going into permabrig since the warden usually ends up asking him anyway from what I've seen and the HoS is usually in-the-know with what criminals that sec is currently chasing and who deserves perma. Sure officers would have to process and put criminals in orange suits themselves but ultimately there'd be more officer slots if there wasn't a warden slot so it wouldn't be a big deal. The point here is AFTER that officer perma'd the criminal, he could go back to patrolling instead of being stuck as the armory's guard-puppy or watching all the cells.
Timed-cells are another thing where I see this happen. When I play warden, it's not uncommon for officers to throw someone in a cell for 3-4 minutes, then literally babysit them or come back to retrieve them when their sentence is up, despite me being available to take care of their processing.
The warden, despite his name, is apparently this lazy officer with armory access (which is LITERALLY what a quartermaster is supposed to be in any military/police situation, by the way?) which occasionally throws prisoners in perma to shave a tiny bit of effort off the process from security officers and I have never ever seen a warden bother to monitor perma prisoners for very long, because if they're going to get broken out it's going to be too fast for you to stop most of the time anyway. Frankly we should move away from the epic 'time out corner' system of permabrig anyway, because having a little box for stripped antags to sit in when most of the antags are kill-on-sight in this game is fucking stupid.
Jeez, I had no idea you fucks would get more riled up about my idea to remove the warden than my idea to remove the armory. I don't even code anymore, lol. That abomination of a pixel projectiles port I did on my fork for Kor is more than enough evidence I could never pull something like this off so stop getting your panties in a bunch about my OPINIONS, sec furries. Some friendly advice though: Maybe stop throwing more gear onto sec's pile of tatorhunt gear if you don't want maintainers to roll their eyes and go 'oh great, another security thing'. The cluttered MESS that is the armory that I frankly want to do away with is enough evidence sec is in this horrid identity crisis and 'totally needs to counter all the antags' when most of that shit in the armory never gets used.