All station jobs and antagonists ranked by replayability
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
All station jobs and antagonists ranked by replayability
Not content enough for a single shift:
Curator, Prisoner
No actual responsibilities, content becomes boring and repetitive:
Geneticist, Scientist, Virologist
Repetitive content with social interaction:
Roboticist, Quartermaster, Cargo Technician, Janitor, Bartender, Cook, Chaplain
Purely socially driven:
Mime, Lawyer, Psychologist
Expansive content with nuanced mechanics:
Station Engineer, Atmospheric Technician, Medical Doctor, Chemist, Shaft Miner, Botanist
Socially driven content with mechanical or action backing:
Head of Personnel, Detective, Paramedic, Assistant
Socially driven content with expansive mechanical or action backing:
Captain, Head of Security, Security Officer, Warden, Chief Engineer, Research Director, Chief Medical Officer, Clown, AI, Cyborg
Curator, Prisoner
No actual responsibilities, content becomes boring and repetitive:
Geneticist, Scientist, Virologist
Repetitive content with social interaction:
Roboticist, Quartermaster, Cargo Technician, Janitor, Bartender, Cook, Chaplain
Purely socially driven:
Mime, Lawyer, Psychologist
Expansive content with nuanced mechanics:
Station Engineer, Atmospheric Technician, Medical Doctor, Chemist, Shaft Miner, Botanist
Socially driven content with mechanical or action backing:
Head of Personnel, Detective, Paramedic, Assistant
Socially driven content with expansive mechanical or action backing:
Captain, Head of Security, Security Officer, Warden, Chief Engineer, Research Director, Chief Medical Officer, Clown, AI, Cyborg
- Sincerely itseasytosee
See you later
See you later
- Misdoubtful
- In-Game Game Master
- Joined: Sat Feb 01, 2020 7:03 pm
- Byond Username: Misdoubtful
- Location: Delivering hugs!
Re: All station jobs and antagonists ranked by replayability
Repetitive content with social interaction:
Every job.
Fight me.
Every job.
Fight me.
Hugs
-
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: All station jobs and antagonists ranked by replayability
Disagree on Curator, there's enough to do exploring space for a few shifts worth of content.
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: All station jobs and antagonists ranked by replayability
This post is funnier if you take "fight me" to mean that the best job content is punching people in the hallsMisdoubtful wrote: ↑Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.
Fight me.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: All station jobs and antagonists ranked by replayability
VirologistMisdoubtful wrote: ↑Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.
Fight me.
- Sincerely itseasytosee
See you later
See you later
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: All station jobs and antagonists ranked by replayability
shaft minerItseasytosee2me wrote: ↑Mon Jul 11, 2022 9:50 pmVirologistMisdoubtful wrote: ↑Mon Jul 11, 2022 7:15 pm Repetitive content with social interaction:
Every job.
Fight me.
► Show Spoiler
- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
Re: All station jobs and antagonists ranked by replayability
ALL ANTAGONISTS
MAN LISTS NO ANTAGONISTAS?
MAN LISTS NO ANTAGONISTAS?
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: All station jobs and antagonists ranked by replayability
They're on a different list
- Sincerely itseasytosee
See you later
See you later
- Scriptis
- Joined: Tue Jul 20, 2021 12:05 am
- Byond Username: Scriptis
Re: All station jobs and antagonists ranked by replayability
Socially driven content with expansive mechanical or action backing:
All jobs.
Make your own damn fun; nobody cares about your """job."""
All jobs.
Make your own damn fun; nobody cares about your """job."""
