Multiple antag types and conversions within the same round

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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Multiple antag types and conversions within the same round

Post by Saegrimr » #191343

Bottom post of the previous page:

So this is something we don't currently have any guidelines, rules, or anything close to what we should do in a situation where for example:
1: There's a cult
2: There's traitors
3: There's lings
4: There's gangs
5: Xenomorphs which are convertible to cult for some reason.
6: Malf AI and Ratvar
All mixed in the same round.

Normally this just doesn't happen, save for xenos and badmin button pushing. With datum antags Soon™, something like this might actually pop up naturally on its own. So i'd like to have an open discussion about what takes precedence when it comes to your objectives.

Traitors flashed by a head rev, kill whoever, help revs? Cult Xenomorphs, listen to queen or narsie? Ling cult, same deal here? Nuke Op getting ganged? Cultist getting flashed by head rev?
There are a lot of weird ass combinations to keep in mind.
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imblyings
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Re: Multiple antag types and conversions within the same rou

Post by imblyings » #192059

only option here making sense is the idea up above on group antags giving pseudo loyalty implants of their own, which prevent multiple antag types on one person but this is a code solution to a niche problem usually caused by badmins
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Armhulen
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Re: Multiple antag types and conversions within the same rou

Post by Armhulen » #192101

imblyings wrote:only option here making sense is the idea up above on group antags giving pseudo loyalty implants of their own, which prevent multiple antag types on one person but this is a code solution to a niche problem usually caused by badmins
ooh I like it, isn't getting ganged implant you with something? I remember someone mentioning that.
Reece
Joined: Tue Dec 08, 2015 7:02 pm
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Re: Multiple antag types and conversions within the same rou

Post by Reece » #192132

Armhulen wrote:
imblyings wrote:only option here making sense is the idea up above on group antags giving pseudo loyalty implants of their own, which prevent multiple antag types on one person but this is a code solution to a niche problem usually caused by badmins
ooh I like it, isn't getting ganged implant you with something? I remember someone mentioning that.
On the player panel you can add it as an implant ala loyalty.
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Armhulen
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Re: Multiple antag types and conversions within the same rou

Post by Armhulen » #192135

Reece wrote:
Armhulen wrote:
imblyings wrote:only option here making sense is the idea up above on group antags giving pseudo loyalty implants of their own, which prevent multiple antag types on one person but this is a code solution to a niche problem usually caused by badmins
ooh I like it, isn't getting ganged implant you with something? I remember someone mentioning that.
On the player panel you can add it as an implant ala loyalty.
Zing. Wouldn't be hard to make that work like loyalty.
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Bawhoppennn
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Re: Multiple antag types and conversions within the same rou

Post by Bawhoppennn » #192546

imblyings wrote:only option here making sense is the idea up above on group antags giving pseudo loyalty implants of their own, which prevent multiple antag types on one person but this is a code solution to a niche problem usually caused by badmins
how is that the only sensible solution? it makes less sense even
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imblyings
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Re: Multiple antag types and conversions within the same rou

Post by imblyings » #192761

It sidesteps autistic headcanon arguments and is the single most intuitive and simple method of dealing with multiple antag types because you can't be more than one antag type without losing your current one, tatorling being the sole exception.
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