Enable blood brothers
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Enable blood brothers
Hi friends. Can we have blood brother mode* (TRAITORBRO) enabled in the config? Whatever percent added can be taken off traitorchan. I recommend 5%.
And if it's set, please increase BROTHER_SCALING_COEFF to something like 20 Keeping it at 6 results in way too many antagonists.
[*] Blood brothers are small antag teams that must work together to complete their objectives. The mode includes regular traitors as well.
And if it's set, please increase BROTHER_SCALING_COEFF to something like 20 Keeping it at 6 results in way too many antagonists.
[*] Blood brothers are small antag teams that must work together to complete their objectives. The mode includes regular traitors as well.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Enable blood brothers
Take it off of wizard or conversion modes because I don't like wizard and conversion happens too often.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Enable blood brothers
I know most people think of neat RP interactions and master plans but whenever I think of groups of solo antags I just think of roaming deathsquads ebow eswording everyone and constantly recalling the shuttle
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Enable blood brothers
Shaps-cloud wrote:I know most people think of neat RP interactions and master plans but whenever I think of groups of solo antags I just think of roaming deathsquads ebow eswording everyone and constantly recalling the shuttle
Limey wrote:its too late.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Enable blood brothers
They are the weakest antag in existence. They don't get any special powers. They don't get any special items. They don't have protection or knowledge about the dozen of other traitors that spawn in the round. All they have is a single buddy; that's it. Do you really think that makes them more likely to take over the station than rev, cult, changeling, and even regular traitors?
Anyway, I don't really want to argue about if the game mode is good/worth keeping yet. Such opinions will become obvious if it's enabled. Anything else is speculation.
Anyway, I don't really want to argue about if the game mode is good/worth keeping yet. Such opinions will become obvious if it's enabled. Anything else is speculation.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Enable blood brothers
Bad mode, having a human buddy is one of the strongest things.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Enable blood brothers
I guess that makes revs or cult the strongest mode: dozens of human buddies plus cool loot!kevinz000 wrote:Bad mode, having a human buddy is one of the strongest things.
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Enable blood brothers
Trained from birth, only these two brothers know how to piggyback without using their hands. Some much shed training this skill, tears, sweat, blood.
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Enable blood brothers
They don't even have traitor gear though. And pretty much every single other antag in the game can have a team. Lings have ling teamchat, wizards can get apprentices, nuke ops are a 4 person team with extra deadly traitor gear, the conversion antags convert, the blob can make blobernauts, etc. I suspect most of the opposition to this has less to do with how op traitors who have no gear teaming up is and more people who take their greentext too seriously and get really salty when their teammates death denies it.Shaps-cloud wrote:I know most people think of neat RP interactions and master plans but whenever I think of groups of solo antags I just think of roaming deathsquads ebow eswording everyone and constantly recalling the shuttle
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Enable blood brothers
I set it to blood brothers once.
Pretty much everyone was antag. It wasn't fun. I despise the gamemode now.
My suggestion is we fix up IAA if we really want to add one of the unused gamemodes, to be honest.
Pretty much everyone was antag. It wasn't fun. I despise the gamemode now.
My suggestion is we fix up IAA if we really want to add one of the unused gamemodes, to be honest.
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Enable blood brothers
That seems like a thing that could be easily fixed by reducing the number of antags it spawns.Ayy Lemoh wrote:I set it to blood brothers once.
Pretty much everyone was antag. It wasn't fun. I despise the gamemode now.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Enable blood brothers
Yes that's why BROTHER_SCALING_COEFF in the config should be set to be something higher. It was mistakingly set to a low value when the mode was merged.
The equation is: number of brother teams =number of players / BROTHER_SCALING_COEFF (with a minimum of 1 team)
So a value like 20, 30, or even 40 seems ideal to generate less teams.
The equation is: number of brother teams =number of players / BROTHER_SCALING_COEFF (with a minimum of 1 team)
So a value like 20, 30, or even 40 seems ideal to generate less teams.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Enable blood brothers
> coefficient
> whole numbers make it lower
um?
> whole numbers make it lower
um?
Voted best trap in /tg/ 2014-current
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Enable blood brothers
I frequently have ling PTSD episodesShaps-cloud wrote:I know most people think of neat RP interactions and master plans but whenever I think of groups of solo antags I just think of roaming deathsquads ebow eswording everyone and constantly recalling the shuttle
(Especially because they're still happening)
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
When you're learning toxins and atmos to i m p r o v e the station. Yes, this seems like a wonderful idea! TEN STARS.
