Quick-fire Shitty Traitor weapon ideas.
Forum rules
Only Certified™ Players™ may post in here.
If you are not able to post in here, you are not a Certified™ Player™. Play on a mainline /tg/ game server to gain posting powers in this forum. (certified gamers are only calculated once per day)
Only Certified™ Players™ may post in here.
If you are not able to post in here, you are not a Certified™ Player™. Play on a mainline /tg/ game server to gain posting powers in this forum. (certified gamers are only calculated once per day)
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Quick-fire Shitty Traitor weapon ideas.
Everyone's got some. Hand em over.
- Sincerely itseasytosee
See you later
See you later
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Quick-fire Shitty Traitor weapon ideas.
I'll go first:
A mask that stuns, confuses, and damages people that examine the wearer.
Portable gibber
Microwave gun (shoots microwave ovens)
A mask that stuns, confuses, and damages people that examine the wearer.
Portable gibber
Microwave gun (shoots microwave ovens)
- Sincerely itseasytosee
See you later
See you later
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Quick-fire Shitty Traitor weapon ideas.
Fake Esword: When activated it removes the users hand.
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Quick-fire Shitty Traitor weapon ideas.
wall authentication override card (turns walls into open fake walls that can't be closed)
- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Quick-fire Shitty Traitor weapon ideas.
Extendable flyswatter: Can strike at mothmen and flymen from three tiles away
Spy knife: Instantly crits/paralyzes anyone you strike while they face 180 degrees away from you
Asteroid magnet: Buried under floor tiles. Will attract several asteroids to strike at that position after signalled or timer.
Catnip: Applied to items. Stuns any felinid who picks up said item for 60 seconds as they roll around on the floor with it.
Microtaser: A handheld stunprod that fits in pockets. Limited charge, but cells are upgradeable.
Fake bee plush: Releases a swarm of angry bees when used in-hand.
Atmospheric pulser: Forces the rooms vents to rapidly, but silently siphon or pump air to/from the connected atmos loop, depleting the room/area's air or creating dangerous levels of pressure in ~60 seconds. Reusable, but must be near the atmospheric alarm to function.
Traphat: Can be locked into the appearance of any article of headwear using chameleon technology. When worn, crushes the victim's skull unless removed by someone else within three minutes.
Encryption key filter: Can be silently applied to someone's headset while standing next to them. Blocks affected headsets from receiving transmissions from one select person. Infinite uses. Affected headsets can be repaired using a multitool.
As an aside, I love dumb "trap items" (i.e. the pizza bomb) that appear to be almost normal but wreak havoc when activated. It makes for great newbie bait while also making experienced players second-guess themselves every time they see a goodie laying around in plain sight. The game needs more of those.
Spy knife: Instantly crits/paralyzes anyone you strike while they face 180 degrees away from you
Asteroid magnet: Buried under floor tiles. Will attract several asteroids to strike at that position after signalled or timer.
Catnip: Applied to items. Stuns any felinid who picks up said item for 60 seconds as they roll around on the floor with it.
Microtaser: A handheld stunprod that fits in pockets. Limited charge, but cells are upgradeable.
Fake bee plush: Releases a swarm of angry bees when used in-hand.
Atmospheric pulser: Forces the rooms vents to rapidly, but silently siphon or pump air to/from the connected atmos loop, depleting the room/area's air or creating dangerous levels of pressure in ~60 seconds. Reusable, but must be near the atmospheric alarm to function.
Traphat: Can be locked into the appearance of any article of headwear using chameleon technology. When worn, crushes the victim's skull unless removed by someone else within three minutes.
Encryption key filter: Can be silently applied to someone's headset while standing next to them. Blocks affected headsets from receiving transmissions from one select person. Infinite uses. Affected headsets can be repaired using a multitool.
As an aside, I love dumb "trap items" (i.e. the pizza bomb) that appear to be almost normal but wreak havoc when activated. It makes for great newbie bait while also making experienced players second-guess themselves every time they see a goodie laying around in plain sight. The game needs more of those.
► Show Spoiler
- YBS
- Joined: Sun Jan 29, 2017 6:54 am
- Byond Username: YBS
Re: Quick-fire Shitty Traitor weapon ideas.
Pneumatic hammer: Flattens people like they've been vendor slammed, CD 6-8 seconds
Funny hand: Steals the item that a player is holding in their right hand from the same tile range as meathook, putting it into your free hand. Looks like those jelly slapping hands you used to get at the dentist.
Ro-Sham-Boots: Boots that give you the ability to Ro-Sham-Bo, striking groin on target, causing knockdown, vomitting and heavy moodlet loss.
Funny hand: Steals the item that a player is holding in their right hand from the same tile range as meathook, putting it into your free hand. Looks like those jelly slapping hands you used to get at the dentist.
Ro-Sham-Boots: Boots that give you the ability to Ro-Sham-Bo, striking groin on target, causing knockdown, vomitting and heavy moodlet loss.
- Kendrickorium
- Joined: Wed Feb 13, 2019 1:00 am
- Byond Username: Kendrickorium
Re: Quick-fire Shitty Traitor weapon ideas.
i love this
- WineAllWine
- In-Game Admin Trainer
- Joined: Thu Jun 27, 2019 8:17 pm
- Byond Username: Wineallwine
- Location: LANDAN
Re: Quick-fire Shitty Traitor weapon ideas.
All of these are unironically great and should be implemented immediately.
- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
Re: Quick-fire Shitty Traitor weapon ideas.
Box of syndicate airlock electronics: Engineer item. Just airlock electronics that can be set to require syndicate access. 1 tc for a whole box.
Donk whoopee cushion PRO: Clown Item. Plays a sound when stepped on. Causes mild ear and brain damage to everyone who can hear it.
Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
Donk whoopee cushion PRO: Clown Item. Plays a sound when stepped on. Causes mild ear and brain damage to everyone who can hear it.
Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Quick-fire Shitty Traitor weapon ideas.
A hygienebot but the water is replaced with fabric eating nanites. It flies over people and sprays them and their clothes start falling apart.
- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
Re: Quick-fire Shitty Traitor weapon ideas.
This made me think of a plow one drags to pull up floor tiles instead of using a crowbar manually.Rohen_Tahir wrote: ↑Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
- InfiniteGalaxies
- Joined: Wed Jan 26, 2022 2:59 pm
- Byond Username: InfiniteGalaxies
Re: Quick-fire Shitty Traitor weapon ideas.
A bug that explodes if a detectives evidence scanner is used on a item or thing that gets scanned.
► Show Spoiler
Ticky tocky goes clocky, you did an icky ocky!
- InfiniteGalaxies
- Joined: Wed Jan 26, 2022 2:59 pm
- Byond Username: InfiniteGalaxies
Re: Quick-fire Shitty Traitor weapon ideas.
A electric weapon that's connected to the stations power net, shocking victims based on the amount of power in the net. Basically a portable shocked grille
► Show Spoiler
Ticky tocky goes clocky, you did an icky ocky!
- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Quick-fire Shitty Traitor weapon ideas.
Speedmerge berserk reference!!!Rohen_Tahir wrote: ↑Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
I counter you with the gem of clown. If the clown dies with this on him, therefore shedding his last honk. It summons a bunch of hostile clown mobs in a 3x3 radius ala gold slime explosion. If these mobs sacrifice kill enough people. Clown revives
► Show Spoiler
- Notgonnabreaktherule
- Joined: Fri Aug 27, 2021 9:44 pm
- Byond Username: Notgonnabreaktherules2
- Location: Hell (Europe)
Re: Quick-fire Shitty Traitor weapon ideas.
specialized bathsalts that turn you into someone from florida in addition to psychotic brawling
- InfiniteGalaxies
- Joined: Wed Jan 26, 2022 2:59 pm
- Byond Username: InfiniteGalaxies
Re: Quick-fire Shitty Traitor weapon ideas.
floridasaltsNotgonnabreaktherule wrote: ↑Fri Apr 01, 2022 5:15 pm specialized bathsalts that turn you into someone from florida in addition to psychotic brawling
► Show Spoiler
Ticky tocky goes clocky, you did an icky ocky!
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Quick-fire Shitty Traitor weapon ideas.
Syndicate Weed
This looks like normal weed, but anyone who smokes it or ingests its chemicals. Get's screwed by a bunch of negative hallucinations over and over again, like xenomorph stun and bubblegum rush. Valid the botanists if you see them with weed with syndicate colors. Or if they're dragging around a smoke machine.
This looks like normal weed, but anyone who smokes it or ingests its chemicals. Get's screwed by a bunch of negative hallucinations over and over again, like xenomorph stun and bubblegum rush. Valid the botanists if you see them with weed with syndicate colors. Or if they're dragging around a smoke machine.
► Show Spoiler
-
- Joined: Fri Sep 14, 2018 9:02 pm
- Byond Username: Chocolate_bickie
Re: Quick-fire Shitty Traitor weapon ideas.
Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.
- Notgonnabreaktherule
- Joined: Fri Aug 27, 2021 9:44 pm
- Byond Username: Notgonnabreaktherules2
- Location: Hell (Europe)
Re: Quick-fire Shitty Traitor weapon ideas.
isnt that just the failsafe uplink codechocolate_bickie wrote: ↑Sun Apr 03, 2022 11:54 am Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.
-
- Joined: Tue Jan 11, 2022 11:00 am
- Byond Username: Annihilite
Re: Quick-fire Shitty Traitor weapon ideas.
Syndicate Proximity Sensors: Works just like regular proximity sensors, but ignores people with a syndicate ID. Can be used for agent shenanigans such as proximity mines, alarm systems and anything else you can think of, and has additional functionality when inserted into a turret instead of a regular sensor. These turrets are permission-locked for anyone without a syndicate ID, and have their "don't shoot at sec or command" functions replaced with "dont shoot at syndies". Basically, a way to make turrets as a traitor without it backfiring on you massively.
- InfiniteGalaxies
- Joined: Wed Jan 26, 2022 2:59 pm
- Byond Username: InfiniteGalaxies
Re: Quick-fire Shitty Traitor weapon ideas.
Janitor galoshes that leaves a trail of wet floors. Kind of like the snail shell, but less slowdown and not your backpack slot.
► Show Spoiler
Ticky tocky goes clocky, you did an icky ocky!
- NecromancerAnne
- In-Game Admin
- Joined: Mon Sep 03, 2018 6:55 pm
- Byond Username: NecromancerAnne
- Location: Don't touch me, motherfucker...
Re: Quick-fire Shitty Traitor weapon ideas.
Sunglasses that poke your eyes out if you put them on.
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Quick-fire Shitty Traitor weapon ideas.
That should have a chance to happen when equipping sunglasses if you’re clumsy tbh
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Quick-fire Shitty Traitor weapon ideas.
Assistant Weapon: Bluespace Spear
Does little brute damage but every stab has a chance of causing a random organ to fly out of its opponents body, depending on where they were targetting.
Does little brute damage but every stab has a chance of causing a random organ to fly out of its opponents body, depending on where they were targetting.
► Show Spoiler
- Rageguy505
- In-Game Admin
- Joined: Sun Jan 31, 2021 12:42 am
- Byond Username: Rageguy505
Re: Quick-fire Shitty Traitor weapon ideas.
A regular landmine with 100% chance to knock out a leg
Who is online
Users browsing this forum: Archie700, conrad, GPeckman, Timonk, TypicalRig