Jacquerel wrote: ↑Tue Oct 03, 2023 11:05 am
Thanks for actually answering this time.
Progression traitor isn't the problem, as I have said the time locks aren't related to progression existing. They would be there regardless. If your answer really is "making literally anything not available at all times is problematic" then yeah I guess you're right and there's nothing that can be done to satisfy you.
But I'll try anyway.
Hypnoflashes aren't locked at all and you can buy them the second a round starts, so no problems there and that might be a relief to you.
You could use your carefully hoarded immediately available reputation to purchase a radioactive microlaser, which at a high enough power setting will both stun someone and make them hypnotically vulnerable, and then just walk up to someone and mesmerise them.
If you need
specifically a .357 revolver then yeah you're SoL, but by now you could likely buy a pair of makarovs for the two of you while you pick up whatever matching outfits you're going to wear. Otherwise if you just want a weapon having two bodies is already a good advantage for stealing guns or batons from someone else using your emag, c4, teleporter, toolbox...
You might get in trouble while trying to steal guns from someone else but like... isn't that the point? What are you gathering a hypnotised posse for if not to get into trouble? Isn't that your job?
I will submit, I don't know what you even wanted the revolver for because you didn't say. If you wanted to hold someone up with a gun in order to have them surrender for hypnosis you'd need to wait at least until you could get a Makarov and even then, people might not actually be that scared of a Makarov when it doesn't kill them in two shots.
Having restrictions is certainly going to be more restrictive than having no restrictions, but we have
so many tools that you can buy immediately, which I see people regularly creatively use (even when observing TG) that I will admit it is often very hard for me not to discount people saying that they
vaguely rather than specifically "can't do any gimmicks" as lack of creativity.
As it doesn't seem to be commonly known which things are or aren't locked behind time, here's a full list of every item which is locked and how long you would need to do nothing for in order to unlock it.
This is a
from roundstart timer not a
how long I have been present timer, so if you become a traitor after 15 minutes you already have access to everything which appears at 15 minutes.
As we've said, doing secondary objectives fast-forwards this so if you do any of those the early ones tend to cut somewhere between 5-10 minutes off these values.
Pet murder is 3-6 minutes. Assault is 4-8 minutes. Petty thefts are 4-8. Heirloom destruction is 8-12. Sleeper surgery is 8-15 (but you'll only get it at minute 0 if you are in a department with a surgery bed). These are the objectives available the minute the round starts and later ones which usually require you to kill someone (though frankly, heirlooms often require that) are much more.
Kidnapping for some reason gives an absolutely pitiful amount of reputation but it does tend to give you 5+ tc so I guess that's the tradeoff.
Anything not on that list you can just buy whenever. I would list those but there's like forty items.
Now if you asked me I'd say that Pizza and PDA bombs, Pie Cannons, anything with creates Gorillas, and AI Law Uploads are certainly higher than they need to be (frankly not sure any of them need a time lock at all) but you can see the themes are reasonably clearly:
- Anything which just lets you kill people very quickly and does nothing else.
- Anything which causes a significant amount of damage to a large area very quickly.