Make it so, if an admin deems that the Shuttle Call is unnecessary, they can take actions against it.
What may constitute as an unnecessary shuttle call?
- - "I'm bored"
- There are a lot of traitors (there are little traitors or traitor actions)
- Repairable Station Destruction - Note, this one should be to the admins opinion. The admin should take into account how easy it is to repair, and how likely it is to be repaired. Something like one mass cap should generally not be excusable
- -A high mortality rate
-The destruction of several key points on station (cloners, etc)
-The completion of a station goal
-Irreparable Station Destruction - Plasma flooding, SM, Singulo, Tesla, a lot of max caps, etc
-High-Threat Antagonists - Nuke Ops, Cults, Wizards, ETC
The punishments shouldn't be too heavy, it should be enough to know "Hey, don't do this". Such as, start with a verbal warning and continuation of it should lead to a note. So essentially, punishable as all other minor things are.
What are the pros and cons (that I can see, obviously, add your own pros and cons).
Pros
- -Longer station rounds
-More fun for antagonists who want to be creative. Perhaps they have a plan but takes time, this extra time allows them to do so
-More fun for station roles who have objectives that typically take longer to reach, such as miners, xenobiology, geneticists, virology, and the plant boys
- -This may lead to antagonists (or even none-antags) making it a point to cause greater destruction to the station
-People may get bored
This is my first policy, I'm unsure if I done it right, more so I'm unsure if it's been suggested before.