► Show Spoiler
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Enable blood brothers
We already have items designed so that traitors can work together (and one that only works if you are teamed up with another traitor/stole his TC), and its cheap enough you can buy that item, buy an ebow, and buy no-slips.
We have a devil who can give people minion player characters in exchange for their souls.
We have an antag who can get back up after it dies, can mute people by bumping into them, can grow an armblade, can get temporary stun immunity, and can chat with all 3-5 others like him.
Is anyone seriously trying to argue that this game mode is OP?
Obviously the scaling is all wrong, but this is a trivial fix to a mode that looks a lot more fun and balanced then several we have.
I suppose we would have to reduce some other modes frequency. I suggust traitor-chan. I understand how people might be worried that some people would team up in this mode and just run around murderboning, but it would have to be really damn awful to be worse then what happens when there are robust lings.
We have a devil who can give people minion player characters in exchange for their souls.
We have an antag who can get back up after it dies, can mute people by bumping into them, can grow an armblade, can get temporary stun immunity, and can chat with all 3-5 others like him.
Is anyone seriously trying to argue that this game mode is OP?
Obviously the scaling is all wrong, but this is a trivial fix to a mode that looks a lot more fun and balanced then several we have.
I suppose we would have to reduce some other modes frequency. I suggust traitor-chan. I understand how people might be worried that some people would team up in this mode and just run around murderboning, but it would have to be really damn awful to be worse then what happens when there are robust lings.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Enable blood brothers
So this is just traitors except there's more of them and they're in pairs. Swell.
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Enable blood brothers
Nope, its traitors but instead of TCs you get a babysitting jobcedarbridge wrote:So this is just traitors except there's more of them and they're in pairs. Swell.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Enable blood brothers
Honestly, I always loved escort missions where the escort target just walks out an airlock.Nilons wrote:Nope, its traitors but instead of TCs you get a babysitting jobcedarbridge wrote:So this is just traitors except there's more of them and they're in pairs. Swell.
Or escort missions in general, really.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
So, I see no one knows what this mode is about.
.It's traitors, think of regular traitors. Got it? Alright, now imagine that all the traitors suddenly lost all their telecrystals.
In exchange for that, they each instantly know who another traitor is. Also, both of those traitors who know who each other are, get the same objectives.
So you effectively have regular traitors, but every two traitors in exchange for TC,
Get the same objectives, and know who each other are. I hope this makes things less confusing.
EDIT: Also, there aren't more of them. The mode just wasn't set up correctly. It's the same amount you'd get for regular traitors!
.It's traitors, think of regular traitors. Got it? Alright, now imagine that all the traitors suddenly lost all their telecrystals.
In exchange for that, they each instantly know who another traitor is. Also, both of those traitors who know who each other are, get the same objectives.
So you effectively have regular traitors, but every two traitors in exchange for TC,
Get the same objectives, and know who each other are. I hope this makes things less confusing.
EDIT: Also, there aren't more of them. The mode just wasn't set up correctly. It's the same amount you'd get for regular traitors!
Last edited by Shadowflame909 on Thu Mar 29, 2018 4:39 am, edited 1 time in total.
► Show Spoiler
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Enable blood brothers
Its not confusing. Its just not interesting.Shadowflame909 wrote:So, I see no one knows what this mode is about.
.It's traitors, think of regular traitors. Got it? Alright, now imagine that all the traitors suddenly lost all their telecrystals.
In exchange for that, they each instantly know who another traitor is. Also, both of those traitors who know who each other are, get the same objectives.
So you effectively have regular traitors, but every two traitors in exchange for TC,
Get the same objectives, and know who each other are. I hope this makes things less confusing.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
What's not interesting about two traitors who have to rely on their jobs to complete their traitor objectives? Do you not want to see a cargo technician and a scientist work together? You know that every blood brothers round would be different. It relies on creativity.
► Show Spoiler
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Enable blood brothers
I'm all for making antags depend on their department (and directly nerfing assistant antag in the process) but I don't see replacing the TC with a second antag as being the solution. DA was already a problem even if you removed the TC from the equation.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Enable blood brothers
>when people get mad over teamwork being OP
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
This isn't a solution to anything, It's just another game mode! It's not like anything's getting nerfed. It's adding something else. Also what is DA?
► Show Spoiler
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Enable blood brothers
DeviantArt.Shadowflame909 wrote:Also what is DA?
