Cik wrote:
this is only true because sillicons have been repeatedly hit with the nerf stick for like 3 years
i don't care about the status quo, because the status quo is stupid. i care about the way the game should be, and the game should have a role for sillicons to play in following out their lawset, which involves fighting (though not necessarily winning) against security if security are imitating the NKVD.
Yeah I understand you and I can see what you want. But you should really care about the status quo as it is the result of what has happened.
The game has evolved to not let the silicons play asimov solely based on their laws. Maybe asimov was never a good fit for this game (up to opinion), maybe there was a single salty dude that pushed through changes, maybe there was agreement among a lot of players that some shit should not fly, maybe there were changes that only unintentionally affected silicons. How exactly it came about is of little importance; it is important how silicons developed as a whole leading to the current state.
The fact is that what you and many others holding onto asimov want was incrementally obstructed, made impossible, over the years.
It's not time to fix asimov, it's time to bury it.
The game has evidently been going in a direction in which asimov does not play the role it was intended for, so how does it make sense to reintroduce a variant of an earlier state of this evolution? Don't repeat mistakes.
The same goes for the silicon policies.
They are because they were needed.
I would like to say they evolved along with the changes to silicons, but that would be false ... the policies we have today are practically the same since 2014:
https://tgstation13.org/wiki//index.php ... con_Policy
One could argue that the policies dictate the behaviour players expect from asimov better than the lawset itself does. Writing a policy on a wiki is easier and more accessible than coding a lawset. I have a big beef with policies > lawset (
click), but I tolerate it as a necessary evil in regards to asimov.
Removing them entirely would just be retarded.
It was tried
by not-so-benevolent dictator hornygranny and it failed.
1) Write down what you want silicions to be, how you want them to behave.
2) Evaluate how the desired behaviour works with the route the game takes and compare it to what ideas the policies convey. Scrap aspects of your draft that don't fit.
3) Refine what is left into a lawset.
Don't do it the other way around.
Its not a flaw, its a feature.
Meh, it is made to look like a feature because the flawed idea underlying it all is incompatible.
It's like having a too small tire on your car. Sure you can still steer the car to drive straight.