Is it time for an assistant cap again?
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- Joined: Fri Mar 13, 2015 10:26 pm
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- DrPillzRedux
- Rarely plays
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- Byond Username: DrPillzRedux
Re: Is it time for an assistant cap again?
>38 minutes into a round
>pick HoP, HoS, RD, CMO, warden, or sec and probably get buttfucked because sec is already obliterated by revs/cult/taitors/etc
>pick medical doctor and get ignored anyway because medbay will be broken into
>pick engineer and see how fucked the station is structure wise, then go wait for the shuttle to be called
>or pick assistant and just have fun being a nobody
All you're going to do is force people back into jobs they don't want and braindead people in the halls will become more frequent.
>pick HoP, HoS, RD, CMO, warden, or sec and probably get buttfucked because sec is already obliterated by revs/cult/taitors/etc
>pick medical doctor and get ignored anyway because medbay will be broken into
>pick engineer and see how fucked the station is structure wise, then go wait for the shuttle to be called
>or pick assistant and just have fun being a nobody
All you're going to do is force people back into jobs they don't want and braindead people in the halls will become more frequent.
Last edited by DrPillzRedux on Fri Nov 17, 2017 7:22 am, edited 1 time in total.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Is it time for an assistant cap again?
Is it going to accomplish anything other than taking job slots and turning them into colored assistants? If somebody's going to fuck around they're going to fuck around. We don't have a policy that enforces non-head roles dereliction.
- Pascal125
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- Location: Your closet
Re: Is it time for an assistant cap again?
I once saw 30-40 Assistants. Not joking.
- Bawhoppennn
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Re: Is it time for an assistant cap again?
As I've said before, our problems could be solved with enforced longer rounds to make actions meaningful again, so people will play and actually do their jobs. Engineer is the most grievous offender of not being able to meaningfully do anything in short rounds.
(Also people need to take a step back and look at the concept of longer rounds from a different perspective, instead of our current one.)
(Also people need to take a step back and look at the concept of longer rounds from a different perspective, instead of our current one.)
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- imblyings
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- Location: >using suit sensors
Re: Is it time for an assistant cap again?
A cap will fix it but won't fix why.
The patched, dusty, trimmed, feathered mantle of evil +13.
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Re: Is it time for an assistant cap again?
One of the reasons people pretend to believe assistants have a purpose is that its a safe pick for new players (safe in that assistants aren't expected to do things or know how to play ss13)
An assistant cap would make it harder for people to play assistant when the servers are very full.
The servers are very full when there is an influx of new people.
An assistant cap would make it harder for new people to play the job that's for new people in the situation of there being a bunch of new people.
The real issue is the large number of people who do actually know how to play ss13 and still pick assistant because its easier to get valids/greytide/you're not expected to do anything
The at-least-partial solution to this problem is to remove maint access from assistants. The new player does not care about maint access, they might not even know about maint access, and there is a decent chance they get lost or murdered when they use maint access.
Maint access makes it easy for the antag to sneak into your workplace and murder you. Maint access allows the greytide to evade security, hack, and steal. Maint access helps the validhunter find the antags using their maint access. Maint access gives the perma-assistant who constantly commits "IC issue crime" a place to set up shop with the chem machine he stole.
This wont solve all of the problem, but it will make assistant a less attractive job for the sort of people that are the real issue here.
An assistant cap would make it harder for people to play assistant when the servers are very full.
The servers are very full when there is an influx of new people.
An assistant cap would make it harder for new people to play the job that's for new people in the situation of there being a bunch of new people.
The real issue is the large number of people who do actually know how to play ss13 and still pick assistant because its easier to get valids/greytide/you're not expected to do anything
The at-least-partial solution to this problem is to remove maint access from assistants. The new player does not care about maint access, they might not even know about maint access, and there is a decent chance they get lost or murdered when they use maint access.
Maint access makes it easy for the antag to sneak into your workplace and murder you. Maint access allows the greytide to evade security, hack, and steal. Maint access helps the validhunter find the antags using their maint access. Maint access gives the perma-assistant who constantly commits "IC issue crime" a place to set up shop with the chem machine he stole.