A mode where the player with the most cringy paintings wins.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Enable blood brothers
Double agents. There was always a fuckton of traitors and each one had another traitor as a target.Shadowflame909 wrote:This isn't a solution to anything, It's just another game mode! It's not like anything's getting nerfed. It's adding something else. Also what is DA?
ie
Edward Sloan kills Owen Kimples who kills Kor Phaeron who kills Edward Sloan
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Enable blood brothers
But that's completely different from what OP is proposing so why are we bringing it up
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
Ok, so the problem once again becomes too many traitors? Or is it "oh fuck traitor with tc also has to kill other tators with a tc." Yeah, I think blood brothers is immune to all the faults of DA? Rebuttal 100: Blood Brothers is a really good mode, don't deny it.
► Show Spoiler
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Enable blood brothers
the problem becomes: teamwork? With another human being? And if they are bad at ss13 it might make some words in a video game turn red instead of green? REEEEEEEEEEEEEEEEEE.Shadowflame909 wrote:Ok, so the problem once again becomes too many traitors? Or is it "oh fuck traitor with tc also has to kill other tators with a tc." Yeah, I think blood brothers is immune to all the faults of DA? Rebuttal 100: Blood Brothers is a really good mode, don't deny it.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
So what your saying is, blood brothers encourages all the things the coders have been wanting with there nerfs? Inter-departmental co-operation. A roleplaying experience by teaching someone else some new strategies via departmental team-ups, and the everlasting bonds of successfully doing a co-op mission with a partner? S C R A P I T.EagleWiz wrote:the problem becomes: teamwork? With another human being? And if they are bad at ss13 it might make some words in a video game turn red instead of green? REEEEEEEEEEEEEEEEEE.Shadowflame909 wrote:Ok, so the problem once again becomes too many traitors? Or is it "oh fuck traitor with tc also has to kill other tators with a tc." Yeah, I think blood brothers is immune to all the faults of DA? Rebuttal 100: Blood Brothers is a really good mode, don't deny it.
► Show Spoiler
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Enable blood brothers
I also tried to develop traitor partners last year but traitor code was such spaghetti with so many snowflake checks and procs where you had to visit 4 files just to figure out what they did that I gave up because testing was extremely difficult.
I do think we need to experiment with this more and enabling these guys would be a start, I dunno why the creator gave them their own mode and not just make them a traitor subtype (probably because of aforementioned traitor code).
Also, did the tests for the infiltrator mode go badly or what? I haven't heard a peep about that after a couple initial tests.
I do think we need to experiment with this more and enabling these guys would be a start, I dunno why the creator gave them their own mode and not just make them a traitor subtype (probably because of aforementioned traitor code).
Also, did the tests for the infiltrator mode go badly or what? I haven't heard a peep about that after a couple initial tests.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Enable blood brothers
The one test I was involved in was fun, but the shuttle bugged out and we couldnt exfiltrate.Oldman Robustin wrote:I also tried to develop traitor partners last year but traitor code was such spaghetti with so many snowflake checks and procs where you had to visit 4 files just to figure out what they did that I gave up because testing was extremely difficult.
I do think we need to experiment with this more and enabling these guys would be a start, I dunno why the creator gave them their own mode and not just make them a traitor subtype (probably because of aforementioned traitor code).
Also, did the tests for the infiltrator mode go badly or what? I haven't heard a peep about that after a couple initial tests.
It was a fun, stealthy version of operatives.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Enable blood brothers
BROTHER_SCALING_COEFF still needs increasing regardless of whether or not the mode is enabled.
Is it not getting enabled?
Is it not getting enabled?
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Enable blood brothers
nobody gives a shit
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Enable blood brothers
Rude and abrasiveoranges wrote:nobody gives a shit
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Enable blood brothers
So the only issue people have with this mode is that there were too many antag which the other option fixes? I'd think at least trialing bloodbrothers with the right option set might be nice.
-
- Joined: Mon Apr 10, 2017 4:54 am
- Byond Username: Ambassador Magikarp
Re: Enable blood brothers
he's right thoughPKPenguin321 wrote:Rude and abrasiveoranges wrote:nobody gives a shit
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Enable blood brothers
I don't think changing a line of text is too much hassle, especially considering the amount of babying that went into both cults and gang. If the headmins aren't interested then I would appreciate a response from them.
I do not like you, or respect you, either.oranges wrote:nobody gives a shit
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
This, "too many antags" was literally a goofy mistake that's easily corrected. How come this mode isnt in rotation? ReeeeeDax Dupont wrote:So the only issue people have with this mode is that there were too many antag which the other option fixes? I'd think at least trialing bloodbrothers with the right option set might be nice.
