![Image](https://68.media.tumblr.com/2a7458bf11179b253e608bdfd1b8826a/tumblr_on1glbOVYP1vp3hgzo1_1280.png)
*Not drawn to scale
Featuring three (large, aiming for 1k x 1k or so) Z levels stacked on top of eachother.
Z1 will be space. It will include various debris/asteroids, as well as half of a large destroyed space ship. There will be a bluespace cannon the crew can utilize onboard. It will be reached via shuttle from the surface. Thinking about going off the Z level throwing you onto the jungle (falling out of orbit) but I'm not sure on that yet.
Z2 will be jungle. There will be two large holes, one where the Necropolis is poking out of lavaland, and one where the front half of the large shuttle in space tumbled into the surface and punched through it. Corruption spreads from the hole where the Necropolis is. The station will be on the coast, with the AI sat on an island out in the ocean.
Z3 is a lavaland cavern. On a rock island below the station, surrounded by lava is a series of half finished tunnels and abandoned buildings. Essentially maintenance. This will be accessed by elevators (basically shuttles) and ladders from the surface level (or by setting off a bomb and falling through the floor). The Necropolis is obviously off in the corner as well.
List of things that still need to be mapped. If you'd like to map them/have ideas on how you'd like to do it please bug me and we can figure out if it fits my """""vision"""" before you waste a ton of time on it:
The jungle
Lavaland
The station
The maint area under the station
The crash site
The destroyed ship
The Necropolis