In the attempt to enforce RP by preventing casual murderbone, MRP servers have stifled traitor RP to be even more restrictive than 2014 BayStation and modern LRP servers.
HRP, 2014: You have NO objectives. You get telecrystals and absolute freedom to pursue what you think will make an interesting story for the round, as long as you justify it in an interesting way in-character and create points of interaction.
LRP, 2022: Objectives are a way to get TCs and items available, but you are free to RP whatever you want. Mad scientist or terrorist plasma flooding the station for revenge against imagined insults? Hijack the shuttle to pay off your debts? UnaRiddler asking the station to solve your puzzles, detonating a maxcap for every failed answer? Hell yeah, show them what you're made of.
MRP, 2022: Follow your objectives, or else
![Smile :)](./images/smilies/icon_e_smile.gif)
By strictly limiting your antagonistic actions to those that advance your goals, MRP drains antagonists of all opportunity for creativity, flexibility, dynamism, storytelling. With these policies in place, is it any wonder that Manuel is famed for antagonists who don't antagonize? What else can they do? What freedom do they have to be creative, to collaborate with each other for IC reasons, to be more than the sum of their objectives? Quiet antagonists who steal what they need and then go silent for the whole round to get greentext have always been one of the most hated types of player, accused of being a waste of the antag roll that someone else could have spent better. Were they right to be so maligned? Perhaps. Manuel shows us what happens when such a playstyle is, in effect, administratively enforced. "Boring, but practical" is exactly what it sounds like, not just for the antag player but for the whole crew.