► Show Spoiler
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Enable blood brothers
I don't think about you at all, just answering your questionpubby wrote:I don't think changing a line of text is too much hassle, especially considering the amount of babying that went into both cults and gang. If the headmins aren't interested then I would appreciate a response from them.
I do not like you, or respect you, either.oranges wrote:nobody gives a shit
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
-
- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Enable blood brothers
Just ask to TC trade for it next time.Shadowflame909 wrote:Where is muh blood brothers.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
I want it to be a full on mode, not a teecee trade. Mainly because, if I trade 20 tc to have "harold robinson" as my blood brother. All of my effort can go down the drain by the dual e-sword or sleeping carp chumbis. It'd really suck to have your non-antag item gimmick be destroyed by an antag with the weapons to instantly OHKO you. I'd prefer it if everyone were in one boat, or the other. Not in multiple different boats!
► Show Spoiler
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: Enable blood brothers
I mean it sounds pretty sweet, I remember valentines mode (closest thing I have played to blood brothers) being pretty sweet when the other person isn't just fucking off to do their own thing.
If having "Another guy" unbalances the antag, take away their telecrystals. Although personally I like the idea of the two having a very small pool that they have to share. Maybe to the point where you can only really afford one item. No boxes. Just one thing.
If having "Another guy" unbalances the antag, take away their telecrystals. Although personally I like the idea of the two having a very small pool that they have to share. Maybe to the point where you can only really afford one item. No boxes. Just one thing.
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Enable blood brothers
I don't think they get tc at all as far as I've seen
-
- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Enable blood brothers
I'm gonna run what you're proposing and see how it goes.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Enable blood brothers
Yeah, that's the gimmick of the mode. Blood Brothers is basically traitor but you remove there TC and give two pairs of traitors knowledge of each other and the same objectives. They work together to complete their objectives without TC. The only reason people feel goofy about it is because someone goof'd and made TOO MANY traitors, the only time this mode was enabled. Which was dumb. You have the regular amount of tater tots on normal traitor! You just, make two pairs of all the normal traitor's teammates, without TC and the same objective!
► Show Spoiler
- Rustledjimm
- Joined: Tue Feb 14, 2017 9:07 pm
- Byond Username: Rustledjimm
Re: Enable blood brothers
Could've sworn I added them to bagil with a small % to happen. Must've misspelled the line. I want to try out blood brothers for a while, the coefficient is 20 players per team of brothers.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
Will Baker
Suzu Suzaku
TBC
Personal Ban Length Record: 2.1024e+006 minutes
Will Baker
Suzu Suzaku
TBC
Spoiler:
-
- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Enable blood brothers
Ran it earlier today 3 teams on a 40 pop round. Went okay, one team worked together a bit (the ones with assassin objectives) but the other two immediately split up and went to do their own things. I noticed for a round having essentially 6 traitors that that only about 3 people got murdered which was definitely something I havent seen in awhile and the assassins were a lot more careful in trying to take out their target. Definitely saw a lot more stealth which was nice.
I think it could be a nice change of pace to enable it as a gamemode, even if some pairings don't work together there is definitely potential for some interesting scenarios given the push for creativity since no TC. I would suggest having it be like 1 pairing to every 15 players just because some teams might turn out to be duds, but 20 might be better too since it really depends who is a BB and how good they are at teamwork.
I'd say put them at the same percentage as like wiz. Although it might be cool to have a hybrid gametype like Traitorchan. If you had two regular traitors and 2 pair of blood brothers thats a full traitor round and only 40TC on station, but who knows. Either way I'd call BB a cool gamemode.
SPECIAL REQUEST: someone please change the icon in the admin hud for blood brothers to something other than the valentines day heart, frankly its silly
I think it could be a nice change of pace to enable it as a gamemode, even if some pairings don't work together there is definitely potential for some interesting scenarios given the push for creativity since no TC. I would suggest having it be like 1 pairing to every 15 players just because some teams might turn out to be duds, but 20 might be better too since it really depends who is a BB and how good they are at teamwork.
I'd say put them at the same percentage as like wiz. Although it might be cool to have a hybrid gametype like Traitorchan. If you had two regular traitors and 2 pair of blood brothers thats a full traitor round and only 40TC on station, but who knows. Either way I'd call BB a cool gamemode.
SPECIAL REQUEST: someone please change the icon in the admin hud for blood brothers to something other than the valentines day heart, frankly its silly
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
Who is online
Users browsing this forum: No registered users