- RaveRadbury
- In-Game Game Master
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- Github Username: RaveRadbury
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- Contact:
Re: All station jobs and antagonists ranked by replayability
How's my administrating? Call 1-800-RADBURY
[First MRP Headmin - Player Vote Fall 2021 + Admin Vote Fall 2022] [Heart Emoji ~ Winter Ball Queen 2019]
[First MRP Headmin - Player Vote Fall 2021 + Admin Vote Fall 2022] [Heart Emoji ~ Winter Ball Queen 2019]
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: All station jobs and antagonists ranked by replayability
Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
- Sincerely itseasytosee
See you later
See you later
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: All station jobs and antagonists ranked by replayability
the shuttle will be called whether it's fixed or notItseasytosee2me wrote: ↑Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
- dirk_mcblade
- Joined: Fri Feb 14, 2020 7:54 am
- Byond Username: Dirk_McBlade
Re: All station jobs and antagonists ranked by replayability
And it's a damn shameBeeSting12 wrote: ↑Tue Jul 12, 2022 3:54 amthe shuttle will be called whether it's fixed or notItseasytosee2me wrote: ↑Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: All station jobs and antagonists ranked by replayability
>mfw and everyone elses when the engineers trying to do their job when i already finished my jobs 1 hour long gameplay loop for the round and want to roll for antagdirk_mcblade wrote: ↑Tue Jul 12, 2022 10:29 amAnd it's a damn shameBeeSting12 wrote: ↑Tue Jul 12, 2022 3:54 amthe shuttle will be called whether it's fixed or notItseasytosee2me wrote: ↑Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
► Show Spoiler
- Misdoubtful
- In-Game Game Master
- Joined: Sat Feb 01, 2020 7:03 pm
- Byond Username: Misdoubtful
- Location: Delivering hugs!
Re: All station jobs and antagonists ranked by replayability
Have to say this is one of those loops that I could do endlessly at this point. Doesn't matter if its the slow roll of ZAS, the current state of LINDA, Monster, or whatever other atmos. I can find a way to enjoy it on each. Like, send me some meteors lets go!dirk_mcblade wrote: ↑Tue Jul 12, 2022 10:29 amAnd it's a damn shameBeeSting12 wrote: ↑Tue Jul 12, 2022 3:54 amthe shuttle will be called whether it's fixed or notItseasytosee2me wrote: ↑Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
Hugs
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: All station jobs and antagonists ranked by replayability
curator is a fucking mess because it's called that. we need to go back to LIBRARIAN who works on the BOOKS
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: All station jobs and antagonists ranked by replayability
AI is actually mechanically super boring in what you actually get to do, you mostly just shittalk the crew.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Tue Nov 05, 2019 1:30 am
- Byond Username: Cybersaber101
- Location: Canada, eh?
Re: All station jobs and antagonists ranked by replayability
All wrong but thanks for the bait.
The same poster, over and over and over and over and over and-
- dirk_mcblade
- Joined: Fri Feb 14, 2020 7:54 am
- Byond Username: Dirk_McBlade
Re: All station jobs and antagonists ranked by replayability
I pity the average completionist fanShadowflame909 wrote: ↑Tue Jul 12, 2022 11:00 am>mfw and everyone elses when the engineers trying to do their job when i already finished my jobs 1 hour long gameplay loop for the round and want to roll for antagdirk_mcblade wrote: ↑Tue Jul 12, 2022 10:29 amAnd it's a damn shameBeeSting12 wrote: ↑Tue Jul 12, 2022 3:54 amthe shuttle will be called whether it's fixed or notItseasytosee2me wrote: ↑Tue Jul 12, 2022 2:59 am Ok but who is gonna repair the 5000 holes put into the station by the traitor who spent his tele-crystal lifesavings on c4 bundles.
-
- Joined: Fri Sep 14, 2018 9:02 pm
- Byond Username: Chocolate_bickie
Re: All station jobs and antagonists ranked by replayability
I agree that Cyborg is the ultimate replayable job. This is despite them having a finite number of tools depending on there module.
AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
-
- Joined: Fri Sep 14, 2018 9:02 pm
- Byond Username: Chocolate_bickie
Re: All station jobs and antagonists ranked by replayability
I agree that Cyborg is the ultimate replayable job. This is despite them having a finite number of tools depending on there module.
AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
AI should be much lower though, as without borgs you have basically zero ability to interact with the station outside opening doors.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: All station jobs and antagonists ranked by replayability
I'm surprised you put cook and bartender in the social-only role when clown was put in the social interaction with mechanical backing. Cook and bartender have a large, publicly accessible room that everyone visits that is entirely open for customization and theming. Not many jobs can say the same.
The fact is that every job has infinite replayability if you try to be creative.
The fact is that every job has infinite replayability if you try to be creative.
► Show Spoiler
- sinfulbliss
- Joined: Thu Apr 04, 2019 8:53 am
- Byond Username: SinfulBliss
- Location: prisoner re-education chamber
Re: All station jobs and antagonists ranked by replayability
It depends on what you enjoy about the game. If you enjoy building and projects, engineer and atmos has essentially infinite content.
