The reason command should be whitelisted nut

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conrad
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The reason command should be whitelisted nut

Post by conrad » #706490

viewtopic.php?f=7&t=35042

Srsly if you can't kill a wizard without the chaplain's nullrod, wtf are you even doing going after them? I am THE most unrobust player (srsly I lost a fight to an intern once) and I have 1 (one) confirmed wizard kill with a toolbox as an assistant.

Also, "only way to ignore the polymorph staff"? Holymelons my dude. This is why you need to communicate as captain. Surely someone could've told him that.
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Re: The reason command should be whitelisted nut

Post by kinnebian » #706491

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Re: The reason command should be whitelisted nut

Post by CPTANT » #706493

I do not see why everyone sees that as such a dick move instead of normal IC conflict.

Captain: There is an existential threat to the station, you need to assist with your null rod

Chaplain: Nah


Captain is more than justified to demote the chaplain for not doing his job during an emergency.
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Re: The reason command should be whitelisted nut

Post by TheLoLSwat » #706496

CPTANT wrote: Sun Oct 01, 2023 3:21 pm I do not see why everyone sees that as such a dick move instead of normal IC conflict.

Captain: There is an existential threat to the station, you need to assist with your null rod

Chaplain: Nah


Captain is more than justified to demote the chaplain for not doing his job during an emergency.
This x100000 but captain should go above and beyond before resorting to stunning and taking the null rod (like offering to pay, offering to trade, promising for realsies they'll get it back, monologuing about how dangerous the wizard is, asking the crew to appeal to the chaplain, hiring an assistant to steal it), so it doesnt feel like youre bullying them with your job
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Re: The reason command should be whitelisted nut

Post by Jacquerel » #706497

Unless I am mistaken this was for a "friendly wizard" who was polymorphing people on demand, so while friendly wizards are extremely cringe if you want to kill one you don't need magic immunity because if you play along for 30 seconds they won't see you coming.
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Re: The reason command should be whitelisted nut

Post by iwishforducks » #706499

TheLoLSwat wrote: Sun Oct 01, 2023 4:03 pm
CPTANT wrote: Sun Oct 01, 2023 3:21 pm I do not see why everyone sees that as such a dick move instead of normal IC conflict.

Captain: There is an existential threat to the station, you need to assist with your null rod

Chaplain: Nah


Captain is more than justified to demote the chaplain for not doing his job during an emergency.
This x100000 but captain should go above and beyond before resorting to stunning and taking the null rod (like offering to pay, offering to trade, promising for realsies they'll get it back, monologuing about how dangerous the wizard is, asking the crew to appeal to the chaplain, hiring an assistant to steal it), so it doesnt feel like youre bullying them with your job
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Re: The reason command should be whitelisted nut

Post by dendydoom » #706507

kill friendly wizards
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Re: The reason command should be whitelisted nut

Post by mstachife » #706510

If it was a 'friendly wizard' the captain should be noted for not getting the null rod faster. or at the bare minimum not having a maxcap if that failed.
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Re: The reason command should be whitelisted nut

Post by vect0r » #706532

Imagine needing null rod. Just get Bungo darts.
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Re: The reason command should be whitelisted nut

Post by Kendrickorium » #706566

so the captain isnt allowed to steal a nullrod from a chaplain that isnt doing their job, but any ol grey can come along and tide it because they feel like it? am i getting this right?

who the fuck is this admin anyways

holy shit its not even on manuel. really surprised abdul gave up so quickly
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Re: The reason command should be whitelisted nut

Post by TheLoLSwat » #706569

Kendrickorium wrote: Mon Oct 02, 2023 12:21 am so the captain isnt allowed to steal a nullrod from a chaplain that isnt doing their job, but any ol grey can come along and tide it because they feel like it? am i getting this right?

who the fuck is this admin anyways

holy shit its not even on manuel. really surprised abdul gave up so quickly
That may sound crazy, but there is always a tighter leash around security because of the power the job comes with.
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Re: The reason command should be whitelisted nut

Post by RedBaronFlyer » #706575

Kendrickorium wrote: Mon Oct 02, 2023 12:21 am so the captain isnt allowed to steal a nullrod from a chaplain that isnt doing their job, but any ol grey can come along and tide it because they feel like it? am i getting this right?

who the fuck is this admin anyways

holy shit its not even on manuel. really surprised abdul gave up so quickly
I always thought that security/command had the right to do something forcefully if the crew isn't complying.

Like, if cargo refuses to order lasers for a blob (for instance), then security has the right to storm in, arrest cargo, and order the lasers themselves.
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Re: The reason command should be whitelisted nut

Post by EmpressMaia » #706588

Command is hell and when most of your staff are antags it's hard to genuinely give a damn about your department. I used to be a CE main until dynamic went haywire
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Re: The reason command should be whitelisted nut

Post by MooCow12 » #706889

Sec / command do mostly have the right to do assistant shit and tide if they have a reason, the problem is if someone retaliates and tries to get their shit back or deal with you, 80% of witnesses , especially security will automatically protect you and dumpster your victim

Oh and i do wanna mention special equipment like telescopic baton is kinda busted for tiding people but most competent players can overcome it and if the person you are tiding isnt a part of that group of people youre really just bullying a newbie / player that doesnt have the capacity to defend themselves as a command / sec role at which point youre being pretty lame.


Also null rod is extremely job specific and i would consider it heirloom/id tier at which point youre not just tiding when you steal it youre immediately opening yourself up to kill escalation…
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Re: The reason command should be whitelisted nut

Post by EmpressMaia » #706897

MooCow12 wrote: Wed Oct 04, 2023 3:18 pm Sec / command do mostly have the right to do assistant shit and tide if they have a reason, the problem is if someone retaliates and tries to get their shit back or deal with you, 80% of witnesses , especially security will automatically protect you and dumpster your victim

Oh and i do wanna mention special equipment like telescopic baton is kinda busted for tiding people but most competent players can overcome it and if the person you are tiding isnt a part of that group of people youre really just bullying a newbie / player that doesnt have the capacity to defend themselves as a command / sec role at which point youre being pretty lame.


Also null rod is extremely job specific and i would consider it heirloom/id tier at which point youre not just tiding when you steal it youre immediately opening yourself up to kill escalation…
i think your open for killing if the item is irreplacible, which i believe is also how most admins view it
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Re: The reason command should be whitelisted nut

Post by Vekter » #706903

EmpressMaia wrote: Wed Oct 04, 2023 8:42 pm i think your open for killing if the item is irreplacible, which i believe is also how most admins view it
Right, but whereas sec might shrug at you killing someone who stole something job critical from you, I doubt they'd be as lenient if that person was the Captain.
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Re: The reason command should be whitelisted nut

Post by CPTANT » #706938

Vekter wrote: Thu Oct 05, 2023 12:58 am
EmpressMaia wrote: Wed Oct 04, 2023 8:42 pm i think your open for killing if the item is irreplacible, which i believe is also how most admins view it
Right, but whereas sec might shrug at you killing someone who stole something job critical from you, I doubt they'd be as lenient if that person was the Captain.
Sounds like IC conflict to me, which is a good thing.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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