The Darkness: What exactly does it DO?
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The Darkness: What exactly does it DO?
we're supposed to have Bad Stuff that spreads from the Tendril but we dont know what it does
So far we've got:
spawns baddies
what we're NOT trying to figure out here:
how it spreads
what effects spreading
anything having to do with spreading
sprites
So far we've got:
spawns baddies
what we're NOT trying to figure out here:
how it spreads
what effects spreading
anything having to do with spreading
sprites
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Re: The Darkness: What exactly does it DO?
if it's set in a jungle, what about some kind of thick, brambly mess which slows movement by a huge amount and does brute over time? Maybe the number of dead could affect the spreading somehow, or it gets faster over time and you have to do some ridiculous ritual to slow it down
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Re: The Darkness: What exactly does it DO?
heavy hallucinations and a job role called mist monster that eats people who enter into it
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Re: The Darkness: What exactly does it DO?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: The Darkness: What exactly does it DO?
I just wonder if it can be held at bay maybe establishing a perimeter defence for a bit if people are organised enough.
It's a huge map a lot of potential for people to do diy independent shit on a longer time frame if they feel like it but here we have this timer.
It's a huge map a lot of potential for people to do diy independent shit on a longer time frame if they feel like it but here we have this timer.
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Re: The Darkness: What exactly does it DO?
It should definitely spread slower into brightness and much faster into darkness so the crew has to set up lamps and shit. It should also spread very fast near the edge of the map so we can avoid an "end of the world". Very bad things should happen if the tendrils manage to grow onto a corpse.
This isn't helpful for theme or anything, just some gameplay stuff. I don't think the crew should have much agency about avoiding tendrils growing besides light/dark and actually destroying them, but they should have many, many ways they can encourage them to grow either by failure or sabotage.
This isn't helpful for theme or anything, just some gameplay stuff. I don't think the crew should have much agency about avoiding tendrils growing besides light/dark and actually destroying them, but they should have many, many ways they can encourage them to grow either by failure or sabotage.
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Feedback is dumb and it doesn't matter
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Re: The Darkness: What exactly does it DO?
We should have grues.
On another hand, we could have shadowlings with objectives to destroy the gate be the grues, if xhius is up for that idea.
On another hand, we could have shadowlings with objectives to destroy the gate be the grues, if xhius is up for that idea.
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Re: The Darkness: What exactly does it DO?
I think having its aggressiveness vary round to round would be a good thing. Some rounds can be frantic PVE scrambles, other can be more laid back and closer to current SS13 rounds with little to no external threat
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Caleb Robinson laughs.
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EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
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Re: The Darkness: What exactly does it DO?
With random chance or like varibles from the round or both? How would we do thatWyzack wrote:I think having its aggressiveness vary round to round would be a good thing. Some rounds can be frantic PVE scrambles, other can be more laid back and closer to current SS13 rounds with little to no external threat
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Re: The Darkness: What exactly does it DO?
I dont know, i think some testing would be needed to find the proper balance
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
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certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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Re: The Darkness: What exactly does it DO?
Creep from Star craft
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Re: The Darkness: What exactly does it DO?
Thaumcraft Taint
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Re: The Darkness: What exactly does it DO?
if I say creeper from creeperworld will you ban me
because that's my example
because that's my example
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Re: The Darkness: What exactly does it DO?
Holy shit do it do it I love that gameArmhulen wrote:if I say creeper from creeperworld will you ban me
because that's my example
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Commissions way too much art...
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Re: The Darkness: What exactly does it DO?
God that game is fantastic
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Re: The Darkness: What exactly does it DO?
I like the idea but my god that would be processing-intensive
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: The Darkness: What exactly does it DO?
Corruption/Crimson from Terraria that have unique, deadly monsters, loot, and mechanics exclusive to those zones. Call it Necris or something similar.
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Re: The Darkness: What exactly does it DO?
It believes in a thing called love.
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Re: The Darkness: What exactly does it DO?
We already process Atmos.Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
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Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Re: The Darkness: What exactly does it DO?
sunflowers should protect against <bad> spread and when you kill legion the hallowed area appears, the sunflowers become useless, and you must try to avoid either infecting the entire planet because the hallow has unicorns that kill and stuff.
Last edited by Cobby on Wed Mar 22, 2017 6:40 pm, edited 1 time in total.
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Re: The Darkness: What exactly does it DO?
so far we've got:
- heavy hallucinations and a mist monster to attack people who don't punch the Numbers into the bunker properly, chain dragging sound effects
in the end it's all revealed to be inside the mind of the first player named Hurley - YOU HAVE BEEN EATEN BY A GRUE
- Grues but Shadowlings
- StarCraft Creeps
- Thaumcraft Taint converting the landscape and wildlife
- Corruption/Crimson from Terraria in that it converts worlds and spawns bonus loot memes
- Creepers from Creeper World
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Re: The Darkness: What exactly does it DO?
Wow, just wow.Remie Richards wrote:what is this creeper shit.
