[ADMIN] RenGusta

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RenGusta
 
Joined: Mon Jan 06, 2020 9:09 am
Byond Username: RenGusta

[ADMIN] RenGusta

Postby RenGusta » Mon Jan 06, 2020 10:43 am #533553

Current ckey and any previous ckeys:RenGusta
Character name(s): Andy 'Solid' Johnson, Butch Mildred, Alex 'Iceman' Colbert.
Timezone: UTC+10
Discord tag:@RenGusta#9572
Any previous experience administrating? Where and in what manner: Host/Head Admin on Drymouth Gulch, February to December 2017, Admin, later Host/Owner of Bad Deathclaw (Renamed Drymouth Gulch later into its life) From about August 2018 to January 2020.
How long have you been playing TGMC and other servers in general: Been playing TGMC infrequently for quite some time, probably over two years, but more actively for the last few months. SS13 in General since 2015.[/b]
Have you been banned from any SS13 servers within the past 6 months? If so, what server, and for what reason: Not that I know of.
Have you ever recieved a permanent ban from a server? If so, what server, and for what reason: Not that I know of/Recall.
Why do you believe that you would make a good admin? My substantial experience, familiarity with administrative tasks, and desire to assist and improve the communities operation and elevation of standards of play, both in disciplinary and qualitative competency.
What's one aspect of how you play the game that you think you could improve on? To stop intentionally playing less important roles.
What standards do you personally hold players to? How should judgements on their actions be determined? I tend to look at fellow players compared to my own metric, which is a combination of communication, competency, and efficacy as the role they've chosen, as well as their receptiveness to suggestions on how to improve.
What is a good metric or standard to go by when doing admin events? What would you try to consider when doing an admin event? How often do you think you'd run admin events? A good metric is gauging the intent, efficacy, and need of the event. If it's a round that'll progress fine and enjoyable without interference, there's no need to. What I would try is likely motivational objectives/support, with proportional rewards to the difficulty of the task. I doubt I would run them often, and if I was feeling like doing one, I'd run the premise past other available admins for feedback before starting.
What do you think you'll find most enjoyable about being an admin? What do you think you'll find least enjoyable? Assisting players. I've frequently gone days without actually playing the game in my previous experiences, and giving them assistance, handling moderation concerns, and generally enriching the experience was enough for me. What I'd likely find least enjoyable, is when there's just nobody on the server to entertain/support/assist.
No one admins forever. For what reason or how do you think you will stop adminning? Do you think you'll be able to call it quits when you've had enough? I'd probably stop adminning when I know I can't dedicate time to the server, or have burnt out on administrating for it. Given my experience, I'd do it for at least 1-2 years before considering a change of pace. I know my limits and I'd call it quits before I let it start impacting my performance.

Please fill out the following example scenarios, put your answer on a separate line from the question:
1. A player shoots another player near the start of the round, but the MPs have already detained and brigged him.
Inquire to the player why they chose to do what they did, and review logs to determine if testimony matches logged events. Remind them that friends aren't target practice. If it's found to be malicious/a trend in their notes, I'd punish the player according to procedure.

2. You see a player walking around the ship without any clothes on, looking pretty lost.
Shoot the player a message to see if they're looking for anything in particular, link them the relevant guides, and generally make sure they're as well supported and informed as I can make them, so they can play without feeling alienated. If worse comes to worse, I might spawn in and help them by demonstrating it in person, to improve retention.

3. A player is getting aggressive in adminhelps and requesting to speak to a higher ranking staff member.
If a higher admin is available, I'll freely provide all information to the higher admin in particular, and off hand the situation as per the players demands. However, I would make it very clear to them that how they've been acting will not present well for any case they attempt to make to the higher admin.

4. You notice a player with a name that doesn't fit our naming rules. The player is arguing that they've used the name for several years across multiple servers and no one has told them to change it before.
I would inform the player that the naming rules for other players and their supposed years long usage of such does not reflect the naming rules here, and request them to provide an alternative for me to change it to. If they refuse, I'd alter the name they're using to an appropriate degree, and remind them at the end of it, to change it in character preferences to avoid a situation like this repeating itself.

5. You see an ST running around in armor and carrying a rifle. The security level is green with no threat present.
Ask them what’s up, and why they’re arming up. Remind them they’re a non-combative role, and don’t really need to arm up. If they’re doing silly things with the equipment, or trying to deploy without someone else to man their post/without permission, move along that line of discipline and discuss the relevant rules.

6. The round is stagnating. There are 14 marines and 4 aliens (balance will change over time, just imagine a stalemate scenario according to the current meta). The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
Create an objective for both sides, wherein taking it would provide them a benefit that would shift the balance of the round. Whether an ERT, modified xenomorphs for one to take over, or something of the like. Something for them to contest.

