Bottom post of the previous page:
hmmmmmmmmmQbopper wrote: >it's hilarious for that guy to use a literal 4th wall break (or at least lean on it) but me replacing two swords for a longsword is something worth
Bottom post of the previous page:
hmmmmmmmmmQbopper wrote: >it's hilarious for that guy to use a literal 4th wall break (or at least lean on it) but me replacing two swords for a longsword is something worth
Limey wrote:its too late.
run while you still can, DnD isn't some prissy MEME gameQbopper wrote:I spoke with the DM and I don't feel like transcribing the logs but I think both parties overreacted
I'm still standing by the fact that I think it's a little ridiculous to outright use the DM's name as your character (well, slightly changed, but still blatantly obvious) but it is what it is, I don't really have a right to have a stick up my ass about it
Limey wrote:its too late.
But it is.Armhulen wrote:run while you still can, DnD isn't some prissy MEME gameQbopper wrote:I spoke with the DM and I don't feel like transcribing the logs but I think both parties overreacted
I'm still standing by the fact that I think it's a little ridiculous to outright use the DM's name as your character (well, slightly changed, but still blatantly obvious) but it is what it is, I don't really have a right to have a stick up my ass about it
You naive man. Treasure that innocenceQbopper wrote:I've played before, I had a good time, I just hope the DM picks up on the stuff I put down in my backstory and does something with it because I left it very open ended so she could do something with it if she wanted to
It's not a disease, it's an incredibly potent curse from setting's equivalent of Nurgle. I'm about to get Remove Curse, but I'm 99% sure it won't work either.ShadowDimentio wrote:Lesser restoration purges disease, if you have no level 2 spells or don't have lesser restoration you're either a failure as a cleric or your GM is a huge faggot for throwing disease at you at like level 1.
fixedShadowDimentio wrote:If it's a curse then remove curse will work, it's literally its only function. If it doesn't the GM's very fucked.
2/2 DMs I've had so far have done thisXSI wrote:You naive man. Treasure that innocenceQbopper wrote:I've played before, I had a good time, I just hope the DM picks up on the stuff I put down in my backstory and does something with it because I left it very open ended so she could do something with it if she wanted to
From my experiences GMs don't read backstories. Or think about ways to include the players and their contacts etc into the story. Story exists, you are a separate entity running through the story.
Sucks really
Limey wrote:its too late.
If you want to run a West Marches game you damn well better be a grizzled veteran GM or else your players will fucking hate you. Those kinds of games require a the touch of master in order to make them not hilariously unbalanced, with either random encounters annihilating the players or players not giving a single fuck about anything and sprinting through everything.Screemonster wrote:True.
Something like this format might work pretty well for that.
Hell, it's about the only sort of campaign I could actually possibly play in with my work schedule.
It's basically similar to the format we had going for the old White Wolf RPGs (in my case, Changeling) that I used to be involved in.ShadowDimentio wrote:If you want to run a West Marches game you damn well better be a grizzled veteran GM or else your players will fucking hate you. Those kinds of games require a the touch of master in order to make them not hilariously unbalanced, with either random encounters annihilating the players or players not giving a single fuck about anything and sprinting through everything.Screemonster wrote:True.
Something like this format might work pretty well for that.
Hell, it's about the only sort of campaign I could actually possibly play in with my work schedule.
The premise is good and sounds easy on paper but execution is fucking hellish.Screemonster wrote:It's basically similar to the format we had going for the old White Wolf RPGs (in my case, Changeling) that I used to be involved in.
The default setting of the game was some "safe" location that was relatively isolated from any plot that might be happening unless the players fucked up in a massive way so if people wanted to just show up and be in-character and sit in a bar in-character and get drunk in-character and not actually touch any plot then that was fine 'cause that didn't actually require any kind of skill checks or anything else that might require a GM's attention so we just let them be, and then people who actually wanted to do something would pick one of the random plothooks (or something they decided to do on their own initiative) and party up to go poke at things. It's more the short, episodic format composed of whoever could make it that day that I was talking about rather than specifically the west marches setting itself.
I've run West Marches style games before. Shadow is correct, for West Marches games run in Dungeons and Dragons. For other systems, it's significantly less challenging.ShadowDimentio wrote:The premise is good and sounds easy on paper but execution is fucking hellish.Screemonster wrote:It's basically similar to the format we had going for the old White Wolf RPGs (in my case, Changeling) that I used to be involved in.
The default setting of the game was some "safe" location that was relatively isolated from any plot that might be happening unless the players fucked up in a massive way so if people wanted to just show up and be in-character and sit in a bar in-character and get drunk in-character and not actually touch any plot then that was fine 'cause that didn't actually require any kind of skill checks or anything else that might require a GM's attention so we just let them be, and then people who actually wanted to do something would pick one of the random plothooks (or something they decided to do on their own initiative) and party up to go poke at things. It's more the short, episodic format composed of whoever could make it that day that I was talking about rather than specifically the west marches setting itself.
The basic premise of "safe space surrounded by the unknown" is pretty simple, but it's an extremely perilous tightrope to walk when you start populating the unknown with enemies and encounters, because if you fuck up and make it to hard or frustrating you get a TPK and your players want to strangle you.
Worse yet, if you have a rotating group of players it's effectively impossible to balance things beyond a vague feel because depending on the robustness of the characters and the situation they're put in it could go absolutely any which way.
This is because in D&D, everyone and their mother can resurrect the dead. Dying in D&D is not a big deal because it just means having to find a cleric/druid/whatever else is in your setting to bring you backDrynwyn wrote: -D&D doesn't offer good ways to "punish" (i.e, harm) characters short of killing them. Injuries don't last, curses aren't hard to deal with past low levels, and disease is wholly ineffective against characters with more than a few levels. That means a lack of methods to very fucking clearly signal that an area or task is out of the PC's league, and a lack of good ways to motivate players to be cautions short of actual character death (which, in West Marches style, all too often means you just lose a player.)
Limey wrote:its too late.
[youtube]OdM4QTuE3hc[/youtube]Professor Hangar wrote:My players:
'...I just noticed that this campaign has a recurring theme of every body of water trying to kill us.'
I suppose it got literal with the water elementals, but still. What do you expect in a campaign setting based on northern Australia plus extinct megafauna, dinosaurs and rogue robots?
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
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