Heck yeah my suggestion is number one, unless this is listed by when it was suggestediamgoofball wrote:so far we've got:
- heavy hallucinations and a mist monster to attack people who don't punch the Numbers into the bunker properly, chain dragging sound effects
in the end it's all revealed to be inside the mind of the first player named Hurley- YOU HAVE BEEN EATEN BY A GRUE
- Grues but Shadowlings
- StarCraft Creeps
- Thaumcraft Taint converting the landscape and wildlife
- Corruption/Crimson from Terraria in that it converts worlds and spawns bonus loot memes
- Creepers from Creeper World
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Re: The Darkness: What exactly does it DO?
yeah but creeper spread would be constant processing on every single tile the creeper covered, wouldn't it?kevinz000 wrote:We already process Atmos.Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
like having a map where the airlocks are always open but theres a vent inside the airlock to restore pressure
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: The Darkness: What exactly does it DO?
We don't need to process every tile, just the nodes that cause the spread/spit out monsters.
The gunk on individual tiles will heal monsters that stand on it (handled in the mobs life()) and otherwise just be a visual thing that causes negative lighting.
The gunk on individual tiles will heal monsters that stand on it (handled in the mobs life()) and otherwise just be a visual thing that causes negative lighting.
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Re: The Darkness: What exactly does it DO?
oh okKor wrote:We don't need to process every tile, just the nodes that cause the spread/spit out monsters.
The gunk on individual tiles will heal monsters that stand on it (handled in the mobs life()) and otherwise just be a visual thing that causes negative lighting.
can we still have grues tho
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Re: The Darkness: What exactly does it DO?
seriously.
what's this creeper shit your game's screenshots suck ass.
what's this creeper shit your game's screenshots suck ass.
私は完璧
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Re: The Darkness: What exactly does it DO?
I think it should turn wild monster nests into mutated and aggressive version of those nests, and spawn horrors of some kind. Horrors would probably have sweet loot and materials, which could encourage well-equipped stations to hunt for them even if they don't attack. The ground itself should probably have no effect unless you're completely unprotected or overstaying, at which point it'd probably make you start hallucinating.
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Re: The Darkness: What exactly does it DO?
You should be really careful with the ever expanding creep terrain idea. I'm not a huge fan of these mechanics because I found that they usually end up falling into 2 categories: Either they are harmless and easily dealt with or they are world destroying monsters that can't be stopped once they pass a certain growth threshold. I think that kudzu is a good example of what I mean.
Perhaps such a mechanic isn't even needed in the first place. Maybe natural crew depletion through deaths might be enough to give a sense of urgency to the round already.
Perhaps such a mechanic isn't even needed in the first place. Maybe natural crew depletion through deaths might be enough to give a sense of urgency to the round already.
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Re: The Darkness: What exactly does it DO?
Still, spreading will either be slow enough to not polarize the round, dictated by random events or confined to a special gamemode, working like meteors.iamgoofball wrote: what we're NOT trying to figure out here:
how it spreads
what effects spreading
anything having to do with spreading
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Re: The Darkness: What exactly does it DO?
Getting the balance right is going to be really tricky yes.Tokiko2 wrote:things
I think a central subsystem to dynamically change the rate of spread could work though. Kudzu just spreads exponentially without ryhme or reason.
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Re: The Darkness: What exactly does it DO?
nah get kor to let me code a proof of concept and i can make a system that is like it but it doesn't actualyl simulate puddles so it won't be that laggy.Not-Dorsidarf wrote:yeah but creeper spread would be constant processing on every single tile the creeper covered, wouldn't it?kevinz000 wrote:We already process Atmos.Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
like having a map where the airlocks are always open but theres a vent inside the airlock to restore pressure
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Re: The Darkness: What exactly does it DO?
Ghost roles could also act as a timer if we have them with plenty of room in the titanic underworld the surface could be utterly stabilised by crew efforts yet suddenly techno golems or a fully kitted ashwalker legion burst up out of the ground to mess shit up. A lot of options for slowly breaking stuff down the base creep mechanic, crew break down (maybe make hunger a more important system), antags, maybe events or even weather events and ghost roles as mentioned.
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Re: The Darkness: What exactly does it DO?
Creeper is a neat tower defence esque game where you are fighting against a near unstoppable flood of creep.Remie Richards wrote:seriously.
what's this creeper shit your game's screenshots suck ass.
You can use turrets, bombs and fighters to clear away the creep, but like a flood it keeps coming. The creep originates from special nodes that can be destroyed through significant effort on your part.
Watch a youtube video on it, easier to watch then me explain it.
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Re: The Darkness: What exactly does it DO?
oh so it's just the same generic concept that's been done before? so why are you all specifically talking about -that- one?
私は完璧
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Re: The Darkness: What exactly does it DO?
rood, dood. it has a following you know?Remie Richards wrote:oh so it's just the same generic concept that's been done before? so why are you all specifically talking about -that- one?
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