What do you guys think about the laser buffs, now we've had them for a while?

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What do you guys think about the laser buffs, now we've had them for a while?

Post by Indie-ana Jones » #697852

I understand the laser buff was made as a meme, but I think it's had a pretty big impact on gameplay for last couple months. With the big ammo capacity change, spamming lasers has become an extremely viable tactic against most threats, and the buff has pushed a further crew advantage over our antagonists who were already struggling to keep up. Overall, if anything, I'd like to see the ammo capacity on lasers reverted, as I think the spam it enables empowers brain-dead behavior as opposed to actually needing to aim, but that's just my thoughts on it. What do you guys think? Are you happy with the current state of their balance? If you would change anything personally, what would it be?
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by sinfulbliss » #697853

You can break open a locker with a single lasergun now, maybe a single lasergun plus a couple shots, previously it was like 3 whole recharges.

Balance wise I don’t think it was exactly a great idea just because you can completely forget about being accurate in a fight with how many shots you get, with 20 capacity if you hit 4 of them it’s lights out so you can be 20% accurate and still win handily. Meanwhile the makarov has 8(9?) shots, and now does no more damage than the hellfire.

Seccie with armor and a lasergun outdamages a makarov pretty handily. Seccie with armor and a lasergun ties crit with even an armor piercing makarov, while also having over twice the capacity.

Tactical rest removal + stronger laserguns + greater capacity = easier gun combat for nonantags, meaning antags suffer a bit in comparison.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by saprasam » #697855

antags r kill
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by BrolyButterfingers » #697858

It's good, now make antags stronger. Make EVERYTHING stronger.

I'm tired of the slow erosion of power in the setting. Everything used to be much more wacky and overpowered, but balance geeks have slowly made everything kind of boring. Make shit weird and busted again.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by RedBaronFlyer » #697867

Feels fine honestly. Blobs were getting screwed over hard the first few weeks of the buff but the nerf to the damage the lasers do to blobs makes them fine.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by TheRex9001 » #697869

Its alright, I think it makes antags a bit too weak but I feel like this paves the way to make everything stronger which is funny. I like it when humans are fragile, makes stuff more fun and wacky.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Not-Dorsidarf » #697876

Laser rifles have absolutely firmly established themself as the only serious combat option the crew pick now. Shotguns are old news.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Cheshify » #697885

I use the Laser Musket, it's what the maintainers intended.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Turbonerd » #697887

Lasers are the future!
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by TheLoLSwat » #697900

antags trolled? its ok because cool lasers :D

laserguns being too strong > laserguns being too weak
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by MooCow12 » #697906

It made already struggling antags (space dragon was already struggling and (nightmare which has a 1.5 burn multipliar) even weaker.

It couldnt have been timed worse, space dragon`s carp had just been made to be slower and deal less object damage but with a health increase so they can act as bullet sponges....except they get ONE SHOT by lasers.

So carps are pretty much gutted from being able to atleast serve as a distraction (breaking stuff and making sec go to other parts of the station) to not being able to stray far from the dragon/portal and getting killed in a single hit regardless of what they do

Now that dragons need to place portals in actual rooms on the station it has to worry even more about getting swarmed from multiple directions and it only takes 1 person with a laser gun to kill his portal quickly so its just him getting his portal killed because hes just getting swarmed despite being a semi-swarm antag with his carp (which again, die in one hit and take several minutes to spawn)




Lasers had a near 50% buff to the amount of damage they can deal before needing to be reloaded, a change that orange justified because "lasers cannot be reloaded mid combat unlike ballistics" which cannot be further from the truth (you can craft self recharging lasers or use a stabilized yellow extract from xenobio), lasers are not only more available to the crew, they also have much harder to get rid of wounds (burn) which provides a DAMAGE MULTIPLIAR to the effected limbs AND can disable them if left untreated, not only that but they already have unique advantages like being able to go through glass.

Also ballistics being able to be reloaded is their own downside because they have to sacrifice precious inventory space (something maintainers have been adamant about making an important resource) but apparently in this case inventory space is not accounted for.

