Crew is too weak and antags too powerful.
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Crew is too weak and antags too powerful.
Right now, most antagonists have powerful 25 to 30 damage melee weapons, high powered guns, emps to make laser weaponry useless, meanwhile the crew is forced to settle with lasers getting themselves cucked with emps because all ballistics are getting removed. Crew weaponry is also significantly weaker compared to antagonsit weaponry.
What does the advantage does the crew have that antagonists do not?
What does the advantage does the crew have that antagonists do not?
- RedBaronFlyer
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- Location: SS13, Manuel Division, Cargo Bay
Re: Crew is too weak and antags too powerful.
skill issue, the crew needs to band together for more serious threats if it's that big of an issue.
I'm kind of on the opposite end, where I usually see the crew absolutely wreck any threat because of coordination. The only exceptions being when people just stop giving a shit because it's latenight
I'm kind of on the opposite end, where I usually see the crew absolutely wreck any threat because of coordination. The only exceptions being when people just stop giving a shit because it's latenight
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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Re: Crew is too weak and antags too powerful.
mosin thats very cheap and does a fuckton of damage from cargo
- TheRex9001
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Re: Crew is too weak and antags too powerful.
I’d say antags are too weak, crew have access to drills and cleavers and claymores which are all insane weapons as well as hellguns which are practically a ranged esword
- dendydoom
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Re: Crew is too weak and antags too powerful.
numbers.Longestarmlonglaw wrote: ↑Sat Jul 29, 2023 8:05 am What does the advantage does the crew have that antagonists do not?
it's why lowpop sucks.
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- WineAllWine
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Re: Crew is too weak and antags too powerful.
Where the hell are you playing? On Terry every antag gets dunked on almost immediately. Once I gave an antag godmode and the crew still managed to kill itLongestarmlonglaw wrote: ↑Sat Jul 29, 2023 8:05 am Right now, most antagonists have powerful 25 to 30 damage melee weapons, high powered guns, emps to make laser weaponry useless, meanwhile the crew is forced to settle with lasers getting themselves cucked with emps because all ballistics are getting removed. Crew weaponry is also significantly weaker compared to antagonsit weaponry.
What does the advantage does the crew have that antagonists do not?
- Jacquerel
- Code Maintainer
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Re: Crew is too weak and antags too powerful.
Crew should generally lose one on one encounters and that isn’t even really guaranteed right now.
- conrad
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Re: Crew is too weak and antags too powerful.
Sounds like someone's cheeks got clapped and they're now whining about how we need to change the game kek
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
- massa
- Joined: Mon Dec 06, 2021 6:20 am
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Re: Crew is too weak and antags too powerful.
guns, bombs and energy shields don't much matter when there are 4 people on both sides of you with kitchen knives and you have nowhere to go
it's called gangfucking, and it's one of the laws in the law of the jungle. the crew is a CREW. a team, one of many and many of one.
it's called gangfucking, and it's one of the laws in the law of the jungle. the crew is a CREW. a team, one of many and many of one.
- kieth4
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Re: Crew is too weak and antags too powerful.
LOL do we play the same game....buff antags antags are weak as shit.
- Boris
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Re: Crew is too weak and antags too powerful.
the crew has numbers. the crew has space to breathe. the crew has friendship. their enemies, generally speaking, do not.
try lobbing a spear at the bad man's head.
try lobbing a spear at the bad man's head.
current admin that was formerly retired due to inactivity
- TheLoLSwat
- Joined: Thu Nov 17, 2022 9:56 pm
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Re: Crew is too weak and antags too powerful.
the only antags that are "I CANT DO SHIT AGAINST THIS" level are cult and changeling, and SOME wiz setups, for the rest of them you need to use the power of friendship or being robust
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- Capsandi
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Re: Crew is too weak and antags too powerful.
Ling is my favorite antag to play against and we need more antags like ling.
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.
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- Maxipat
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Re: Crew is too weak and antags too powerful.
Antags are most of the time weaker than crew, even in 1v1 fights, maybe except cult and ascended heretics. And even then, a good body toss is enough to fuck them, no matter how strong they are
- Lacran
- Joined: Wed Oct 21, 2020 3:17 am
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Re: Crew is too weak and antags too powerful.
That makes literally no sense at all.
What advantage does a lone crew member have against a line antag?
- Maxipat
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Re: Crew is too weak and antags too powerful.
You'd be surprised how prepared for everything and over-equipped is your average Terry player, also that's not the point. Traitors should be able to win 1v1s 90% of time, but currently I feel like chances are 50/50, and if you don't manage to kill them you now have every single assistant on station after your head.
