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https://tgstation13.org/phpBB/viewtopic ... 42#p591042I don’t like jackrip, he’s ruined many an antag round of mine but...for fucks sake man this jannie is such a fucking loser
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https://tgstation13.org/phpBB/viewtopic ... 42#p591042lol hoes madCoffeeDragon16 wrote:this is a lie I see you drag on bone rounds >40 minutes, until EVERYONE on the station is deadjackrip wrote:If I'm murderboning I call the shuttle as soon as it can be called. Usually everyone's dead by 20 min anywaysFloranOtten wrote:27 people from the game for up to an hour for the enjoyment of one.
I don't recall, I don't destroy consoles, I call at 23 minutes on the dot. This usually keeps pop from dropping too hard
Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a problem with administration when it happensEOBGames wrote:Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code.
I didn't code the feature. I also find a lot of the uplink tools to be stupid. But in my experience of watching murderbones, there were very few that were done with uplink tools- most were centred around a stun baton and guns from the armory. My point is that you cannot solve murderbone with code, as no matter what you remove, change or tweak, a new meta item will simply rise to take its place, and we can't keep up that game of whack a mole. Hence, it's an administrative issue, specifically one of policy.CDranzer wrote:Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a problem with administration when it happensEOBGames wrote:Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code.
A very brave statement!EOBGames wrote:My point is that you cannot solve murderbone with code
Nobody is defending him. We're defending the general concept of punishing for murderboning.Tlaltecuhtli wrote:jannies and manuelcucks defending the admin doing the worst thing he could have done cause they have metagrudges towards a player who have never interacted with
LOL
Because they're seriously off topic, contentless, and derail the discussion?jackrip wrote:why are things getting removed in a peanut post
Global forum rules apply to all forums.jackrip wrote:why are things getting removed in a peanut post
OFF TOPICArmhulen wrote:Because they're seriously [b][b][b][b][b]off topic[/b][/b][/b][/b][/b], contentless, and derail the discussion?
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
off topic means regarding forums and other non-game stuff AKA this peanut thread, it doesn't mean hut rules and spamming. Why would they be global rules otherwiseXivilaiAnaxes wrote:OFF TOPICArmhulen wrote:Because they're seriously [b][b][b][b][b]off topic[/b][/b][/b][/b][/b], contentless, and derail the discussion?
Jackrip has repeated rounds when BB was enabled murderboning with just a stun baton and a fire axe, or just whatever's around him.CDranzer wrote:Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a problem with administration when it happensEOBGames wrote:Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
road to hell is paved with good intentions, but claiming your intentions are "to help the rest of the game get better at combat" made me lol.jackrip wrote: getting called a massive shitter like I'm just here to ruin tgstation and not help yall get better at combat and give the crew a challenge.
i really try to balance my playstyle with being reasonable, I reduce a lot of pain where others who murderbone don't. I call the shuttle immediately, I mix it up with interesting gimmicks, I don't even lowpop murderbone that shit is a myth, if someone says I do please come forward with evidence. there's just so much vitriol at this point, the admins seem to have become completely blind to everything I do that isn't murderboning.
I do my job, I help new players, I make friends and I try to be an active part of the community. I murderbone, but I murderbone as painlessly as possible. Yet here I am, burned at the stake with zero evidence or stats, just pure blind hatred.
I try to do right by the community but all you see is the bone, you never see anything that doesn't fit your stereotype of me.
Cobby wrote:road to hell is paved with good intentions, but claiming your intentions are "to help the rest of the game get better at combat" made me lol.jackrip wrote: getting called a massive shitter like I'm just here to ruin tgstation and not help yall get better at combat and give the crew a challenge.
i really try to balance my playstyle with being reasonable, I reduce a lot of pain where others who murderbone don't. I call the shuttle immediately, I mix it up with interesting gimmicks, I don't even lowpop murderbone that shit is a myth, if someone says I do please come forward with evidence. there's just so much vitriol at this point, the admins seem to have become completely blind to everything I do that isn't murderboning.
I do my job, I help new players, I make friends and I try to be an active part of the community. I murderbone, but I murderbone as painlessly as possible. Yet here I am, burned at the stake with zero evidence or stats, just pure blind hatred.
I try to do right by the community but all you see is the bone, you never see anything that doesn't fit your stereotype of me.
the fact you are arguing that you compromise your behavior by making it less shitty should maybe be cause for pause, idk. Seems like a really weird way to defend yourself.
