Bottom post of the previous page:
I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
Bottom post of the previous page:
I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
They'll accept small changes. People hate single radical changes.MisterPerson wrote:I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
Then they get over themselves or go play on another codebaseLuke Cox wrote:They'll accept small changes. People hate single radical changes.MisterPerson wrote:I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
You might be imagining the monsters as way more numerous and aggressive than I am then.Kel wrote:this is starting to sound more like a L4D map
And I'd really rather not have the latter occurcaptain sawrge wrote:Then they get over themselves or go play on another codebaseLuke Cox wrote:They'll accept small changes. People hate single radical changes.MisterPerson wrote:I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
Kor wrote:Update with people who said they would help:
-LeoZ coding
-Xhuis coding
-Iamgoofball coding
-Ausops spriting(?)
-WJ spriting/mapping
-Lexorion spriting
-Haevacht spriting
Here is my almost realistic idea, in bullet points before the autistic paragraphs
-The crew has crashlanded on a planet
-There is a hostile wilderness, and an ancient alien (the ones who built the gateway) structure that crew have built the station/base around, using parts from their ship (everyone spawns here with the base already more or less constructed). There is a larger, fancier gateway in the center of their base.
-The crew has no means of calling an escape shuttle. They either activate their gateway (by powering it up) or they have to accept defeat and detonate the nuke.
-At the very edges of the map there is the lavaland tendril corruption shit. It will spread inwards towards the base as the game progresses. Tendrils will grow (while spitting out stronger monsters depending on their stage). On the last stage, they will reproduce, seeding new weaker tendrils etc. The tendrils will also now produce some sort of alien weed equivalent around them which has negative lighting, so darkness will literally be closing in on the station.
-If the monsters reach and attack the gateway enough times, it becomes corrupted. Game over.
-Periodically there would be waves of monsters or ash lizards sent that attempt to assault the base itself
-There would be alien structures in the base that required an enormous amount of power to activate, which engineering would have to choose to direct power to to use (slowing down powering on the gate).
-The gate power on sequence would be the finale replacing the shuttle, with a final wave of monsters sent to overrun the base as people escape to centcomm. A cooldown between each person escaping could add some tension and infighting and drag it out a bit.
How this map would impact the different jobs
How this would effect game modes:Spoiler:
Other map features:Spoiler:
Biggest challenges/reasons why this won't work:Spoiler:
Reasons why I think this is worth it:Spoiler:
Shitty map I drew when I assumed this would be lavaland base, but I dont think lavaland as the base z level would make people happy. Could still have an ocean though, oceans are cool. It's obviously a bit different than I described in this thread, but this was drawn a while ago.Spoiler:
http://i.imgur.com/mD5ff5v.png
I'm most interested to hear from maintainers and the host because none of this matters if nobody wants to work on it or have it available to play.
Its explained that lavaland would be the subterranean area. The original map was made with the thought process of lavaland.Armhulen wrote:I don't like the idea of a lava sea, darkness should be creeping in on every side.
Its explained that lavaland would be the subterranean area. The original map was made with the thought process of lavaland.Bombadil wrote:Armhulen wrote:I don't like the idea of a lava sea, darkness should be creeping in on every side.
Limey wrote:its too late.
Reading Comphrension! READING COMPREHENSION! DID YOU READ IT MOTHERFUCKERArmhulen wrote:Its explained that lavaland would be the subterranean area. The original map was made with the thought process of lavaland.Bombadil wrote:Armhulen wrote:I don't like the idea of a lava sea, darkness should be creeping in on every side.
http://i.imgur.com/mD5ff5v.png
There's a lava sea the station has a dock to.
Shitty map I drew when I assumed this would be lavaland base, but I dont think lavaland as the base z level would make people happy. Could still have an ocean though, oceans are cool. It's obviously a bit different than I described in this thread, but this was drawn a while ago.
http://i.imgur.com/mD5ff5v.png
I'm most interested to hear from maintainers and the host because none of this matters if nobody wants to work on it or have it available to play.