If you wanna go on about how antag ballistics can also fit in bag and lasers cant then thats an antag vs crew issue and not a ballistics vs laser issue, and if you try to make ballistics a trademark of the syndicate and then treat ballistics as something that lasers need to directly compete with then you end up with the station having lethals that are as deadly as what dynamic just spent all of its threat on. (and keep in mind tots will never have as many ballistic guns as the crew will have lasers thanks to the armory + cargo + the hos and captain and hop each getting their own)


Oh and im pretty sure the laser buffs are a pretty big nerf to antags that dont necessarily go out of their way to get lasers or have their own ballistic weapons to fight back (rip rust heretic who`s entire identity is to regenerate health which requires getting hit meanwhile blade heretic can just block every hit and continue to not care about how much damage a projectile would have done)
Last edited by MooCow12 on Sun Aug 06, 2023 9:10 pm, edited 1 time in total.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by saprasam » #697915

MooCow12 wrote: Sun Aug 06, 2023 4:54 pm truer words have never been spoken. “DAMAGE MULTIPLIAR” nah nvm
space dragon is nowhere near as weak as youd think. it can heal off its portal at a rapid speed and is able to do a massive aoe stun that guarantees 1 hardcrit if somebody is hit due to the stun length
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Kendrickorium » #697927

it's silly

revert it

carps one shot?
blobs that are discovered in infancy are killed instantly now
dont get me started on xenos
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by wesoda25 » #697932

Didn't notice a difference. More damage, less ammo would be a more interesting dynamic to me. Or hit scans...
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by MooCow12 » #697933

saprasam wrote: Sun Aug 06, 2023 5:38 pm
MooCow12 wrote: Sun Aug 06, 2023 4:54 pm truer words have never been spoken. “DAMAGE MULTIPLIAR” nah nvm
space dragon is nowhere near as weak as youd think. it can heal off its portal at a rapid speed and is able to do a massive aoe stun that guarantees 1 hardcrit if somebody is hit due to the stun length
you dont hit the dragon you hit the portal
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by oranges » #697954

too many people complain about wanting to swap laser gun batteries like ammo on ballistics for it to have been a big problem.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Capsandi » #698000

Kendrickorium wrote: Sun Aug 06, 2023 7:24 pm it's silly

revert it

carps one shot?
blobs that are discovered in infancy are killed instantly now
dont get me started on xenos
xenos stopped being a threat whatsoever when someone ided'd their hardstun away. Now they're just spiders with a disarm and an incredibly convoluted and long respawn method.

solution to the other two is to buff laser resist on carp and to buff blob hp but lasers are not to blame for xenos
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Kendrickorium » #698001

Capsandi wrote: Sun Aug 06, 2023 11:06 pm
Kendrickorium wrote: Sun Aug 06, 2023 7:24 pm it's silly

revert it

carps one shot?
blobs that are discovered in infancy are killed instantly now
dont get me started on xenos
xenos stopped being a threat whatsoever when someone ided'd their hardstun away. Now they're just spiders with a disarm and an incredibly convoluted and long respawn method.

solution to the other two is to buff laser resist on carp and to buff blob hp but lasers are not to blame for xenos
i dunno man watching 3 xenos in crit screaming WHAT THE FUCK from one barrage of laser blasts was pretty fucking funny
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by sinfulbliss » #698003

oranges wrote: Sun Aug 06, 2023 8:58 pm too many people complain about wanting to swap laser gun batteries like ammo on ballistics for it to have been a big problem.
t. a mind that has been heavily plagued and addled by the mindless idedings of intern john
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by saprasam » #698004

Cheshify wrote: Sun Aug 06, 2023 2:18 pm I use the Laser Musket, it's what the maintainers intended.
the fact that i can't move while cranking this thing turns it from having niche potential as an improv weapon to complete & utter dogshit
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by BrolyButterfingers » #698007

Can we just

Make everything powerful

Please
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Indie-ana Jones » #698011

Capsandi wrote: Sun Aug 06, 2023 11:06 pm
xenos stopped being a threat whatsoever when someone ided'd their hardstun away. Now they're just spiders with a disarm and an incredibly convoluted and long respawn method.

solution to the other two is to buff laser resist on carp and to buff blob hp but lasers are not to blame for xenos
Yeah, I made that change. Mind you, xenomorphs still have hard-stuns, hunter has a buffed actually usable version of the pounce which hardstuns and while sentinel doesn't have a hardstun anymore, their neurotoxin just got buffed up to 65 damage, so one shot will slow greatly and two will incapacitate most targets.