7. A marine is running around disarming other marines and stealing their gear near the beginning of the round.
Ask them why they're doing this, depending on their answers, notes may be written regarding their behaviour. Warn them regardless. If they continue to do so after, a short ban or something of the like to remind them that warnings are warnings for a reason.

8. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him or said something rude towards him.
I'd use logs to confirm as such, and stage the rest of my discussion with them appropriately. Regardless of their justifications, Marines shouldn't be killing each other, and I'd clearly convey that to them. If they're receptive and understand, a note would be made. If they're poorly receptive or aggressive, a short ban to get the message across.

9. There are minor racist comments going on IC. 9 of the 10 people are laughing and roleplaying but one player gets offended and adminhelps about it.
Inform the players that regardless of the majority, there are still minorities who are uncomfortable with the situation. Most likely a case of an admin announcement along the lines of, "While some comments are fine, there are times where protracted racially driven discussions are inappropriate for gameplay. This is one of those times. You know who you are."

10. A marine opens fire at several marines during briefing killing multiple people and logs off before you can message him.
Aheal the other marines, ban the perpetrator, and inform them to explain what they did on the forums.

11. You see a larva die near the frontlines. Upon further investigation, you see that they bursted in a safe place far away.
Ask them why they were where they were, their motivation for going there as a larva, and based on their responses, punish them accordingly, whether warnings, or a ban from playing xenomorph.

12. You see a xeno excessively saying phrases like "Ayyylmao", "Reeeee" and similar in the hivemind chat.
Inform them that occasionally usage of amusing, meta-aware comments may be funny, but consistent usage of such is annoying, and impacts player immersion, and to stop doing so. Add a note to the player regarding the interaction.

13. A command staff player mentions during briefing that there might be xenos on the planet.
This is fine as with the current lore/gameplay/rules, the TGMC knows about the xenos, and that they're going to be on site, even getting a roundstart bioscan for rough numbers to tell Marines.

14. A marine kills another marine on the Evac Pod to take the last spot, but has roleplayed the situation quite well.
Inform them that it is scummy to have done so, and to avoid doing so where possible. More could have been done to let the other Marine escape, and at least should have left them alive to die fighting, instead of killing one another.

15. You see an SSD Squad Leader in the preparation room 1 hour into the round. When you check the logs, you notice he logged off near the beginning of the round.
Remove the SSD SL and open the lost, add a note to the account that this has happened. Add a watchlist informing staff to approach this player and discuss the context of them leaving previously, and to remind them to inform staff if they need to leave suddenly.

16. You see a member of the staff give wrong information in an adminhelp.
Ask the other admin in Asay first, and let them provide the correct information to the player, with an apology. If they don't do so, inform the player yourself with an apology on their behalf, and consider writing a staff report based on their behaviour.

17. You see a member of the staff abusing his powers in-game or otherwise breaking the administrator rules.
Report them as per staff complaints, or refer to a higher ranking admin for advice on how to handle it in a different way, if they choose to do so.

18. You see a player bashing another server or player in OOC.
Inform them that it's not a behaviour encouraged or permitted on this server, and mute them from OOC. Add a note about the incident.

19. A player ahelps saying that they were instantly killed by another member of their squad. When you ask their squad member who shot them, they said that it was accidental friendly fire.
Look at logs to determine if where they were aiming and shooting to see if it's a permissible FF incident. If it's not, inquire with the offending player about why they did what they did, and revive the player who initially ahelped.



MrWorth
TGMC Administrator
 
Joined: Sat Feb 23, 2019 6:22 am
Byond Username: MrWorth

Re: [ADMIN] RenGusta

Postby MrWorth » Sat Jan 18, 2020 9:46 pm #536500

Hello, thank you for applying!

To start off it looks like you have a lot of experience in SS13 and as an admin/host, which is great. Also you seem to be pretty active on the discord, another plus.

3. A player is getting aggressive in adminhelps and requesting to speak to a higher ranking staff member.
If a higher admin is available, I'll freely provide all information to the higher admin in particular, and off hand the situation as per the players demands. However, I would make it very clear to them that how they've been acting will not present well for any case they attempt to make to the higher admin.


A clarification, we don't really have admin tiers here. As stated in the Rule 6 precedents players can't admin shop. However if you do want help with a difficult ahelp there are usually other admins that can help.

5. You see an ST running around in armor and carrying a rifle. The security level is green with no threat present.
Ask them what’s up, and why they’re arming up. Remind them they’re a non-combative role, and don’t really need to arm up. If they’re doing silly things with the equipment, or trying to deploy without someone else to man their post/without permission, move along that line of discipline and discuss the relevant rules.


They ask you what rule they are violating.

9. There are minor racist comments going on IC. 9 of the 10 people are laughing and roleplaying but one player gets offended and adminhelps about it.
Inform the players that regardless of the majority, there are still minorities who are uncomfortable with the situation. Most likely a case of an admin announcement along the lines of, "While some comments are fine, there are times where protracted racially driven discussions are inappropriate for gameplay. This is one of those times. You know who you are."


