Saegrimr wrote:There's a completely non-mechanic effect of dirty rooms anyway.
Greyshirts tend to act like complete monkeys when every inch of the hallway is covered in blood as it is, and hunger slowdown is already an issue people try to active avoid.
ohnopigeons wrote:n contrast with every other role, janitors always lacked the gameplay significance
Librarian/Clown/Mime/Assistant/That weirdo scientist that sits on the Experimentor/Arguably botany since chef can make infinite cheese wheels to combat hunger slowdown
Librarian was turned into Curator and given whips.
Clowns heal from bananas and banana products and are giving significant, although not complete, leeway in griefing.
Mimes have invisible walls and heal from nothing/flavored foods and drinks.
Assistants are numerous so they hide in numbers and have a complete lack of responsibility so that they may do whatever they please. They are given maintenance access to screw around in.
All players may choose to sit idly and do nothing.
Botany can make death nettles and healweed, and now bees and vines and whatever overpowered end game products
Janitors just clean the station, and get griefed and yelled at for making floors wet. Some impact on gameplay from cleanliness is perfectly fine and logical.