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As has been said a million times, the methed out russian's multiz code is garbage.Is it dead?
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Re: Is it dead?
funny coming from someone who's biggest acheivement was getting into fights with steelpoint over fashionpaprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
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Re: Is it dead?
can you give an actual reason why you're calling closed-source code garbage, when it actually works perfectly fine in-game? i'm not exactly a pedo simulator 2015 expert, but from what i've seen there's nothing wrong with it, besides the lag caused by the servers being hosted in a siberian nuclear bunker.Remie Richards wrote:As has been said a million times, the methed out russian's multiz code is garbage.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
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Re: Is it dead?
I was talking about the open source, Russian mutliz shitcode.
But thanks for jumping to a conclusion.
But thanks for jumping to a conclusion.
私は完璧
- obscolene
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Re: Is it dead?
the original post you were replying to mentioned randyRemie Richards wrote:I was talking about the open source, Russian mutliz shitcode.
But thanks for jumping to a conclusion.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
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Re: Is it dead?
"methed out russians (and randy)"
Randy is one of two sets of people being discussed.
Randy is one of two sets of people being discussed.
私は完璧
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Re: Is it dead?
Randy is Russian and does meth so i see the confusion
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Re: Is it dead?
how would u know if it's closed source
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Re: Is it dead?
Sorry who are you?paprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
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Re: Is it dead?
kor map bad
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Re: Is it dead?
What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Is it dead?
That was done before this thread was even posted. No harm in expanding upon this.paprika wrote:What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
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Re: Is it dead?
Making a more basic code with the intent of later expanding it doesn't make it shitty code.paprika wrote:What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Shitty code is all that garbage that has to be rewritten because it just isn't maintainable.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Is it dead?
the fuck
is the byond map size limitation fixed or not is all im asking stop arguing about methed out russians
is the byond map size limitation fixed or not is all im asking stop arguing about methed out russians
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Is it dead?
It was fixed by just using a smaller map
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Re: Is it dead?
cool
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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