Also, it certainly wasn't an 'ided'. I'd ideally like for our antags to all be capable of posing quite a threat, but we can do better than instastuns tied to a simple right click. That being said, the change wasn't made initially to consider the laser buff either, and it kind of throws a wrench into the mix. I'm open to buffs if need be.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by rellyreri » #698016

saprasam wrote: Sun Aug 06, 2023 5:38 pm space dragon is nowhere near as weak as youd think. it can heal off its portal at a rapid speed
space dragon healing is fucking abysmal, even from eating corpses
saprasam wrote: Sun Aug 06, 2023 5:38 pm and is able to do a massive aoe stun that guarantees 1 hardcrit if somebody is hit due to the stun length
which has such a long telegraph that you'd need to already be stunned to get hit by it
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by saprasam » #698020

rellyreri wrote: Mon Aug 07, 2023 12:39 am
saprasam wrote: Sun Aug 06, 2023 5:38 pm space dragon is nowhere near as weak as youd think. it can heal off its portal at a rapid speed
space dragon healing is fucking abysmal, even from eating corpses
saprasam wrote: Sun Aug 06, 2023 5:38 pm and is able to do a massive aoe stun that guarantees 1 hardcrit if somebody is hit due to the stun length
which has such a long telegraph that you'd need to already be stunned to get hit by it
are we playing the same game
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Constellado » #698021

The power of dragon is very dependant on how robust it is. I saw a dragon that was so robust that it took down a whole sec team.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Capsandi » #698023

Indie-ana Jones wrote: Sun Aug 06, 2023 11:55 pm Also, it certainly wasn't an 'ided'. I'd ideally like for our antags to all be capable of posing quite a threat, but we can do better than instastuns tied to a simple right click.
Well maybe we can do better than instastuns, but considering xenos are no longer a threat I think it would be rational to restore their bullshit stuns. Actually nah dont give it back to xenos. Give some non conversion, stealth antag a bs stun.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by kinnebian » #698024

BrolyButterfingers wrote: Sun Aug 06, 2023 11:45 pm Can we just

Make everything powerful

Please
broly why do you have such a need for power creep
respect (let him do his thing)
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Capsandi » #698025

power revert, considering everything was 8-10x more effective 5 years ago.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by BrolyButterfingers » #698027

kinnebian wrote: Mon Aug 07, 2023 1:55 am
BrolyButterfingers wrote: Sun Aug 06, 2023 11:45 pm Can we just

Make everything powerful

Please
broly why do you have such a need for power creep
I want everything to be interesting and scary and threatening, I want the paranoia of the setting to be amped up

I want to be scared of an assistant holding a paper plane because it'll knock my fuckin leg off if it's origami

I want to hear the word "ling" and avoid maints for the rest of the shift

I want EVERYTHING to be powerful

A lot of my favourite moments in SS13 are the intersection of powerful objects/items/constructions/antagonists colliding into one another. Xenos fighting an army of golems with metallic hydrogen axes while a blob grows in maintenance and a ling is taking advantage of the chaos to drag away the HOS is the kind of chaos I want to see happen much more often, but if golems are shit there's not a lot of incentive to make or play them.

I'm enjoying a few recent changes, like webs melting to heat and creating an active incentive to plasmaflood spiders, but I want to see a lot more reward for making difficult or time-consuming stuff, for both traitors and crew, but in ways that aren't incredibly direct or even purpose-designed like "mech good".

I want to see more extreme scenarios and more extreme solutions
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by warbluke » #698041

Re-add tazers as a 10 TC item this will fix the balance problems.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Itseasytosee2me » #698057

Based + add cutting through wall plateing with them like in dune.
Also nerf the baton and buff grabs.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Jonathan Gupta » #698089

a man once taught me, "Lethals? I have armor, watch this" and shot me with dual disablers truly a lesson of the lifetime
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Jonathan Gupta » #698090

now it seems the lesson was removed because the laser buff, what a fucking loseeer!
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Kendrickorium » #698132

BrolyButterfingers wrote: Mon Aug 07, 2023 2:08 am
kinnebian wrote: Mon Aug 07, 2023 1:55 am
BrolyButterfingers wrote: Sun Aug 06, 2023 11:45 pm Can we just

Make everything powerful

Please
broly why do you have such a need for power creep
I want everything to be interesting and scary and threatening, I want the paranoia of the setting to be amped up

I want to be scared of an assistant holding a paper plane because it'll knock my fuckin leg off if it's origami

I want to hear the word "ling" and avoid maints for the rest of the shift

I want EVERYTHING to be powerful

A lot of my favourite moments in SS13 are the intersection of powerful objects/items/constructions/antagonists colliding into one another. Xenos fighting an army of golems with metallic hydrogen axes while a blob grows in maintenance and a ling is taking advantage of the chaos to drag away the HOS is the kind of chaos I want to see happen much more often, but if golems are shit there's not a lot of incentive to make or play them.

