CPTANT wrote:Saegrimr wrote:J_Madison wrote:CosmicScientist wrote:Sounds interesting but why is it important for IC names?
Some people static name and are treated differently. This changes interactions, for instance a repeat greytider with the same name is more likely to get harsher treatment than his random naming counterpart.
This sounds like a big metagrudge list and needs to be fucking canned. Not surprising coming from you though.
Well when someone does the exact same shit several rounds in a row it's pretty hard to not crack down on it.
Bingo, it's a big ask not to kill someone for greytiding if it's their 8th round in a row, and if you release them they'll come down worse.
Metagrudge goes both ways. You can't expect to be treated better and not treated worse for it.
Kor wrote:Killbaiting and escalation rules seem almost mutually exclusive in their overlap and is probably the worse defined or agreed upon area of our rules.
Can't create absolutes otherwise people toe the line between killbaiting and escalation.
For escalation, one party needs to be actually wronged and feel the reason to take revenge, i.e. wrongly arrested Janitor brigged for 5 minutes.
For killbaiting, one party must voluntarily commit a wrong, feel wronged, then feels the need to take revenge, i.e. arrested for breaking into brig, take revenge by killing sec officers and impeding arrests.
Archie700 wrote:Short of critting or killing, you essentially should lay yourself down for IC punishment if you steal a chem dispenser.
If you're going to punch or push people who punch you once, or even just take the chem dispenser peacefully, expect yourself to be hit until your sprite lays down.
Stealing of vital and limited equipment. Absolutely no excuse for stealing them even if "the chemists aren't using it" or "there's only one chemist". There will be a chemist that will arrive. And there will be a chemist that needs it more than your botany needs.
If you steal a chem dispenser you almost deserve to have your round stolen.