Obsessed is a masterclass in side-antagonist design
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Obsessed is a masterclass in side-antagonist design
What a wonderful design that provides a compelling narrative, challenging a rewarding to complete. Frankly it's the only human side antag worth it's salt. It feels cheap, and won't ever shatter the round. Is it possible to design an minor antag that even compares? Do you have any ideas for side antags within a similar vein?
- Sincerely itseasytosee
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- Rageguy505
- In-Game Admin
- Joined: Sun Jan 31, 2021 12:42 am
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Re: Obsessed is a masterclass in side-antagonist design
Obsessed is super interesting and i've had this idea to have a hologram of the target via a holorecord photograph you talk to and eventually kill your target in front of.
- Indie-ana Jones
- Joined: Mon Aug 26, 2019 6:15 pm
- Byond Username: Indie-ana Jones
Re: Obsessed is a masterclass in side-antagonist design
There's lots of ways to make a side antag that doesn't affect the round if that's what you mean by, "doesn't shatter the round".
- dendydoom
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Re: Obsessed is a masterclass in side-antagonist design
imo most other side antags are either too petty or too quick to build up to an impactful task such as killing someone. obsessed is so badass because you can't harm your target until the right time, and completing the tasks requires roleplay in such a way that outing yourself becomes more inevitable the longer you work on them. it is very well designed.
my concern with small side antags is that i usually prefer those sorts of things to develop naturally in the game so that people respond naturally to it instead of "valid detected." take the old thief for example: now that "being a thief" is a codified thing, it becomes separate from the IC act of stealing shit because you just needed/wanted it out of a natural chain of events through the round. it becomes more... mechanical? contrived?
it's a real fine line to walk between what deserves to be its own distinct side antagonist in a mechanical sense, and roles inhabited by players who have just found themselves in that situation through their own emergent RP.
my concern with small side antags is that i usually prefer those sorts of things to develop naturally in the game so that people respond naturally to it instead of "valid detected." take the old thief for example: now that "being a thief" is a codified thing, it becomes separate from the IC act of stealing shit because you just needed/wanted it out of a natural chain of events through the round. it becomes more... mechanical? contrived?
it's a real fine line to walk between what deserves to be its own distinct side antagonist in a mechanical sense, and roles inhabited by players who have just found themselves in that situation through their own emergent RP.
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- Joined: Fri Mar 01, 2019 2:05 pm
- Byond Username: BlueMemesauce
Re: Obsessed is a masterclass in side-antagonist design
I only get obsessed as security and its super easy you just arrest the guy and kill him
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- Joined: Wed Jan 04, 2023 5:19 am
- Byond Username: GPeckman
Re: Obsessed is a masterclass in side-antagonist design
I have it turned off because it can roll while you're already an antag, and dealing with the mood debuff induced slowdown while trying to do antag things absolutely sucks.
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Obsessed is a masterclass in side-antagonist design
Yeah that's true it probably shouldn't hit preexisting antags.
- Sincerely itseasytosee
See you later
See you later
- Kendrickorium
- Joined: Wed Feb 13, 2019 1:00 am
- Byond Username: Kendrickorium
Re: Obsessed is a masterclass in side-antagonist design
obsessed is a lot of fun, its also the one i see most regularly greentexted
i think it should only happen to the warden though
i think it should only happen to the warden though
- TypicalRig
- Joined: Sat May 01, 2021 8:18 pm
- Byond Username: TypicalRig
Re: Obsessed is a masterclass in side-antagonist design
I ended up disabling it because three of the times I got it in a row my target SSD'd in a locker with their suit sensors off so I was just normal crew with a mood debuff. terrible antag
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
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Re: Obsessed is a masterclass in side-antagonist design
Just watch some of the old cheesy TNG episodes for ideas of good side antags
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[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
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<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
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