NecromancerAnne wrote:rather than engage with the role itself.
Traitors are occasionally burdened with traitorboxes to hide their shard and/or nuke core. Same difference, greentext becomes impossible without and that's your roleplay document on manuel. "steal the core/shard".
Nobody complains about those.
"These are the breaks you are given, make best of it." And that's the roleplay document you are given as Heretic or as any antag, really.
As long as it WORKS, no roleplayer should not argue he needs buff X or Y to be better at it.
There's absolutely zero reason to be GOOD at the role or even follow objectives to roleplay it.
Only thing rising from buffs is the same problem that PnP has with wizards and warriors. One is the superior role to play mechanically, other is the mechanically inferior. And none of that shit matters when you sit in a table and are swinging your sword and board in a sea of orks.
It's an elective role anyway for roleplay, optimally people would only roll/choose for antags they wish to roleplay, not the one's the win with.
Be paranoid and hide your stuff and maybe get them stolen and then you are running for your life cus you know they are checking for fingerprints on the shit. That's heretic playing his role, him keeping the shit on him and having a "i win button" of some sort really just severs you from the roleplay of it when you can elect not to be what you are roleplaying for a hot minute to escape the consequences of your actions.
That's an very OOC shit to have access to.
A good roleplayer gives two shits what happens the end as long as he's roleplaying. Game balance is an issue for powergamers, not to a roleplayer.
That being said, having a "i win button" that you have to murder someone for seems very in-line with what heretic do and leaves that evidence trail and metaphorical timer being tied to that so conflict follows.
I'm of the opinion you should roleplay the shit you are given, you argue game should rise up to meet you.
It's a roleplay server, you are supposed to act like a heretic and be paranoid about it. Given free escape method is far more conducive to causing murderbones than people playing it being afraid of being caught.
It's manuel, right? The winning part of it becomes really not an option and succeeding even less of an issue. You roleplay what you are given for as long as you can to the point you can. Not beeline the greentext. That's
engaging with the role. What sec is allowed to do and not to do isn't a rule manuel has defined to any degree as pointed out by this thread and the screaming that follows. Immediately going to "we must be able to escape security now" over one instance isn't really healthy but powercreep for sake of powercreep.
And on Bagel, who gives a shit, then it's hard balance problem and we need playtesting and lots of test runs to get a picture what is *Actually* needed to make it something resembling a a 50/50 split when crew and heretics clash.
Neither approach is wrong doe, it goes to the "game design" of it all. And that's on Oranges to make a decision or someone who codes it, iunno.