This is the codebase where so many SS13 codebases indirectly or directly come from, infact, almost every one of them! That logic doesn't apply unless you want to make TG an offshoot itself instead of a base!captain sawrge wrote:Then they get over themselves or go play on another codebaseLuke Cox wrote:They'll accept small changes. People hate single radical changes.MisterPerson wrote:I've long since learned to stop presuming what the playerbase will or will not accept.Luke Cox wrote:If this is meant to be a total overhaul, the playerbase will never accept it.
I simply don't see what's preventing us from doing the "include all files in one list and include that list as a compile option, while making travis check both sides to make sure there's no incompatibility". Yes, it'd probably bloat the code more when you compile with the switch off as there'll be extra files, but it wouldn't completely toss vanilla out and turn us into ANOTHER GAME USING SS13'S ENGINE AKIN TO LIFEWEB(extreme case)/CM/FTL. No, I'm not saying those servers/codebases/communities are bad, but why would you turn TG into one of them when for so long other servers have based off TG SS13 code?danno wrote:Semantics.
I also kind of wanted to say this. The game being described doesn't really sound like SS13 to me, even if it works on the same engine and code. Consider making this a separate project, maybe?Luke Cox wrote:I just can't believe people are seriously considering dumping everything we have and making a new game. Kor's thought process seems to be "Lavaland works well in the context of mining, so let's scrap everything and remake the entire game around lavaland"
Not everyone valid hunts and gets banned for it like you, someone of us like to do our jobs and play the game however the fuck we want.D&B wrote: No more dates with Suki without Chad Lizardcock breaking into genetics and kidnapping her.
Is that a fact or an opinion?Steelpoint wrote: We simply can't just abandon the Space part of Space Station 13 altogether...
Which is exactly why I'm not going to do this unless the maintainers are on board. I know I can't keep up with or compete with /tg/ development.Steelpoint wrote:Only time something like this happened was NT station and that crashed and burned.
What is being scrapped exactly? The only thing I explicitly said would be missing was cargo, and cargo is literally just pressing a button on a computer and having guns fall out.Luke Cox wrote:I just can't believe people are seriously considering dumping everything we have and making a new game. Kor's thought process seems to be "Lavaland works well in the context of mining, so let's scrap everything and remake the entire game around lavaland"
yeah I don't see how "hey let's make a new map that is radically different but still is the game" has become "let's abandon tgstation and make a new thing"Kor wrote:What is being scrapped exactly? The only thing I explicitly said would be missing was cargo, and cargo is literally just pressing a button on a computer and having guns fall out.Luke Cox wrote:I just can't believe people are seriously considering dumping everything we have and making a new game. Kor's thought process seems to be "Lavaland works well in the context of mining, so let's scrap everything and remake the entire game around lavaland"
Limey wrote:its too late.
the more you post the more I want thisKor wrote:Our rules and culture clearly can't handle exclusively PVP combat. It's just endless arguing over who can kill who with more restrictions on it by the year.
And having PVE doesn't mean you're focusing on it. There are still traitors in barotrauma despite the giant prawns. You have to watch your back in Dead of Winter to make sure the other players don't screw you over despite the dwindling supplies and zombies. There are raids/sieges in Rimworld/Dwarf Fortress but that doesn't mean the internal drama of mental breaks/tantrums is irrelevant. Outside pressure doesn't replace internal pressure, and I think it makes both more fun to deal with.
If PVE is overemphasized in the OP its because we already have most of our PVP work done, it'd take very little work to have our existing game modes function on a planet station.
Limey wrote:its too late.
The outside threat provides motivation for the crew to do something beyond focus on antags, so when an antag fucks something up, it makes the round way more interestingScott wrote:I don't see it. You can lose the round by PVE but you don't focus on PVE? And you can still have traitors fucking shit up? It's as if you had giant spiders every round regardless of what mode it is.
Limey wrote:its too late.
why does this pop up in every ideas threadScott wrote:Edit: Also how long are you planning rounds to be? This sounds like it would only work with lengthy rounds and we all know how that works out in current tg.
Limey wrote:its too late.
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