All station jobs and antagonists ranked by replayability

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Itseasytosee2me
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All station jobs and antagonists ranked by replayability

Post by Itseasytosee2me » #646460

Not content enough for a single shift:
Curator, Prisoner

No actual responsibilities, content becomes boring and repetitive:
Geneticist, Scientist, Virologist

Repetitive content with social interaction:
Roboticist, Quartermaster, Cargo Technician, Janitor, Bartender, Cook, Chaplain

Purely socially driven:
Mime, Lawyer, Psychologist

Expansive content with nuanced mechanics:
Station Engineer, Atmospheric Technician, Medical Doctor, Chemist, Shaft Miner, Botanist

Socially driven content with mechanical or action backing:
Head of Personnel, Detective, Paramedic, Assistant

Socially driven content with expansive mechanical or action backing:
Captain, Head of Security, Security Officer, Warden, Chief Engineer, Research Director, Chief Medical Officer, Clown, AI, Cyborg
- Sincerely itseasytosee
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Misdoubtful
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Re: All station jobs and antagonists ranked by replayability

Post by Misdoubtful » #646461

Repetitive content with social interaction:
Every job.

Fight me.
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Re: All station jobs and antagonists ranked by replayability

Post by Imitates-The-Lizards » #646464

Disagree on Curator, there's enough to do exploring space for a few shifts worth of content.
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Re: All station jobs and antagonists ranked by replayability

Post by Mothblocks » #646472

Misdoubtful wrote: Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.

Fight me.
This post is funnier if you take "fight me" to mean that the best job content is punching people in the halls
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Itseasytosee2me
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Re: All station jobs and antagonists ranked by replayability

Post by Itseasytosee2me » #646473

Misdoubtful wrote: Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.

Fight me.
Virologist
- Sincerely itseasytosee
See you later
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Re: All station jobs and antagonists ranked by replayability

Post by Shadowflame909 » #646476

Itseasytosee2me wrote: Mon Jul 11, 2022 9:50 pm
Misdoubtful wrote: Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.

Fight me.
Virologist
shaft miner
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massa
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Re: All station jobs and antagonists ranked by replayability

Post by massa » #646477

ALL ANTAGONISTS

MAN LISTS NO ANTAGONISTAS?
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Itseasytosee2me
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Re: All station jobs and antagonists ranked by replayability

Post by Itseasytosee2me » #646480

massa wrote: Mon Jul 11, 2022 10:48 pm ALL ANTAGONISTS

MAN LISTS NO ANTAGONISTAS?
They're on a different list
- Sincerely itseasytosee
See you later
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Scriptis
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Re: All station jobs and antagonists ranked by replayability

Post by Scriptis » #646484

Socially driven content with expansive mechanical or action backing:

All jobs.

Make your own damn fun; nobody cares about your """job."""
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Re: All station jobs and antagonists ranked by replayability

Post by RaveRadbury » #646487

Scriptis wrote: Tue Jul 12, 2022 1:41 am Make your own damn fun; nobody cares about your """job."""
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Itseasytosee2me
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Re: All station jobs and antagonists ranked by replayability

Post by Itseasytosee2me » #646488

Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
- Sincerely itseasytosee
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Re: All station jobs and antagonists ranked by replayability

Post by BeeSting12 » #646490

Itseasytosee2me wrote: Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
the shuttle will be called whether it's fixed or not
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Re: All station jobs and antagonists ranked by replayability

Post by dirk_mcblade » #646501

BeeSting12 wrote: Tue Jul 12, 2022 3:54 am
Itseasytosee2me wrote: Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
the shuttle will be called whether it's fixed or not
And it's a damn shame
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Re: All station jobs and antagonists ranked by replayability

Post by Shadowflame909 » #646504

dirk_mcblade wrote: Tue Jul 12, 2022 10:29 am
BeeSting12 wrote: Tue Jul 12, 2022 3:54 am
Itseasytosee2me wrote: Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
the shuttle will be called whether it's fixed or not
And it's a damn shame
>mfw and everyone elses when the engineers trying to do their job when i already finished my jobs 1 hour long gameplay loop for the round and want to roll for antag


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Re: All station jobs and antagonists ranked by replayability

