Turbonerd wrote: ↑Sun Nov 05, 2023 9:48 pm
Misdoubtful wrote: ↑Sun Nov 05, 2023 5:49 pm
Why do people always bring up NRP, LRP, MRP, HRP, etc. None of it means anything: its uselessly loaded buzzword garbage until TG takes the time to universally define these things for the community and then adhere to said definitions. Which hasn't happened.
The term MRP was stricken from the rules for a reason (The only place any of it exists are some uh oh'd tiny sections of the wiki and a Discord channel that has not been renamed. It could very realistically be removed from both and it would have zero repercussions to do so.) -- it tilts everything into some undefined arbitrary means of measure. Pointless substance-less trash.
I don't start GMing an RPG for a group and say, "Okay everyone this is going to be a heavy roleplaying campaign.". Then refuse to elaborate and make people figure it out on their own. Stupid. Define RP expectations between the two environments or don't, but the labels are bullshit. Immersion expectations, levels of seriousness, balance with gameplay elements, etc. Anything BUT the funny labels.
Those labels were a mistake from the get go.
It's actually quite clear and obvious. NRP is no roleplay. There is no requirement to play a character. LRP is light roleplay. You are expected to play a character within reason, and should attempt to base your actions on what your character would perceive. HRP is heavy roleplay. You are expected to play a realistic character and take it very seriously. The key difference between LRP and HRP is the RP mindset. In LRP you play a character for the fun of it, and in HRP you aim to roleplay as realistic as possible in the setting.
MRP is fake and means nothing. LRP and HRP aren't part of a gradient and can't be interpolated, but rather a different mindset and take on RP.
What are you on about?
LRP means play as a character and not yourself. HRP means you have to write out detailed emotive expressions.
Or no wait.
LRP means you don't have to take things super seriously but in HRP you have to have high quality interactions with others.
Nope wait that wasn't it either...
In LRP you can know about mechanics that haven't been experienced in character but in HRP everything is canon whether you like it or not.
I still didn't get it right...
In LRP you don't have to roleplay at all but in HRP you have to stay in character all the time.
Damn I still didn't get it right.
In LRP you can focus on gameplay but in HRP you have to make sure everything is immersive.
Not right either?
In LRP you can know how to do everything but in HRP you have to know all of the games lore in order to be on the server.
Or was it that LRP lets you bring in out of game references and in HRP everything is dialogue driven?
It would have sucked to have actually had to sit down and lay things out based on aspects of roleplay instead of just using those labels where everyone knows and agrees on what they mean. Silly me.