Bottom post of the previous page:
I see latejoin screens like this pretty regularly on basil
Assistants don't really even make a lot of sense, the more I think about them. I mean, our lore is pretty damn vague, and we already make vague allowances for the clown and mime, but what the hell is the purpose of what are basically free-roaming civilians on a plasma research station? We don't have an economic system so its not like they are passing through. There are employment contracts for them all in the lawyer's office so they're apparently employed on the station for some purpose. They have no access to anything but maint (for some reason they have access to that anyway) so its not like they have a workplace to report to. They don't report to everyone because they don't report to anyone. Assistant was meant to be a pour-over job and turned into a default "do whatever you want" job functionally outside of the chain of command but somehow still part of the station crew.bandit wrote:The only way to make people stop playing as assistant is to have a meaningful chain of command, where the downside to assistant actually is that "you answer directly to absolutely everyone." Unfortunately, this seems to be out of reach for the server's policy and has been as long as I've played here.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
It's bad enough having one guy respawn as a vet or beach bum 6 times to keep trying to kill you.imblyings wrote:why won't you just increase the shaft miner job slots and make two lavaland z-levels, kor
even turn it into migrant-lite and make assistants spawn on lavaland
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Haven't seen that since we banned the guy from space bartending.Saegrimr wrote:It's bad enough having one guy respawn as a vet or beach bum 6 times to keep trying to kill you.imblyings wrote:why won't you just increase the shaft miner job slots and make two lavaland z-levels, kor
even turn it into migrant-lite and make assistants spawn on lavaland
can just lower ruin chancesSaegrimr wrote:It's bad enough having one guy respawn as a vet or beach bum 6 times to keep trying to kill you.imblyings wrote:why won't you just increase the shaft miner job slots and make two lavaland z-levels, kor
even turn it into migrant-lite and make assistants spawn on lavaland
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Assistants aren't indebted enough to actually want to assist since they are free citizens with no official repsonsibilities other than to get a job & basically mingle and doss around being troublesome, which is a split OOC/IC issue as all TG players have a mischievous streak.bandit wrote:The only way to make people stop playing as assistant is to have a meaningful chain of command, where the downside to assistant actually is that "you answer directly to absolutely everyone." Unfortunately, this seems to be out of reach for the server's policy and has been as long as I've played here.
Fwoosh, I know you're not ACTUALLY retarded but you didn't think this would fly under the radar right?FantasticFwoosh wrote:Answer is simple, restrict all non-humans to assistant
You read his posts?cedarbridge wrote:Fwoosh, I know you're not ACTUALLY retarded but you didn't think this would fly under the radar right?FantasticFwoosh wrote:Answer is simple, restrict all non-humans to assistant
"I was just pretending" is still shitposting.FantasticFwoosh wrote:Thanks for taking the bait so i can explain that in depth rather than mention it later.
You're confusing "I was pretending" with "That was the deliberate plan dumbass" or least a inevitably happy accident.cedarbridge wrote:"I was just pretending" is still shitposting.FantasticFwoosh wrote:Thanks for taking the bait so i can explain that in depth rather than mention it later.
Naturally i support something like this to atleast make dossers distinct, but in my approach i was not trying to change the model of the game by switching around some titles to brand people, if you can't use the carrot to encourage people to play meaningful jobs in the game, you will need to lean towards using the stick, admins self confessed that tacking the greytide itself does not work so some alternative hardline resolution needs to be met.Not-Dorsidarf wrote:Split newbie/no slots left on station assistants and "i dont want a real job" assistants into "Staff Assistants" and "Reserve Personnel" or something
Limey wrote:its too late.
I'd wager that new players generally don't play assistant unless they join a round with all roles already taken.Qbopper wrote:a trial run of switching assistants to migrants would be pretty cool
despite my initial gut reaction, this might also help new players - although assistant gives you a risk free way to learn the controls, it's a tossup nowadays if people will actually take a new player on board as an actual assistant, and having a job to do can give them some motivation to play
I think it's worth trying out
i'd bet otherwise but neither of us have actual datacedarbridge wrote:I'd wager that new players generally don't play assistant unless they join a round with all roles already taken.Qbopper wrote:a trial run of switching assistants to migrants would be pretty cool
despite my initial gut reaction, this might also help new players - although assistant gives you a risk free way to learn the controls, it's a tossup nowadays if people will actually take a new player on board as an actual assistant, and having a job to do can give them some motivation to play
I think it's worth trying out
Limey wrote:its too late.