To be clear yes actual lowpop murderbone does kill the server, thats why you can get btfod for it. Yes, if an admin doesnt like how the round is going they can interact with it through their admin powers (so long as they dont have a personal stake in the matter, which is what happened here), as they are just as much of a DM as they are rule enforcement. Just as you believe rule 10 applies to all the people you off in your "wacky gimmicks", regardless of how valid they personally believe the kill was, you too have to abide by that rule and accept that an external force which you have no control, such as admins, may influence the round in a way that negatively impacts you regardless of how valid you personally believe that force was. The only time it really becomes cringe is when they do it in a way that is technically IC but may as well been OOC, such as just straight up deleting you or killing you or whatever.
Why would I not want the playerbase to get better? Bagil is in a wretched state right now, seems like the majority of players have no idea how combat works much less how to stop an antagonist. I've said this so many times, the only way for them to get better is to practice. I can support this by the very frequent boxing matches and holodeck fights I have where I challenge the crew and teach them to right.Cobby wrote:road to hell is paved with good intentions, but claiming your intentions are "to help the rest of the game get better at combat" made me lol.
the fact you are arguing that you compromise your behavior by making it less shitty should maybe be cause for pause, idk. Seems like a really weird way to defend yourself.
To be clear yes actual lowpop murderbone does kill the server, thats why you can get btfod for it. Yes, if an admin doesnt like how the round is going they can interact with it through their admin powers (so long as they dont have a personal stake in the matter, which is what happened here), as they are just as much of a DM as they are rule enforcement. Just as you believe rule 10 applies to all the people you off in your "wacky gimmicks", regardless of how valid they personally believe the kill was, you too have to abide by that rule and accept that an external force which you have no control, such as admins, may influence the round in a way that negatively impacts you regardless of how valid you personally believe that force was. The only time it really becomes cringe is when they do it in a way that is technically IC but may as well been OOC, such as just straight up deleting you or killing you or whatever.
They have a right to give you a challenge OR tell you to knock it off or face godly consequences, which is where smiting comes in. Either I think are valid IF THEY DO NOT HAVE A PERSONAL STAKE IN IT. If you get warned to not do it and still do it, you open yourself up to more lamer ways of being punished and eventually removed. I personally dont encourage the challenge bit because thats what you want, and isnt actually deterring you from just loling the server in the future.Admins shouldn't have the right to smite people for murdering others on normal pop. It's been discussed before but ert / bringing people back into the game is the right answer. Those saying it's a reward are completely ignoring the fact that it brings those who died back into the fold.
This is terrible justification. Most competitive games offer a training mode, because throwing someone into the deep end is a guaranteed way to get them to quit. It's also why match-making ELO exists, to provide people with challenge equal to their abilities. Getting instantly BTFO with maybe one or two chances to click correctly in a round is not going to increase anyone's skill with the game.jackrip wrote: yes I also murderbone because no one is going to get better without conflict.
oranges wrote:lmaoing at jackrip trying to justify it
BONERMASTER wrote:Listen, I get it that when you're popping off and the adrenaline kicks in, that you're feeling really good and just keep on killing, understandable. But what in the hells are you doing reframing this into a tough love act?
Cobby wrote:You can just say you enjoy the thrill of murderboning and not act like when you do it you're doing it for the players because if you want them to get better at combat you can do that in a way that isnt murderboning.
What amazes me is how you think I am wrong. How on earth is the playerbase going to get better without conflict?jackrip wrote: Yes, I murderbone because it can be fun
RaveRadbury wrote:If you care about improving player combat abilities roll assistant and announce fight training in the dorms arena. I'm sure people would show up for this, given your robust reputation, and really appreciate it. Some doctor would enjoy setting up emergency care nearby for all the bloodshed that will occur. Please consider doing this.
jackrip wrote:I've said this so many times, the only way for them to get better is to practice. I can support this by the very frequent boxing matches and holodeck fights I have where I challenge the crew and teach them to right.
All of us are. Nobody is defending the admin in question. Like Cobby said, this is just a more entertaining (and hopefully productive) conversation to have.By principle, let's be honest and say this was approached by one of the cringiest angles possible already.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
I have embraced the mentality of allowing players the agency to ruin their own experience. Congratulations, you're the king of ruins. No one cares.Agux909 wrote:you are 100% denying the potential player agency
I've seen this and took part, and it actually made me significantly better at fighting. I do think Korol was there, and I'd like to see it happen more often. Murderboning to the extent he does effectively means that 90% of the server isn't allowed to play that round because he rolls antag.If you care about improving player combat abilities roll assistant and announce fight training in the dorms arena. I'm sure people would show up for this, given your robust reputation, and really appreciate it. Some doctor would enjoy setting up emergency care nearby for all the bloodshed that will occur. Please consider doing this.