This wont solve all of the problem, but it will make assistant a less attractive job for the sort of people that are the real issue here.
- Bawhoppennn
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Re: Is it time for an assistant cap again?
@EagleWiz
We already removed maint access and it just lead to more greytiding anyways. We ultimately need to incentivize people to not WANT to be assistants, and actually play as jobs.
Of course if we keep gearing the game around the idea of quick 30 minute deathmatchs, this will never happen.
We already removed maint access and it just lead to more greytiding anyways. We ultimately need to incentivize people to not WANT to be assistants, and actually play as jobs.
Of course if we keep gearing the game around the idea of quick 30 minute deathmatchs, this will never happen.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- kevinz000
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Re: Is it time for an assistant cap again?
as much as I'd love people actually being in jobs, I do believe some people will simply start tiding in actually important jobs, which is why Im' against assistant caps.
If only it'd solve things...
If only it'd solve things...
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- CPTANT
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Re: Is it time for an assistant cap again?
I thought this was going to be about an assistant captain role.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Rustledjimm
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Re: Is it time for an assistant cap again?
I have to agree with Kev here. I'd love it if people actually did their jobs if they were forced to choose them because assistant was capped.
But that won't happen, they'll just pick a shiny job with more access and equipment and then go tiding anyway. Perhaps we could implement this with stronger tiding regulations/rules, which I wouldn't mind but I know some people don't want to touch tiding rules with a bargpole.
But that won't happen, they'll just pick a shiny job with more access and equipment and then go tiding anyway. Perhaps we could implement this with stronger tiding regulations/rules, which I wouldn't mind but I know some people don't want to touch tiding rules with a bargpole.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
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- Dax Dupont
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Re: Is it time for an assistant cap again?
Just crack down more on greytiding and the problem will solve itself.
- Rustledjimm
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Re: Is it time for an assistant cap again?
AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
I mean I agree but as has been said before we can't have half the admins cracking down more and half not. A decision like that has to be agreed upon by adminbus in general.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
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- Nilons
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Re: Is it time for an assistant cap again?
Take away the grey shirts antag roll and make it punishable Icly if they decide to just greytide.
>Engineer is just breaking windows and won't do his job
>Then strip him of his Id and equipment and throw him in the hall
I thought the only reason greytiding was acceptable for assistants is because they have nothing better to do on top of the IC conflict it creates which is fun
>Engineer is just breaking windows and won't do his job
>Then strip him of his Id and equipment and throw him in the hall
I thought the only reason greytiding was acceptable for assistants is because they have nothing better to do on top of the IC conflict it creates which is fun
- Saegrimr
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Re: Is it time for an assistant cap again?
Tried that once, people flipped their shit.AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Atlanta-Ned
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Re: Is it time for an assistant cap again?
Department objectives. Or stats shown on the round end screen. Give folks something to work towards other than self-gratification or some nebulous station goal.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Is it time for an assistant cap again?
Working on that already!Atlanta-Ned wrote:Department objectives. Or stats shown on the round end screen. Give folks something to work towards other than self-gratification or some nebulous station goal.
- J_Madison
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Re: Is it time for an assistant cap again?
How about a persistent reward system?
- Takeguru
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- Cobby
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Re: Is it time for an assistant cap again?
only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.J_Madison wrote:How about a persistent reward system?
Voted best trap in /tg/ 2014-current
- Atlanta-Ned
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Re: Is it time for an assistant cap again?
Persistence is bad. Public persistence is bad. Persistent stuff that people can't normally see is ok.J_Madison wrote:How about a persistent reward system?
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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Re: Is it time for an assistant cap again?
I don't think every single person who chooses assistant will have done so if they didn't see a big "16 assistants no security" message when they tried to join. In the round I screencapped I joined as HoS and within a couple minutes another officer and the HoP had joined up (I realize that could just be coincidence, but I know I'm personally more willing to play sec if there is already sec)
I enjoy playing heads and sec and I'll still just give up and pick assistant when I see no jobs full. Unlimited assistants just lets it snowball to the point where the other jobs look unattractive.
So maybe the first guy forced into engineer will just hang around the bar or go maint gardening anyway but at least the join screen won't look so bad.