Post by Misdoubtful » #646505

dirk_mcblade wrote: Tue Jul 12, 2022 10:29 am
BeeSting12 wrote: Tue Jul 12, 2022 3:54 am
Itseasytosee2me wrote: Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
the shuttle will be called whether it's fixed or not
And it's a damn shame
Have to say this is one of those loops that I could do endlessly at this point. Doesn't matter if its the slow roll of ZAS, the current state of LINDA, Monster, or whatever other atmos. I can find a way to enjoy it on each. Like, send me some meteors lets go!
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Re: All station jobs and antagonists ranked by replayability

Post by confused rock » #646511

curator is a fucking mess because it's called that. we need to go back to LIBRARIAN who works on the BOOKS
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CPTANT
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Re: All station jobs and antagonists ranked by replayability

Post by CPTANT » #646512

AI is actually mechanically super boring in what you actually get to do, you mostly just shittalk the crew.
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Re: All station jobs and antagonists ranked by replayability

Post by cybersaber101 » #646524

All wrong but thanks for the bait.
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Re: All station jobs and antagonists ranked by replayability

Post by dirk_mcblade » #646534

Shadowflame909 wrote: Tue Jul 12, 2022 11:00 am
dirk_mcblade wrote: Tue Jul 12, 2022 10:29 am
BeeSting12 wrote: Tue Jul 12, 2022 3:54 am
Itseasytosee2me wrote: Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
the shuttle will be called whether it's fixed or not
And it's a damn shame
>mfw and everyone elses when the engineers trying to do their job when i already finished my jobs 1 hour long gameplay loop for the round and want to roll for antag


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chocolate_bickie
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Re: All station jobs and antagonists ranked by replayability

Post by chocolate_bickie » #646537

I agree that Cyborg is the ultimate replayable job. This is despite them having a finite number of tools depending on there module.

AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
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Re: All station jobs and antagonists ranked by replayability

Post by chocolate_bickie » #646538

I agree that Cyborg is the ultimate replayable job. This is despite them having a finite number of tools depending on there module.

AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
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Re: All station jobs and antagonists ranked by replayability

Post by Farquaar » #646544

I'm surprised you put cook and bartender in the social-only role when clown was put in the social interaction with mechanical backing. Cook and bartender have a large, publicly accessible room that everyone visits that is entirely open for customization and theming. Not many jobs can say the same.

The fact is that every job has infinite replayability if you try to be creative.
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Re: All station jobs and antagonists ranked by replayability

Post by sinfulbliss » #646549

It depends on what you enjoy about the game. If you enjoy building and projects, engineer and atmos has essentially infinite content.

That said I think security and assistant are the jobs with the most replayability. Security's job changes every single round and has very different demands round-to-round. The content is based on the other 50-some-odd players doing things. Assistant is the same in that way but is freer than security in what they can do, which makes it easier for them to get involved in the goings-on around the station generally. Downside is they don't really have a job so you really do have to make your own fun.

All jobs have to make their own fun but it's nice for there to be direction in your round, also the more insular your job is the more difficult it will be to involve yourself in the round and thus the more important the job itself becomes for your fun. E.g. xenobio, virology, and genetics. These jobs have the least replayability because of how insular they are. Xenobio has a lot of content, perhaps more than most jobs in the game, but is still among the least replayable because after you've done it for a while you've exhausted that content.

The best way to play those sorts of jobs is to use it as a way to help the crew. I.e. creating fireproofing potions to give out, silver slime extracts to provide people with food, creating a healing virus - but balance changes sort of push them into a place where they're not useful enough to be helpful. Self-recharging slime cells getting removed, silver slime food getting nerfed, among other things removes their ability to help the rest of the station in ways that are engaging (scanning a slime extract for R&D is not engaging and doesn't create interactions).
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Re: All station jobs and antagonists ranked by replayability

Post by HeyHey » #646559

Since no one tried to tier list antagonists

Really frustrating mechanics that make playing a chore
Sentient Disease, Rat king

One off gimmicks with law 4 limitations preventing anything too fun:
Thief, fugitives/Hunter , Waldo, Abductor, Obsessed

Limited or flawed mechanics with a ticket to kill for fun:
Nightmare, Blood brother, Traitor (old), Heretic , Rev head, Revenant, Pirate

Expansive content but very closed ended possibilities:
Blob, Nuke Ops, Blood Cultist, Xenomorph, Spider, Slaughter/Laughter demon, Dragon

Both expansive content & freedom to pursue different outcomes:
Prog Traitor, Wizard, Changeling, Ninja

To me the most replayable antagonists have a variety of different potential "builds" and are played by crew members who can blend in with the crew to avoid being instantly valid hunted.
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