Without any data this is just shit talking. I could say we lost players because of the community backlash to the code being put out (something I hear about all the time lol, I've never had someone tell me they left bagil because of me). I have helped many people come up and become competent in combat, who later went on to defeat me many times over. I see the growth all the time. While its not the entire game, combat is an essential part of the ss13 experience and players should be versed in it.Jaredfogle wrote:They're not getting better, considering you've been doing this for months and months. They're leaving. They're leaving to avoid you.
Wanting them to get "better" means forcing everyone to grind out the combat as much as you do, when this game is not designed to be a damn team deathmatch.
I think they will survive 25 minutes without spacemans. Especially with our new dynamic systems, how many ghost roles is that thing churning outCoffeeDragon16 wrote: I've seen this and took part, and it actually made me significantly better at fighting. I do think Korol was there, and I'd like to see it happen more often. Murderboning to the extent he does effectively means that 90% of the server isn't allowed to play that round because he rolls antag.
Sure. Just for you (and for me as well), I've calculated what I call the "average population dropoff" of everyone who's rolled traitor enough times on Bagil to get a consistent data set not influenced by things like leaving because there was also a cult, or because it was dead pop, or whatever. This is calculated from the number of people readied roundstart of the round you got antagonist, and the number of people of the round afterwards. The scale is a bit fucked (I think 2 means 20%, 4 means 40% etc?), I'll see what's up with that if you'd like, but "0" represents that the population did not shift.jackrip wrote: Without any data this is just shit talking.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
havent you learned anything from cancel culture korol.jackrip wrote:there are so many things in this thread that hurt me
people saying if I hadn't killed the admin he would have been justified in ruining my round for 27 pop bone
people talking about me being a lowpop mass murderer when it was a 27 pop shift
coffee lying yet again
admins trying to shift the entirety of the blame of servers being lowpop on me
getting called a massive shitter like I'm just here to ruin tgstation and not help yall get better at combat and give the crew a challenge.
i really try to balance my playstyle with being reasonable, I reduce a lot of pain where others who murderbone don't. I call the shuttle immediately, I mix it up with interesting gimmicks, I don't even lowpop murderbone that shit is a myth, if someone says I do please come forward with evidence. there's just so much vitriol at this point, the admins seem to have become completely blind to everything I do that isn't murderboning.
I do my job, I help new players, I make friends and I try to be an active part of the community. I murderbone, but I murderbone as painlessly as possible. Yet here I am, burned at the stake with zero evidence or stats, just pure blind hatred.
I try to do right by the community but all you see is the bone, you never see anything that doesn't fit your stereotype of me.
Timberpoes wrote: Lepi was right all along.
There's a good reason we're talking about murder boning in general. That is because this is a:Naloac wrote:This thread has completely devolved into discussing murder boning in general when it should probably be geared towards the quite obvious admin abuse case
There's nothing to discuss there. It was bus and nobody is defending it.Naolac wrote: quite obvious admin abuse case
Cobby wrote: To be clear I’m not talking about krus the complaint is so obvious it would have been cringe to say the same thing for however many pages so it’s more interesting to discuss murderbone
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Timberpoes wrote: Lepi was right all along.
>bagil is the server everyone is on, always highpoporanges wrote:he's actually losing it live !
I think my favourite bit is his suggestion that the only possible type of conflict there is is one person murdering everyone on the station
Jaredfogle wrote:They're not getting better, considering you've been doing this for months and months. They're leaving. They're leaving to avoid you.
Weird, last I remember Sybil is on the same codebase as Bagil. It's been a while, I'll double check later.Kendrickorium wrote: pretty sure people are leaving because you pushed out obnoxious game control altering code
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
lolArcaneDefence wrote:I have embraced the mentality of allowing players the agency to ruin their own experience. Congratulations, you're the king of ruins. No one cares.Agux909 wrote:you are 100% denying the potential player agency
I'm not going to take it upon myself to improve situations that people systematically attempt to tear apart from the seams at the start. It's not my job to create the core gameplay loop that people have optimized into horizontals.
Not a fan of smites being applied after their IC encounter because of this shitmess that comes from it, and that's the same reason why whenever I get in these situations I just vote to restart and leave if it fails.
I have no motivation to be the victim of someone being a sweaty tryhard trying to push the game to its mechanical limits all the time.
Being round removed minutes into the start of a shift because the first thing I did wasn't gather a weapon simply isn't fun to me.
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
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