Would you document the event?

RenGusta
 
Joined: Mon Jan 06, 2020 9:09 am
Byond Username: RenGusta

Re: [ADMIN] RenGusta

Postby RenGusta » Thu Feb 13, 2020 5:18 am #542181

They ask you what rule they are violating.


Thought not implicitly a rule, it is traditionally not acceptable for those kinds of roles to be running around fully armed and armored. It would fall generally under the Rule 3 bracket, specifically.
Follow the guidelines of the rank and species you are playing. This includes appropriate names and behavior.

In that it's not appropriate behaviour for an ST to be running around armed up without a threat present.

Would you document the event?


In the instance that comments or continuation of the behaviour occurs, yes. If there was a clear instigator that proceeded to make the situation more prominent or 'forced', they would be the party relevant to note.

Depending on the severity or excess of the situation, it may be relevant to note each players inclusion individually.

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grinkgo
TGMC Lead
 
Joined: Thu Feb 14, 2019 12:52 am
Byond Username: Grinkgo

Re: [ADMIN] RenGusta

Postby grinkgo » Sun Mar 29, 2020 3:31 am #551948

Hello, and thanks for applying!

Not gonna lie you seem pretty experienced, and these answers are pretty textbook so I'll just throw you a couple scenarios for funsies

RenGusta wrote:6. The round is stagnating. There are 14 marines and 4 aliens (balance will change over time, just imagine a stalemate scenario according to the current meta). The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
Create an objective for both sides, wherein taking it would provide them a benefit that would shift the balance of the round. Whether an ERT, modified xenomorphs for one to take over, or something of the like. Something for them to contest.

The losing side complains at the end of the round. They're super salty and they blame you for being based. How would you respond?

RenGusta wrote:12. You see a xeno excessively saying phrases like "Ayyylmao", "Reeeee" and similar in the hivemind chat.
Inform them that occasionally usage of amusing, meta-aware comments may be funny, but consistent usage of such is annoying, and impacts player immersion, and to stop doing so. Add a note to the player regarding the interaction.

They tell you that this server is practically no rp so it doesn't matter what they say.


Bonus question:
20. The round starts with an AI, a synth, and even a Field Commander. A marine uses their shotgun to destroy the requisitions door in order to get in. Nobody bats an eye, and several marines follow into requisitions to get attachies.

RenGusta
 
Joined: Mon Jan 06, 2020 9:09 am
Byond Username: RenGusta

Re: [ADMIN] RenGusta

Postby RenGusta » Sun Mar 29, 2020 1:18 pm #552042

The losing side complains at the end of the round. They're super salty and they blame you for being based. How would you respond?


I thank the players for calling me based. /s

In seriousness, typo aside. I'd explain that it was for the betterment of the round and offer something similar the following round for the losing side of the last, assuming a stalemate occurs.


They tell you that this server is practically no rp so it doesn't matter what they say.


I iterate that rules are rules, and regardless of the personal interpretation of them, there are reasons the rules exist, usually to perpetrate the loosest sense of immersion possible, without shitty CM "Talls" "Boomrocks" "Boomtube" etc.

Bonus question:
20. The round starts with an AI, a synth, and even a Field Commander. A marine uses their shotgun to destroy the requisitions door in order to get in. Nobody bats an eye, and several marines follow into requisitions to get attachies.


Ask the AI/Synth/FC if they want any support in managing it from an MP perspective, and if so, enable the :flashbang: and Zipties Response Team.

It's not the easiest situation to decide how to intervene in. Maybe the Command Elements and AI haven't been responsive, maybe they Marines didn't even bother to check that they existed thanks to the ( previously ) long standing tradition of nobody higher than a Specialist ever being around, even on Distress. ( at least that's not the case as much at the moment. )

If there's anything else you want to add, I'm willing to field it. Please ping me on the discord as I don't remember to check this regularly.

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The seagull
 
Joined: Mon Sep 23, 2019 7:10 pm
Byond Username: Teaika

Re: [ADMIN] RenGusta

Postby The seagull » Tue Mar 31, 2020 1:13 pm #552347

20. The round starts with an AI, a synth, and even a Field Commander. A marine uses their shotgun to destroy the requisitions door in order to get in. Nobody bats an eye, and several marines follow into requisitions to get attachies.

THAT'S THE REAL PRACTICE CASE I GOT NOTED FOR THIS!!

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grinkgo
TGMC Lead
 
Joined: Thu Feb 14, 2019 12:52 am
Byond Username: Grinkgo

Re: [ADMIN] RenGusta

Postby grinkgo » Wed Apr 01, 2020 1:44 am #552471

After some deliberation, I'm pleased to inform you that we ACCEPT this admin application. Check discord for important pins regarding the next steps.


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