That said I think security and assistant are the jobs with the most replayability. Security's job changes every single round and has very different demands round-to-round. The content is based on the other 50-some-odd players doing things. Assistant is the same in that way but is freer than security in what they can do, which makes it easier for them to get involved in the goings-on around the station generally. Downside is they don't really have a job so you really do have to make your own fun.
All jobs have to make their own fun but it's nice for there to be direction in your round, also the more insular your job is the more difficult it will be to involve yourself in the round and thus the more important the job itself becomes for your fun. E.g. xenobio, virology, and genetics. These jobs have the least replayability because of how insular they are. Xenobio has a lot of content, perhaps more than most jobs in the game, but is still among the least replayable because after you've done it for a while you've exhausted that content.
The best way to play those sorts of jobs is to use it as a way to help the crew. I.e. creating fireproofing potions to give out, silver slime extracts to provide people with food, creating a healing virus - but balance changes sort of push them into a place where they're not useful enough to be helpful. Self-recharging slime cells getting removed, silver slime food getting nerfed, among other things removes their ability to help the rest of the station in ways that are engaging (scanning a slime extract for R&D is not engaging and doesn't create interactions).
That said I think security and assistant are the jobs with the most replayability. Security's job changes every single round and has very different demands round-to-round. The content is based on the other 50-some-odd players doing things. Assistant is the same in that way but is freer than security in what they can do, which makes it easier for them to get involved in the goings-on around the station generally. Downside is they don't really have a job so you really do have to make your own fun.
All jobs have to make their own fun but it's nice for there to be direction in your round, also the more insular your job is the more difficult it will be to involve yourself in the round and thus the more important the job itself becomes for your fun. E.g. xenobio, virology, and genetics. These jobs have the least replayability because of how insular they are. Xenobio has a lot of content, perhaps more than most jobs in the game, but is still among the least replayable because after you've done it for a while you've exhausted that content.
The best way to play those sorts of jobs is to use it as a way to help the crew. I.e. creating fireproofing potions to give out, silver slime extracts to provide people with food, creating a healing virus - but balance changes sort of push them into a place where they're not useful enough to be helpful. Self-recharging slime cells getting removed, silver slime food getting nerfed, among other things removes their ability to help the rest of the station in ways that are engaging (scanning a slime extract for R&D is not engaging and doesn't create interactions).
Spoiler:
-
- Joined: Tue Jul 20, 2021 2:06 am
- Byond Username: Heyhey69
Re: All station jobs and antagonists ranked by replayability
Since no one tried to tier list antagonists
Really frustrating mechanics that make playing a chore
Sentient Disease, Rat king
One off gimmicks with law 4 limitations preventing anything too fun:
Thief, fugitives/Hunter , Waldo, Abductor, Obsessed
Limited or flawed mechanics with a ticket to kill for fun:
Nightmare, Blood brother, Traitor (old), Heretic , Rev head, Revenant, Pirate
Expansive content but very closed ended possibilities:
Blob, Nuke Ops, Blood Cultist, Xenomorph, Spider, Slaughter/Laughter demon, Dragon
Both expansive content & freedom to pursue different outcomes:
Prog Traitor, Wizard, Changeling, Ninja
To me the most replayable antagonists have a variety of different potential "builds" and are played by crew members who can blend in with the crew to avoid being instantly valid hunted.
Really frustrating mechanics that make playing a chore
Sentient Disease, Rat king
One off gimmicks with law 4 limitations preventing anything too fun:
Thief, fugitives/Hunter , Waldo, Abductor, Obsessed
Limited or flawed mechanics with a ticket to kill for fun:
Nightmare, Blood brother, Traitor (old), Heretic , Rev head, Revenant, Pirate
Expansive content but very closed ended possibilities:
Blob, Nuke Ops, Blood Cultist, Xenomorph, Spider, Slaughter/Laughter demon, Dragon
Both expansive content & freedom to pursue different outcomes:
Prog Traitor, Wizard, Changeling, Ninja
To me the most replayable antagonists have a variety of different potential "builds" and are played by crew members who can blend in with the crew to avoid being instantly valid hunted.
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