I enjoy playing heads and sec and I'll still just give up and pick assistant when I see no jobs full. Unlimited assistants just lets it snowball to the point where the other jobs look unattractive.
So maybe the first guy forced into engineer will just hang around the bar or go maint gardening anyway but at least the join screen won't look so bad.
- TribeOfBeavers
- In-Game Game Master
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Re: Is it time for an assistant cap again?
Could removing the numbers showing how many people have picked a job/the lobby crew manifest help with that?
Obviously it wouldn't matter with heads, as if you can join as one there can't already be someone playing it. But people wouldn't play assistant because there aren't any sec officers or whatever, as they wouldn't know. It would make using the HoPs job priority thing more important too.
Obviously it wouldn't matter with heads, as if you can join as one there can't already be someone playing it. But people wouldn't play assistant because there aren't any sec officers or whatever, as they wouldn't know. It would make using the HoPs job priority thing more important too.
- J_Madison
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Re: Is it time for an assistant cap again?
Successful traitor: 5 points.ExcessiveJMadison wrote:only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.J_Madison wrote:How about a persistent reward system?
Successful changeling: 3 points.
Successful Nukeop: 5 points.
Successful warop: 10 points.
Wizard successful (no use of events): 10 points.
Antag loss: 2 points to all sec and living crew.
Stay alive on shuttle as head role: 3 points.
Stay alive on shuttle as department: 2 points.
Stay alive on shuttle as assistant: 1 point.
Complete station objective: 2 points to everyone alive on shuttle.
Research disk on shuttle bonus points to science.
Unique plants on shuttle bonus to botany.
Unique drinks on shuttile bonus to bartender.
Unique food on shuttle bonus to chef.
Antag alive on shuttle brig bonus to sec.
Ect ect
Here are the following rewards: work in progress
20 points - play as a warrior monk; non antag role, has access to a staff, answers and defends the chaplain.
50 points - veteran sec; play as a veteran sec officer. Spawns with bonus kit.
250 points - ALL ASSISTANT; enjoy this high price game mode. Everyone spawns as assistant. The more high value items you have at the end of the round the bigger your reward.
350 points - ALL CAPTAIN; enjoy this no privacy game mode. Everyone starts as captain.
40 points - call shuttle. Everyone dead? No ID? Sacrifice 40 points to call the shuttle.
30 points - respawn. No metagaming.
15 points - priority to job roles.
100 points - 2 rolls to antag.
90 points - 2 rollsl to team or solo antag.
- J_Madison
- Rarely plays
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- Byond Username: Akesson
Re: Is it time for an assistant cap again?
The goal is to keep the GBP (gross bonus points, aka average points per player) to around the 20-35 point average by incentivising spending and sinking points and time, whilst offering incestives for point whales to spend theirs.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
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Re: Is it time for an assistant cap again?
These are bad or just plain horrible ideas, to be honest. I liked everything else but these. ALL _____ rounds are fucking nightmares. Just because I sometimes wish there was an All Abductor round doesn't mean I think it's a good idea, especially if someone saving points becomes autistic enough to use it.J_Madison wrote: 250 points - ALL ASSISTANT; enjoy this high price game mode. Everyone spawns as assistant. The more high value items you have at the end of the round the bigger your reward.
350 points - ALL CAPTAIN; enjoy this no privacy game mode. Everyone starts as captain.
30 points - respawn. No metagaming.
15 points - priority to job roles.
100 points - 2 rolls to antag.
90 points - 2 rollsl to team or solo antag.
Respawn should be, if we were somehow forced to add it instead of just removing it, cranked up to like 200 or something. Even if you say you don't metagame, you basically know what to expect when you respawn as a job like the HoS or security officer because John John killed you as traitor.
Job role priority just seems eh.
Isn't "2 rolls to antag" and "2 rolls to team or solo antag" the same? Eitherway, that shit should be cranked up or not be thought of at all.
A point reward system would be best for gimmicks like Warrior Monk or Veteran Sec Officer. Not for a fucking ALL HEAD OF SECURITY ROUND, BOYS!
- BeeSting12
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Re: Is it time for an assistant cap again?