- The Wrench
- Joined: Sat Sep 12, 2020 4:06 am
- Byond Username: The Wrench
Re: Crew is too weak and antags too powerful.
Stuns
Jonathan Gupta wrote: ↑Sat Jan 22, 2022 6:32 pm all you godamn do is whine and complain come up with ideas, stop bitching for christs sake.
- TheLoLSwat
- Joined: Thu Nov 17, 2022 9:56 pm
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- Location: Captain's Office
Re: Crew is too weak and antags too powerful.
Traitors can gear up to win any 1v1, the issue is that if anyone catches a whiff of your stank ass syndicate-ism, ALONG with you using cool gear to promote that stank ass syndicate-ism, you are marked for death. Overtime this has lead to the average nonloud (desword noslips) traitor not being equipped for any immediate fight, rather letting the shift slowburn until the coast seems clear enough to start going on a rampage, or pushing hard for objectives.Maxipat wrote: ↑Sat Jul 29, 2023 4:48 pmYou'd be surprised how prepared for everything and over-equipped is your average Terry player, also that's not the point. Traitors should be able to win 1v1s 90% of time, but currently I feel like chances are 50/50, and if you don't manage to kill them you now have every single assistant on station after your head.
Security adapted to this by discussing extensively over their own comms until they get a (short) list of super evil crewmembers, and then sweeping the station.
People are way too scared of getting caught, but its not hard to understand if you ever rolled antag after experiencing a drought
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
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- Location: Space Station 13
Re: Crew is too weak and antags too powerful.
how the hell has no one said batons yet? batons are still the most powerful melee weapon in the game against foes who take stamina damage.
- Sincerely itseasytosee
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- Joined: Sat Apr 10, 2021 11:08 pm
- Byond Username: MooCow12
Re: Crew is too weak and antags too powerful.
What is scarier to run into in maintenance, an assistant with a stun baton or a changeling with an armblade?
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- vect0r
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Re: Crew is too weak and antags too powerful.
I disagree. The crew has time on there side. While the antag is doing objectives (saccing people, planting bugs, killing folks), the crew member has the time to get whatever insane setup they want. While it's not always true, it often is.
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- Joined: Sat Apr 10, 2021 11:08 pm
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Re: Crew is too weak and antags too powerful.
Its not just stun batons.Itseasytosee2me wrote: ↑Sat Jul 29, 2023 7:11 pm how the hell has no one said batons yet? batons are still the most powerful melee weapon in the game against foes who take stamina damage.
Alot of departments scale really well as the round goes on and if everyone is doing their job an antagonist would need to counter several things to survive, from chems to viruses to golems and simple mobs to hulks and ofcourse guncargo ontop of the usual stun baton/pepperspray/flashbang/lasers that security START with.
I also want to include mechs, the silly thing about mechs currently is they were basically nerfed to completly suck against a crowd of people but they can still equip guns with very low time to kill in a 1v1, their only problem is more than one person hitting a mech = that mech gets stunlocked by malfunctions and cant move or fire which basically means the mech is better off just valid hunting solo antagonists and denying them from being in a room with them.
Oh and dont forget about silicons when a single person on the station is competent enough to go on a law war against antags. There are multiple rounds where I subverted ai as a lizard scientist to nonhuman a traitors/whatever the fuck im dealing with after captain/rd are either dead or neglected to do so.
At which point antagonists need shock protection ontop of all of those other things.
The main double edged sword is antagonists can go to each department and reap all of the rewards that each department worked on.
An antagonist`s visit to late game sci can have them walking out with a few golems that obey them, a few genetic mutations, bombs from toxins, and maybe subverted silicons to obey them.
A trip to medbay can be a few healing pills or virus, maybe a few chem bombs.
Sec ...well the loot drops are usually on the sec officers themselves, batons, laser guns, the armory is usually picked clean by 30 minutes.
Cargo , gamer gear from miners and ballistic guns maybe.
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- Itseasytosee2me
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Re: Crew is too weak and antags too powerful.
chems are also really strong, a beaker if cl3f takes a minute to make and sets someone on fire at a range if you throw it at them. 9/10 out of ten they will stop drop and roll (at which point you can beat them to death with a fire extinguisher) or if they are a bit more robust, they will at least run away to try to get a fire extinguisher before the fire even gets hot enough to damage.
- Sincerely itseasytosee
See you later
See you later
- sinfulbliss
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Re: Crew is too weak and antags too powerful.
No shit? Why do you think antags, a limited resource that determines the flavor of the round, should be no stronger than your average everyday crewman?Longestarmlonglaw wrote: ↑Sat Jul 29, 2023 8:05 am Crew weaponry is also significantly weaker compared to antagonsit weaponry.
