The "Multi Attack" free action is fucking confusing. One page says it's for use against multiple targets, while the page it's defined on doesn't.
It's your game so your rules Dezz, but hashing this out for my own understanding is tough.
It makes sense that you could take a three round burst and split it up between three separate targets. Total your pool up, including recoil, and then divide it as evenly as possible three ways. Roll each attack. Each person resists and soaks like they got hit by 1 bullet (not a full burst, like some idiots online are suggesting).
(I would also add a house-rule that a person with a pistol using the "semi-auto burst" action can choose to fire two rounds, not having to fire all three)
This gets a liiiiiittle wacky when you start talking about dividing bullets up from 6 and 10 round bursts. I would consult the "not enough bullets" rule and treat each attack against each person appropriately. Again, not allowing someone who is firing a 10 round burst at two people to force both of them to resist an attack like they were targeted by all ten rounds. The player would have to divide the rounds up between the two targets. If you want to shower a group of people with bullets, that's supressing fire Omae.
When it comes to deciding whether you should allow someone to declare multiple attacks against the same person...it gets wacky.
Throwing weapons and melee weapons use the same multi-attack rule as firearms and there's nothing that says you can target the same person twice in the descriptions of their attacks. I'm inclined to believe that the rules are just poorly written and in the text on pg 164 of the core book they're just saying "you can shoot multiple targets" as a suggestion or option and not "you MUST shoot multiple targets".
...but then you have options like:
(pg. 119 Run and Gun)
Code: Select all
AIMED BURST
Complex Action
This is an attack from a Burst Fire-capable weapon
(not Semi-Auto Burst) fired in such a way to increase
damage instead of making it harder to avoid. Since it is
a Complex Action tracking Progressive Recoil becomes
very important. The attack loses the –2 penalty to the
defender but gains +1 DV. It costs the firer three rounds
of ammunition.
And
(pg 120)
Code: Select all
DOUBLE-TAP
Complex Action
A rapid pair of well-aimed shots from a Semi-Automatic-
capable weapon fired in such a way to increase
damage instead of making it harder to avoid. Tracking
Progressive Recoil becomes very important with this
Action. The attack gains +1DV and costs the firer two
rounds of ammunition. There is no penalty to defensive
rolls from this shot.
That lead me to believe NO YOU CANT. As these attacks both represent intentionally aiming better and putting more bullets into the same target...well there ya go.
But this STILL doesn't explain what happens when someone with two guns wants to point them at the same guy. Currently in RAW there's some magnetic force that pushes the guns apart. There's simply no rules for shooting the same target with two guns.
I would posit that it's an oversight, and using the multi-attack free action with guns while dual wielding is the ONLY time you can shoot the same guy twice. Once with each weapon.