I liked the infinite roundstart assistants and 5 assistants/security officer system.
- J_Madison
- Rarely plays
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Re: Is it time for an assistant cap again?
I admit those were some really far out there ideas, but as a matter of joke and potential for fun rounds I think people will play 40+ rounds (averaging 5 pts every round best conditions) just to meme force it.
- kevinz000
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Re: Is it time for an assistant cap again?
Sec office ris the most enjoyable job.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- SpaceInaba
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Re: Is it time for an assistant cap again?
detective is the most enjoyable when there's actually cases to solve
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Re: Is it time for an assistant cap again?
I think greytiding would be less severe if the staff also cracked down on security.Rustledjimm wrote:AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
I mean I agree but as has been said before we can't have half the admins cracking down more and half not. A decision like that has to be agreed upon by adminbus in general.
They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're red assistants with a boner for power. I know one of the reasons I get so rowdy is usually because security won't fuck off or stop overstepping.
The other reason assistants are so common is because other jobs suck dick. Medical gets broken into, science gets traitored 20 ways to fucked, security gets tided (and it's not fun even if it's not tided) and engineering is jack shit.
- Anonmare
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Re: Is it time for an assistant cap again?
Make being an assistant valid to kill on sight but assistants aren't allowed to fight back if they're not antags.
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Re: Is it time for an assistant cap again?
this idea is simply flawless and not retarded in any capacity and will be beneficial for the longevity of SS13 and tgstationAnonmare wrote:Make being an assistant valid to kill on sight but assistants aren't allowed to fight back if they're not antags.
headmin stand down this man knows what is best
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Re: Is it time for an assistant cap again?
Start all assistants with chemical implants so that sec can quickly deal with the trouble makers.
I'm only partly joking.
I'm only partly joking.
- PKPenguin321
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Re: Is it time for an assistant cap again?
I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Is it time for an assistant cap again?
I think this is the best solution. I dislike hiding information from players but removing the information of the assitant/other-job ratios would remove the incentive to join the assistant side when it is unbalanced towards them.TribeOfBeavers wrote:Could removing the numbers showing how many people have picked a job/the lobby crew manifest help with that?
Obviously it wouldn't matter with heads, as if you can join as one there can't already be someone playing it. But people wouldn't play assistant because there aren't any sec officers or whatever, as they wouldn't know. It would make using the HoPs job priority thing more important too.
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Re: Is it time for an assistant cap again?
So, 3 security on highpop, all of whom are regular officers and probably only one of whom is even remotely robust, and a lack of Heads of Staff isn't a symptom of any sort of problem at all? Just to clarifyPKPenguin321 wrote:I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths
- kevinz000
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Re: Is it time for an assistant cap again?
PKPenguin321 wrote:I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Rustledjimm
- Joined: Tue Feb 14, 2017 9:07 pm
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Re: Is it time for an assistant cap again?
>Back in my day I had to get up in the morning at 10 o'clock at night, half an hour before I went to bed, eat a lump of cold poison, work 29 hours a day down the mill and pay the mill owner for permission to come to work and when we got home our dad would kill us and dance about on our graves and sing hallelujah
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
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- cedarbridge
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Re: Is it time for an assistant cap again?
I think greytiding would be less severe if the staff also cracked down on assistants.
They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're grey security without responsibility. I know one of the reasons I get so rowdy is usually because greyshirts won't fuck off or stop overstepping.
They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're grey security without responsibility. I know one of the reasons I get so rowdy is usually because greyshirts won't fuck off or stop overstepping.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Is it time for an assistant cap again?
Broken into? By whom?Massa100 wrote:Medical gets broken into,
security gets tided (and it's not fun even if it's not tided)
Tided? By whom?
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Is it time for an assistant cap again?
literally every piece of fucking shit who can't comprehend that if they stand on a sleeper for 4 picoseconds they can get a full heal right away instead of breaking into medbay storage and stealing the only medical supplies we have for when shit gets fucked because the chemists aren't making fucking medical chemscedarbridge wrote:Broken into? By whom?Massa100 wrote:Medical gets broken into, )
Limey wrote:its too late.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Is it time for an assistant cap again?
