Bottom post of the previous page:
damn this is just like when they reworked my favorite champion in league of legends
yes im stealing this from kendrick because i am EVIL and BAD and an AD MIN
Bottom post of the previous page:
Think outside the box a little. You set a profile of your mouse to the keybindings. For instance you'd set a mousebutton to b. My mouse will even do macros like shift+b.Kendrickorium wrote: ↑Thu Jul 20, 2023 3:45 pmgame doesnt recognize my mouse bindingsdirk_mcblade wrote: ↑Thu Jul 20, 2023 6:13 amYou don't have mousebindings set by now?Not-Dorsidarf wrote: ↑Wed Jul 19, 2023 4:01 pm it seems fun but making the only way to block attacks clicking the resist button is weird and dumb, basically forces people to set a keybind for it if they wanna play
anyone who's watched me captain is well aware i'm not intelligentdirk_mcblade wrote: ↑Thu Jul 20, 2023 4:32 pmThink outside the box a little. You set a profile of your mouse to the keybindings. For instance you'd set a mousebutton to b. My mouse will even do macros like shift+b.Kendrickorium wrote: ↑Thu Jul 20, 2023 3:45 pmgame doesnt recognize my mouse bindingsdirk_mcblade wrote: ↑Thu Jul 20, 2023 6:13 amYou don't have mousebindings set by now?Not-Dorsidarf wrote: ↑Wed Jul 19, 2023 4:01 pm it seems fun but making the only way to block attacks clicking the resist button is weird and dumb, basically forces people to set a keybind for it if they wanna play
I do not trust the coderbase to drop swing combat if it "fails." Mainly because I don't think there will even be a "fail" clause in consideration. I think it will be merged long before it is properly balanced, and short of something catastrophic that breaks the game completely, it will stay in indefinitely. Just as Experisci went, and just as progtot went, they are still very unfinished and very dubious "improvements" to their predecessors, and that's being generous.NecromancerAnne wrote: ↑Thu Jul 20, 2023 6:44 amWhat is dubious about the potential for broader design possibilities if it is successful? If it fails, we're at the status quo, but if if succeeds, the game is changed completely for the better.sinfulbliss wrote: ↑Thu Jul 20, 2023 6:29 amthat sounds painful for a dubious rewardNecromancerAnne wrote: ↑Wed Jul 19, 2023 6:17 am Growing pains are expected. And our best testbed for these changes is live.
Translation (correct me if I'm wrong): Combat will become so easy with swing that it won't matter if you have 200ms or 30ms, you will still be able to hit your target reliably.NecromancerAnne wrote: ↑Thu Jul 20, 2023 6:44 amIf the game is made more accessible to players (especially with regards to latency)
I'm no stranger to relearning the game. I agree you need some discomfort initially to get through to the better side at the end. But that side isn't always better. What exactly would need to happen for coders to decide "okay, swing combat turned out to be worse, let's keep the status quo"? I think nothing -- I think once a headcoder and a few maints have their heart set on it, it is going to stay, period.NecromancerAnne wrote: ↑Thu Jul 20, 2023 6:44 amIf the dubious reward is forcing you out of your comfort zone to relearn the game once the issues are ironed out, then that is a wholly personal issue. Change can be uncomfortable, but you would be quite shortsighted to believe what we have had to design around leading up to this change has been anything else but second-rate. No matter how much somah thinks otherwise, there is no skill in pixel hunting.
I was gonna say something sarcy but you asked to be corrected if you're wrong so I'll bring a line of enquiry instead:sinfulbliss wrote: ↑Thu Jul 20, 2023 10:13 pm Translation (correct me if I'm wrong): Combat will become so easy with swing that it won't matter if you have 200ms or 30ms, you will still be able to hit your target reliably.
This isn't making the game more accessible, it's making it more simple by requiring less mechanical proficiency from the player.
Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
MrStonedOne wrote:I always read dendy's walls of text
Because accessibility and difficulty are two very different things.conrad wrote: ↑Fri Jul 21, 2023 2:04 amI was gonna say something sarcy but you asked to be corrected if you're wrong so I'll bring a line of enquiry instead:sinfulbliss wrote: ↑Thu Jul 20, 2023 10:13 pm Translation (correct me if I'm wrong): Combat will become so easy with swing that it won't matter if you have 200ms or 30ms, you will still be able to hit your target reliably.
This isn't making the game more accessible, it's making it more simple by requiring less mechanical proficiency from the player.
How are those two things different?
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