do you think rounds are too long

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are rounds too long?

rounds are too long
15
22%
rounds are fine as is
31
45%
round are too short
23
33%
 
Total votes: 69

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iwishforducks
Joined: Sat Oct 17, 2020 4:48 pm
Byond Username: Iwishforducks

do you think rounds are too long

Post by iwishforducks » #678624

Bottom post of the previous page:

i made a thread on this and oranges locked it and then when i asked him to unlock it he refused so im taking this to the player's club i guess. i like talking about game design stuff and all that.

original thread: viewtopic.php?f=10&t=33791

it feels like these days a lot of rounds drag on for too long and don't usually end with death and destruction and moreso a boring Crew Transfer Vote. what do you guys think? are rounds too long? what round lengths would you guys like to see? personally i think like an hour is the most a normal round should be and 45 minutes is like the sweet spot in my mind.
im gay (and also play the moth “bugger”)
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massa
Joined: Mon Dec 06, 2021 6:20 am
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Re: do you think rounds are too long

Post by massa » #679213

drinkdrunkdrank wrote: Wed Apr 12, 2023 9:45 am remove progtot, readd romerol, game revival guaranteed
based

romerol was a genuinely good and fun thing and was rare
:donut2: :honkman: :heart: :honkman: :heart: :honkman: :donut2:
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oranges
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Re: do you think rounds are too long

Post by oranges » #679435

RedBaronFlyer wrote: Wed Apr 12, 2023 3:30 am
oranges wrote: Tue Apr 11, 2023 5:43 am https://moth.fans/data/round-lengths/

the data
It might just be because of my stupidity, but I've looked at this thing for thirty minutes, and I don't understand it. The only thing I get is that the red line = 90 minutes.
The box is the times that the majority of rounds fall into, the whiskers are the maximum/minimum's seen.

Each plot is 1 hour of the day.

Good day.
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Epoc
Joined: Mon Jan 19, 2015 1:37 am
Byond Username: Epoc

Re: do you think rounds are too long

Post by Epoc » #679443

90 minutes is the perfect round length
long enough for everyone to finish their various autism projects, and for antags to come in and fuck them up
short enough that deadchat won't go insane or mass log-off
just the right amount of time for interesting conflicts to occur and resolve a few times
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BrolyButterfingers
Joined: Fri Jun 24, 2022 3:01 am
Byond Username: DurrHurrDurrHurr

Re: do you think rounds are too long

Post by BrolyButterfingers » #679730

The big thing that fucking kills me right now

is just how often the shuttle gets called on Manuel specifically to deny an antag their narrative payoff

It sucks

Stop doing that

Please, for the love of god, let antags cook
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EmpressMaia
Joined: Wed Mar 23, 2022 8:22 pm
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Re: do you think rounds are too long

Post by EmpressMaia » #679850

BrolyButterfingers wrote: Thu Apr 13, 2023 7:06 pm The big thing that fucking kills me right now

is just how often the shuttle gets called on Manuel specifically to deny an antag their narrative payoff

It sucks

Stop doing that

Please, for the love of god, let antags cook
Could you give some examples? Do you mean like calling because a heretic is about to ascend or smth?
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