That's my point though. The job isn't shit because the job is shit. The job is made shit by shitty players breaking into everything and running off with everything their sticky fingers can grab. And then turning around to whine that greytiding makes other roles unfun.Qbopper wrote:literally every piece of fucking shit who can't comprehend that if they stand on a sleeper for 4 picoseconds they can get a full heal right away instead of breaking into medbay storage and stealing the only medical supplies we have for when shit gets fucked because the chemists aren't making fucking medical chemscedarbridge wrote:Broken into? By whom?Massa100 wrote:Medical gets broken into, )
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Is it time for an assistant cap again?
I put the first aid kits in the lockers and bolt the lockers down tbh
Talk like a Human being, not a mindless autist. I know it's difficult for most of you but you can at least make an attempt
Talk like a Human being, not a mindless autist. I know it's difficult for most of you but you can at least make an attempt
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- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Is it time for an assistant cap again?
This isnt the only issue - Security players have to adhere to a higher standard of behavior, or they face admin action. Security players don't break into chem to steal dispensers so they can make a bunch of slip bombs, Security players wont push people over in the halls to steal whatever [legal] items they are holding. Security players dont [outside of when things go very wrong] conspire to steal all access from the HoP/Captain and distribute it to the entire force. Greytiders do this sort of thing on the regular, and its totally acceptable because of ...reasons.cedarbridge wrote: They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're grey security without responsibility. I know one of the reasons I get so rowdy is usually because greyshirts won't fuck off or stop overstepping.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Is it time for an assistant cap again?
This is not only a fix to a non-issue, it's a fix to a non-issue that doesn't fix shit. Do you seriously want back to the days where the greytiders forced out of assistant due to the cap instead roll actual jobs but just tide it up all round as colored greyshirts?
Spoiler:
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- Joined: Mon Apr 10, 2017 4:54 am
- Byond Username: Ambassador Magikarp
Re: Is it time for an assistant cap again?
People complained about people greytiding on other roles like sec, and people going braindead with their spawn taser which others used as free weaponry. Now it reverses, hilariously.
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Is it time for an assistant cap again?
Symptom of a massive problem and putting greyback cap is like putting a band-aid on your cut artery. Its part of a fundamental PROBLEM.
Nothing matters because every round goes fast.
Team modes? Completely at cross-purposes of having a round that doesn't degrade into shit. Nuke ops? Oh, you know what to do. Revs? Shit gonna hit the fan since subtlety doesnt matter and flashing spreads like a disease. Clockcult? Clockcult.
The mechanics are the opposite of what you want for a longer round. There are tons of cool toys and gadgets in the code that almost never see utilization. There are 'tried and true' combat methods because it is so shallow and its the path of least resistance.
Your code is wonderful here, there are so many neat tools, toys, and gadgets, from legit R&D to the traitor stuff.
Except the servers revolve around combat and the one thing they seem to incentive is how to be an even bigger shithead, faster, than the next guy. You reward bad behaviour. People saying 'it's not even an issue' show how big the problem is that they can't even see it.
Nothing matters because every round goes fast.
Team modes? Completely at cross-purposes of having a round that doesn't degrade into shit. Nuke ops? Oh, you know what to do. Revs? Shit gonna hit the fan since subtlety doesnt matter and flashing spreads like a disease. Clockcult? Clockcult.
The mechanics are the opposite of what you want for a longer round. There are tons of cool toys and gadgets in the code that almost never see utilization. There are 'tried and true' combat methods because it is so shallow and its the path of least resistance.
Your code is wonderful here, there are so many neat tools, toys, and gadgets, from legit R&D to the traitor stuff.
Except the servers revolve around combat and the one thing they seem to incentive is how to be an even bigger shithead, faster, than the next guy. You reward bad behaviour. People saying 'it's not even an issue' show how big the problem is that they can't even see it.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Is it time for an assistant cap again?
The only way to make people stop playing as assistant is to have a meaningful chain of command, where the downside to assistant actually is that "you answer directly to absolutely everyone." Unfortunately, this seems to be out of reach for the server's policy and has been as long as I've played here.
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