I'm enjoying a few recent changes, like webs melting to heat and creating an active incentive to plasmaflood spiders, but I want to see a lot more reward for making difficult or time-consuming stuff, for both traitors and crew, but in ways that aren't incredibly direct or even purpose-designed like "mech good".

I want to see more extreme scenarios and more extreme solutions
golems? we still have golems?
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by dendydoom » #698148

BrolyButterfingers wrote: Mon Aug 07, 2023 2:08 am
kinnebian wrote: Mon Aug 07, 2023 1:55 am
BrolyButterfingers wrote: Sun Aug 06, 2023 11:45 pm Can we just

Make everything powerful

Please
broly why do you have such a need for power creep
I want everything to be interesting and scary and threatening, I want the paranoia of the setting to be amped up

I want to be scared of an assistant holding a paper plane because it'll knock my fuckin leg off if it's origami

I want to hear the word "ling" and avoid maints for the rest of the shift

I want EVERYTHING to be powerful

A lot of my favourite moments in SS13 are the intersection of powerful objects/items/constructions/antagonists colliding into one another. Xenos fighting an army of golems with metallic hydrogen axes while a blob grows in maintenance and a ling is taking advantage of the chaos to drag away the HOS is the kind of chaos I want to see happen much more often, but if golems are shit there's not a lot of incentive to make or play them.

I'm enjoying a few recent changes, like webs melting to heat and creating an active incentive to plasmaflood spiders, but I want to see a lot more reward for making difficult or time-consuming stuff, for both traitors and crew, but in ways that aren't incredibly direct or even purpose-designed like "mech good".

I want to see more extreme scenarios and more extreme solutions
this is still possible in my experience, but it would take stepping outside of the public world of these communities.

a few years ago i ran a private server for another community that didn't even know what ss13 was. we had about 25~ people at the most in a round, and none of them had any experience of the meta or expectations that you'd find in public facing ss13 communities where you play round after round, milling through antags and learning their tells and mechanics so you can better defeat them.

the rounds were much closer to a tabletop style of playing: we had 2 rounds per evening, everyone was much quicker and more natural to turn to violence, but each death was a lot more meaningful and created a lot of RP, because it wasn't just "antag detected we must kill them" it was a true threat to the sanctity of the station that they roleplayed out dramatically, lacking any and all knowledge of how to mechanically deal with the threat efficiently. we had a changeling one time, and the crew actually took the time to scrutinize each other and try to deduce who it was through talking and roleplay, like we were actually stuck in "The Thing". one of them roleplayed a mental breakdown from the stress of not knowing and turned on us.

it was a really good time. but it's just something i don't think you'll find in a public game because it takes too much trust between each participant (especially those that play 9 rounds a day every day of the week so they've memorized every possible mechanical outcome of a given situation) that you will play in good faith with the power that you're given to create clever and enjoyable scenarios with the game mechanics, and not abuse it to win the game with any means necessary.
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by sinfulbliss » #698393

BrolyButterfingers wrote: Mon Aug 07, 2023 2:08 am
kinnebian wrote: Mon Aug 07, 2023 1:55 am
BrolyButterfingers wrote: Sun Aug 06, 2023 11:45 pm Can we just

Make everything powerful

Please
broly why do you have such a need for power creep
I want everything to be interesting and scary and threatening, I want the paranoia of the setting to be amped up

I want to be scared of an assistant holding a paper plane because it'll knock my fuckin leg off if it's origami

I want to hear the word "ling" and avoid maints for the rest of the shift

I want EVERYTHING to be powerful

A lot of my favourite moments in SS13 are the intersection of powerful objects/items/constructions/antagonists colliding into one another. Xenos fighting an army of golems with metallic hydrogen axes while a blob grows in maintenance and a ling is taking advantage of the chaos to drag away the HOS is the kind of chaos I want to see happen much more often, but if golems are shit there's not a lot of incentive to make or play them.

I'm enjoying a few recent changes, like webs melting to heat and creating an active incentive to plasmaflood spiders, but I want to see a lot more reward for making difficult or time-consuming stuff, for both traitors and crew, but in ways that aren't incredibly direct or even purpose-designed like "mech good".

I want to see more extreme scenarios and more extreme solutions
first post from broly i have agreed with

the sissification of antags needs to end. we need to enter the renaissance era and go full circle

make antags actually frightening. give then adrenals make deswords hardstun. buff buff buff
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Fikou
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Re: What do you guys think about the laser buffs, now we've had them for a while?

Post by Fikou » #698404

i like the idea of batons being stamina sticks more as time goes on
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