Corruption
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Corruption
Kevinz and Goof keep hassling me to make a more depth plan about this so here is a first attempt. Obviously this needs sprites.
Stage 1:
A small tendril/nest/spire/whatever. It spreads a small amount of the gunk turf around it. It will spawn a monster or two of a single type (goliath/watcher/legion etc), but mostly it will spawn a number of weaker mobs that function akin to AI swarmers, eating plants/bodies/etc. They'll run from player mobs, unless that player is injured, in which case they'll attempt to bring them down. These will be easily managed by one or two people.
http://i.imgur.com/Vh0Uejv.png
Stage 2:
More health, more mobs (and variety of mobs). A series of organic shields will spring up around it to prevent offscreen projectile kills.
http://i.imgur.com/KnxiOpc.png
Stage 3:
The tendril will begin to reproduce, starting the process over. It will also produce stronger mobs (somewhere between megafauna and the random mining ones in terms of strength), and be able to use the goliath tentacle attack to protect itself. Reproducing reducing it to stage 1 again might be a good idea as well.
http://i.imgur.com/rmCczzG.png
All stages:
It will call for help if attacked, alerting mobs nearby.
The mobs it produces might be pulled to form raiding parties against the station.
The turfs will provide negative lighting.
They'll all need to be linked to a subsystem that controls them to prevent exponential growth.
The exact numbers of mobs/how fast/how often they grow will obviously have to scale with population and lots of testing to see how far they get and how fast when a map size is finally settled on.
Hopefully this is enough for someone to code a prototype (and someone to sprite larger tendrils) though.
Stage 1:
A small tendril/nest/spire/whatever. It spreads a small amount of the gunk turf around it. It will spawn a monster or two of a single type (goliath/watcher/legion etc), but mostly it will spawn a number of weaker mobs that function akin to AI swarmers, eating plants/bodies/etc. They'll run from player mobs, unless that player is injured, in which case they'll attempt to bring them down. These will be easily managed by one or two people.
http://i.imgur.com/Vh0Uejv.png
Stage 2:
More health, more mobs (and variety of mobs). A series of organic shields will spring up around it to prevent offscreen projectile kills.
http://i.imgur.com/KnxiOpc.png
Stage 3:
The tendril will begin to reproduce, starting the process over. It will also produce stronger mobs (somewhere between megafauna and the random mining ones in terms of strength), and be able to use the goliath tentacle attack to protect itself. Reproducing reducing it to stage 1 again might be a good idea as well.
http://i.imgur.com/rmCczzG.png
All stages:
It will call for help if attacked, alerting mobs nearby.
The mobs it produces might be pulled to form raiding parties against the station.
The turfs will provide negative lighting.
They'll all need to be linked to a subsystem that controls them to prevent exponential growth.
The exact numbers of mobs/how fast/how often they grow will obviously have to scale with population and lots of testing to see how far they get and how fast when a map size is finally settled on.
Hopefully this is enough for someone to code a prototype (and someone to sprite larger tendrils) though.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Corruption
Make it so that bigger the tenticle, the better the loot
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- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Corruption
I mentioned this in the map thread, but will there be tendrils on the surface or just lavaland? If so, will they break through from below and risk having a spike punch up into the station itself if the lavaland crew don't go down and clear them out every once in a while?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Corruption
I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a miniboss and PHAT LOOTS.
Spoiler:
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Corruption
>Complete tower necro chest drops now have to run through 3 zlevels to escape before the tower collapses into a chasmShadowDimentio wrote:I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a miniboss and PHAT LOOTS.
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- Armhulen
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Re: Corruption
holy fuck YESBombadil wrote:>Complete tower necro chest drops now have to run through 3 zlevels to escape before the tower collapses into a chasmShadowDimentio wrote:I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a miniboss and PHAT LOOTS.
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Corruption
Armhulen wrote:holy fuck YESBombadil wrote:>Complete tower necro chest drops now have to run through 3 zlevels to escape before the tower collapses into a chasmShadowDimentio wrote:I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a miniboss and PHAT LOOTS.
So i'm thinking the tower collapses whenever you grab the "artifact". That way its not oh shit gotta manage my inventory and then hoof it.
Have bits of the ceiling falling down and collapsing only do brute because doing stuns would be even worse with the slowdown brute would do
Maybe give a timer somehow i dont know if thats possible
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- Steelpoint
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Re: Corruption
Question I have is will some Tendrils be starting on the planet surface.
If so, what's to prevent someone from rushing north east and killing the Tendrils well before they become a issue?
If so, what's to prevent someone from rushing north east and killing the Tendrils well before they become a issue?
- iamgoofball
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Re: Corruption
will start dev work soon
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Corruption
Nothing.Steelpoint wrote:Question I have is will some Tendrils be starting on the planet surface.
If so, what's to prevent someone from rushing north east and killing the Tendrils well before they become a issue?
Spoiler:
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Corruption
That seems to be quite the prudent preventative action, in my opinion.ShadowDimentio wrote:Nothing.Steelpoint wrote:Question I have is will some Tendrils be starting on the planet surface.
If so, what's to prevent someone from rushing north east and killing the Tendrils well before they become a issue?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Corruption
I mean you're going to have the jungle in your way, and the jungle won't be an insignificant obstacle, to say nothing of the corruption even at base level. If someone wants to bumrush across the map and try to beat the corruption before it grows let them.