You realize they get an uplink with special gear for a reason right? They’re supposed to be stronger than crew. If anything antags like tot need more buffs after half their kit got locked behind 30min of rep gain.
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- Super Aggro Crag
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- Byond Username: Longestarmlonglaw
Re: Crew is too weak and antags too powerful.
Blood brothers existsinfulbliss wrote: ↑Sat Jul 29, 2023 7:43 pmNo shit? Why do you think antags, a limited resource that determines the flavor of the round, should be no stronger than your average everyday crewman?Longestarmlonglaw wrote: ↑Sat Jul 29, 2023 8:05 am Crew weaponry is also significantly weaker compared to antagonsit weaponry.
You realize they get an uplink with special gear for a reason right? They’re supposed to be stronger than crew. If anything antags like tot need more buffs after half their kit got locked behind 30min of rep gain.
- Maxipat
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Re: Crew is too weak and antags too powerful.
Aren't they turned off, at least on LRP?Longestarmlonglaw wrote: ↑Sat Jul 29, 2023 9:49 pmBlood brothers existsinfulbliss wrote: ↑Sat Jul 29, 2023 7:43 pmNo shit? Why do you think antags, a limited resource that determines the flavor of the round, should be no stronger than your average everyday crewman?Longestarmlonglaw wrote: ↑Sat Jul 29, 2023 8:05 am Crew weaponry is also significantly weaker compared to antagonsit weaponry.
You realize they get an uplink with special gear for a reason right? They’re supposed to be stronger than crew. If anything antags like tot need more buffs after half their kit got locked behind 30min of rep gain.
- Itseasytosee2me
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Re: Crew is too weak and antags too powerful.
but blood brothers have access to all the crew stuff too, usually from two different departments. they also have the power of friendship.
- Sincerely itseasytosee
See you later
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- Joined: Sat Apr 10, 2021 11:08 pm
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Re: Crew is too weak and antags too powerful.
anyone who thinks crew weaponry is weaker hasnt seen the rng diceroll that is the contraband locker, 1-2 shot crit revolver my beloved.
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Re: Crew is too weak and antags too powerful.
Except using it is pretty much suicide as the admins would ban you for rule 12. Anyways this is just another bait post. OP posted lots of these and never responded in any of them.
- stairmaster
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Re: Crew is too weak and antags too powerful.
I think we should make traitors stronger by getting rid of progression
- Not-Dorsidarf
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Re: Crew is too weak and antags too powerful.
Someone hasn't walked near a hacked engiborg latelyItseasytosee2me wrote: ↑Sat Jul 29, 2023 7:11 pm how the hell has no one said batons yet? batons are still the most powerful melee weapon in the game against foes who take stamina damage.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- MrStonedOne
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Re: Crew is too weak and antags too powerful.
bring back stun combat. it was the great equalizer.
- The Wrench
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Re: Crew is too weak and antags too powerful.
You’re stoned one, I humbly ask you to please reconsider your bad take as it hurts my eyes to look at.
Jonathan Gupta wrote: ↑Sat Jan 22, 2022 6:32 pm all you godamn do is whine and complain come up with ideas, stop bitching for christs sake.
- Not-Dorsidarf
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Re: Crew is too weak and antags too powerful.
OooOooOooOo 10 taser bolts in an egun which stun for 8 seconds each ooOooOOooThe Wrench wrote: ↑Sun Jul 30, 2023 3:11 pmYou’re stoned one, I humbly ask you to please reconsider your bad take as it hurts my eyes to look at.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Crew is too weak and antags too powerful.
Consider trying to antag on 70+ pop server.
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Re: Crew is too weak and antags too powerful.
Those got nerfed. They're now only as strong as a normal baton. Flashes got nerfed to a two-hit stun too though to balance it out.Not-Dorsidarf wrote: ↑Sun Jul 30, 2023 10:42 amSomeone hasn't walked near a hacked engiborg latelyItseasytosee2me wrote: ↑Sat Jul 29, 2023 7:11 pm how the hell has no one said batons yet? batons are still the most powerful melee weapon in the game against foes who take stamina damage.
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Re: Crew is too weak and antags too powerful.
I used to play clever and stealthy but I was caught and executed for really annoying reasons like 10 times in a row before I even did anything.TheLoLSwat wrote: ↑Sat Jul 29, 2023 5:48 pm People are way too scared of getting caught, but its not hard to understand if you ever rolled antag after experiencing a drought
I just have any implanted uplink and walk around with it open now. I got the fast draw on the cap with a 357 the other day because of it, highly suggest
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