Bottom post of the previous page:
Revs, Clock Cult, and Blood Cult are some of the most despised round types. They dont really have a place on the server with how rarely security is staffed anymore.Lack of security is only one problem, each mode has its own problems besides the fact that conversion as an ability is too powerful. mass conversion is basically the be all end all strategy.
Clock Cult is basically mass conversion with a free unassailable space base right now, and the coder in charge of the mode has mentioned being burned out working on it. With the glaring problem of mass conversion leading to 10 minutes of just waiting for the damn round to end.
Blood Cult has been foolishly buffed by giving the cultists full blown wizard spells as well as taser reflection shields that you can throw to AOE stun people as well as traitor bolas that cant be used by non-cultists. This basically has made the problem of calling the shuttle the moment that blood cult is called even worse, as with the current culture of no security as well as poorly thought out changes makes fighting the cult a fools errand.
Rev rounds have always been administrative nightmares as half the time non-revs murder each other out of pure paranoia and if the rev round does go normally the round is over in 15-20 minutes, making many of the jobs on the station pointless to do. If Rev rounds go poorly they can be hour long boring slogs of people whining in dead-chat while the last rev head or head of staff hides behind a hidden wall. The argument to keep revs as being a way for the server to "Blow off steam" is a poor one, as the server has been trying to move away from low RP team deathmatch bullshit for awhile.
Conversion modes arent really the direction the server needs to be going in anymore if balanced, fun, medium RP is what is desired. Removing them from rotation and making them admin only rounds until they can be changed to actually be fun and balanced, or the problem of people not playing sec is solved, would honestly be an improvement.