Spoiler:
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Re: Corruption
tbh i dont like the idea of being forced to go and kill tendrils because lol you gotta grind
i wanna be a relaxed hut hippie who smonks weed and eats jungle mushrooms not "shaft miner but this time it's in the jungle"
i wanna be a relaxed hut hippie who smonks weed and eats jungle mushrooms not "shaft miner but this time it's in the jungle"
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Corruption
Corruption intensity is decided at roundstart from 1-5. 1 is practically nonexistent, 5 is nightmare mode. If you wanna relax on a 5, well, too bad.
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Corruption
It seems pretty clear that if SS13 is a place where you can relax, fuck off from your job, and do whatever you want without any real consequences... Planetstation is where you need all hands on deck - sure a few people relaxing won't spell DOOM, but it also means you're not pulling your weight and if enough people just sit around doing nothing then the corruption will overrun the station.
I still wonder if this should just be a MODE in addition to a map. If its not a mode then it seriously need to have a MAJOR influence on how modes are run. You need fewer traitors/lings, weaker antag teams, etc.
Only one that can probably stay untouched is Ops and Rev. Rev is just a giant TDM and so corruption can be a natural "clock" that prevents the round from dragging out. Ops can do their normal thing though I do think it might be fun if they are simply rebranded as a saboteur or expeditionary unit that basically tries to siege the station and ensure the corruption wipes out the crew. Perhaps in this variation Centcom detects the Syndicate presence and sends an evac shuttle X minutes into the round - and the mode basically becomes a fight for survival and trying to be among the few who escape on the shuttle.
As an alternative/supplement it could have a standalone mode in addition to the augmented modes where the corruption is simply more aggressive and it functions like a blob-style cooperative effort against "player controlled" corruption.
The biggest flaw in corruption, as I understand it, is that currently its not that rare for traitors to wipe out most of the crew. If corruption is a serious threat then it won't be hard for traitors to cripple the crew so that a corruption "victory" is inevitable. This will inevitably form the metagame where people will understand that a certain amount of chaos and carnage makes victory impossible and just leads to people giving up really early. Like when two blobs are growing uncontested except here the "loss" could take over 20+ minutes to resolve whereas rampant blobs will usually wrap things up in ~5 minutes. Alternatively if its still possible to beat the corruption back even with a large % of the crew dead, then the issue is that corruption is a non-threat for a mostly intact crew and thus nobody really cares about it since a few dedicated powergamers can handle it on their own.
The best solution I feel, it to make corruption a very serious threat but neuter the antag presence, ideally through numbers and perhaps cutting the easiest murderbone tools (ebow, revolver, etc.).
I still wonder if this should just be a MODE in addition to a map. If its not a mode then it seriously need to have a MAJOR influence on how modes are run. You need fewer traitors/lings, weaker antag teams, etc.
Only one that can probably stay untouched is Ops and Rev. Rev is just a giant TDM and so corruption can be a natural "clock" that prevents the round from dragging out. Ops can do their normal thing though I do think it might be fun if they are simply rebranded as a saboteur or expeditionary unit that basically tries to siege the station and ensure the corruption wipes out the crew. Perhaps in this variation Centcom detects the Syndicate presence and sends an evac shuttle X minutes into the round - and the mode basically becomes a fight for survival and trying to be among the few who escape on the shuttle.
As an alternative/supplement it could have a standalone mode in addition to the augmented modes where the corruption is simply more aggressive and it functions like a blob-style cooperative effort against "player controlled" corruption.
The biggest flaw in corruption, as I understand it, is that currently its not that rare for traitors to wipe out most of the crew. If corruption is a serious threat then it won't be hard for traitors to cripple the crew so that a corruption "victory" is inevitable. This will inevitably form the metagame where people will understand that a certain amount of chaos and carnage makes victory impossible and just leads to people giving up really early. Like when two blobs are growing uncontested except here the "loss" could take over 20+ minutes to resolve whereas rampant blobs will usually wrap things up in ~5 minutes. Alternatively if its still possible to beat the corruption back even with a large % of the crew dead, then the issue is that corruption is a non-threat for a mostly intact crew and thus nobody really cares about it since a few dedicated powergamers can handle it on their own.
The best solution I feel, it to make corruption a very serious threat but neuter the antag presence, ideally through numbers and perhaps cutting the easiest murderbone tools (ebow, revolver, etc.).
Last edited by Oldman Robustin on Tue Apr 11, 2017 2:54 pm, edited 1 time in total.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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Re: Corruption
as far as I'm concerned, this will be a "Scenario"
"Scenarios" are like maps, but with custom gamemodes that only run in these "Scenarios"
So planetstation + planetstation modes will run in the Planetstation "Scenario"
Current SS13 will be the Space Station "Scenario"
this way everyone is happy.
"Scenarios" are like maps, but with custom gamemodes that only run in these "Scenarios"
So planetstation + planetstation modes will run in the Planetstation "Scenario"
Current SS13 will be the Space Station "Scenario"
this way everyone is happy.
私は完璧
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: Corruption
can i just bump this and ask for sprites beecuase this needs to be done?
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Corruption
Name it Korruption
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
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- MimicFaux
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Re: Corruption
Idea of a progression based evil independent of player interaction is something I like a lot.
I like to think I inspired this idea.Kor wrote:...be able to use the goliath tentacle attack to protect itself...
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