Wouldn't work because assistant is also the overflow role. The only way you're going to see a marked decrease in the number of roundstart or non-obligatory assistants is by making the role undesireable for anything but learning the game or merely getting by. Fancy toys and run things are gated behind being useful for something and getting a job.Steelpoint wrote:If you really want assistants to be a new player role then do a inverse of how certain jobs and antag need you to have played for X days. Instead have it that the Assistant role is only unlocked for the first seven or so days you play on the server.
So you're going to gate roughly 50% of the player roles through the mining shuttle?Steelpoint wrote:Then make migrants the overflow role.
I unironically agree that the standard punishment for assistants doing anything more annoying then hacking vending machines should be summery execution, at least for a few weeks, but this would have to be paired with some changes to escalation rules and a good chunk of bans for people who don't follow those rules. I'm sure theres going to be a lot of resistance to this, but I legitimately think this is the only way to save the server from turning into hippie.Rustledjimm wrote:Having thought about this for a while and seeing the issue with overpopulation on bagil I would agree to an assistant cap if there was also a hard cap on the number of people allowed on the server at once.
Otherwise we should go down the route of not making assistants actual crew. They are essentially visitors, interns, tourists, whatever the hell you want to call them though it should fit into the lore for a supposedly state of the art research station. Basically if they cause any shit then they're valid, it's in their NT contract that their life is forfeit if they cause any shit.
I mean, this but unironically. Assistants currently have better access to 90% of the station than everyone but engineering.D&B wrote:If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable.
This way for long time and there has been no real argument for them to have it. Just loud, incessant whining when assmaint was removed that it just sorta came back.cedarbridge wrote:I mean, this but unironically. Assistants currently have better access to 90% of the station than everyone but engineering.D&B wrote:If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable.
As best I can tell the only "compelling" argument is that assistants will just break into maint anyway and leave maint bolted open to get back their freedom of travel.Gamarr wrote:This way for long time and there has been no real argument for them to have it. Just loud, incessant whining when assmaint was removed that it just sorta came back.cedarbridge wrote:I mean, this but unironically. Assistants currently have better access to 90% of the station than everyone but engineering.D&B wrote:If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable.
Make the job less easy for shit. Remove assmaint. Just to prove you can make changes for the good, do it and bloody keep it. This was a test way back when and tg failed by giving in.
Let's see if we can fix shit this time around.
It was tried before. The problem is that "work" is rarely fun, so people just pick assistants and do whatever. I despise commerce systems but at least it would force greys to get a job.D&B wrote:If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable.
So you're saying you need someone to ban a bunch of greyshirts again, right? :^)Takeguru wrote:There's no reason to neuter assistants as a job when it's the players that are the problem
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
please come back saegSaegrimr wrote:So you're saying you need someone to ban a bunch of greyshirts again, right? :^)Takeguru wrote:There's no reason to neuter assistants as a job when it's the players that are the problem
I mentioned this earlier. If we could take a mile-up view on this and adjust item values (including scarcity in a world that's mostly post-scarcity), and work out a sort of budgeting/economics system you could have greyshirts operate as civilian visitors to the station instead of just random fuckaround unassigned crew. Departments would sell their toys to greys, greys would do odd jobs for departments and assist in return for pay. HoPs and heads would hire greys as full time or temp staff in a pinch. If we took it as a budget control system instead of a random pay system then heads would have control to make sure that their employees were paid and were granted bonuses for doing extra well as well as using part of the allotment for required or wanted things from elsewhere. It would also reward space exploration. A greyshirt could explore space and return to station to hawk his wares to the different paying departments. The RD would probably pay top dollar for a xeno egg. The captain might pay really well for a gondola. There's a lot of design space but it would depend on making a lot of fairly substantial changes and it would also require a bit of adjustment to how the roles are played.Lumbermancer wrote:It was tried before. The problem is that "work" is rarely fun, so people just pick assistants and do whatever. I despise commerce systems but at least it would force greys to get a job.D&B wrote:If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable.
I'm not really following. Why would sec need to lose maint access too?Anonmare wrote:I'd see sec maint go if assistants lost it.
Steelpoint wrote:Welcome to the start of the arguments over sec maint access with assistant maint access.
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