Bottom post of the previous page:
(I'll get this out of the way right off; have a burning hate for the things, so a bias is somewhat inherent here.)Secborgs are easily one of, if not the most, popular modules for Cyborgs. You get weapons, authority and nigh-invincibility to 99% of the station's danger. These tremendous comparative benefits as a cyborg are supposed to be balanced by the fact that they're initially bound to the ASIMOV lawset. In theory this prevents them from acting like Robocop and keeps them focused on stopping pure harm, but the reality is more like an armored juggernaut marching down the halls as a regular Officer with one extra step of logical gymnastics if the admins ask what you're doing.
The problem is that they're capable of "assuming" harm based on the global antag/roundtype information, since it's okay to metagame that.
If we're going to hold security to a higher standard I propose we do double for Security-Cyborgs. They should be essentially useless under the default lawset rather than a tool for people to gain powerful gear and use it for validhunting/fun-ending. Likewise, I propose we remove the AI's ability to throw a hissyfit and end the shift for everyone if it doesn't like the current one. Silicons are an amazingly powerful tool and our lax/schizophrenic enforcement of ASIMOV guidelines has allowed them to completely discard the roleplay and behavior rules that prevent them from ruining rounds. "Just give them different laws" only goes so far when the people with the power to do that are Captain and RD; even then there are plenty of AIs who will fight you every step of the way because of more assumed potential harm.
Is a cyborg allowed to ignore a crewmember based on them being "harmful" because of their antagonist status, and not experience?
Is a cyborg allowed to consider a crewmember "harmful" because they may be associated with another harmful human? (A distinction that only seems to matter during cult/rev)
Is a cyborg even allowed to brig nonharmful crewmembers?
Is a cyborg allowed to prioritize security/command's orders over the crew?
Is a cyborg or silicon allowed to shutdown the bridge and force a shuttle-call because of potential harm instead of immediate threats?
* As an example I can verify through the logs, there was a round the previous week where the ASIMOV silicon used a facehugged monkey in controlled xenobio containment to justify locking down the comms consoles and upload before depowering all of them during the shuttle call. This was not seen as an issue despite numerous crew complaints.
So, yeah! Secborgs. Love 'em, hate 'em? See where I'm coming from or think I'm a big idiot? Spess-penny for your thoughts on Secborgs and ASIMOV.