Straight up remove wizard gamemode
- wesoda25
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Straight up remove wizard gamemode
Its terrible in every sense. It blatantly ruins immersion, especially through events such as “Ghosts” and “Summon Weapons/Guns”. It encourages murderbone and gives the antagonist the tools to do so. But above all there is not enough content or conflict in order to engage the station for the whole round (usually 5 minutes). Only valid hunters and security are given something to do, whereas other crew members are usually wordlessly slaughtered without warning.
I could go on forever about its faults but fuck that. Basically just remove the gamemode and keep wizard in dynamic, albeit with a lower chance of spawning.
I could go on forever about its faults but fuck that. Basically just remove the gamemode and keep wizard in dynamic, albeit with a lower chance of spawning.
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Re: Straight up remove wizard gamemode
It's fun to chase down the wizard with the whole crew behind you while the wizard just dunks on everyone
Imo summon events was a mistake because it takes focus off of the wizard, summon guns can be okay but often goes to shit for the same reason
Wizard is fun regardless tho
Imo summon events was a mistake because it takes focus off of the wizard, summon guns can be okay but often goes to shit for the same reason
Wizard is fun regardless tho
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- Istoprocent1
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Re: Straight up remove wizard gamemode
This is something I agree with. While playing a wizard can be fun, its usually not so much for the crew.
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Re: Straight up remove wizard gamemode
Wizard should stay. Events need to go. The round needs to mulligan when the wizard dies, rather than just end. Bam, most of the problems solved.
"b-but getting boned by a wizard is no fun!" Neither is a 5 minute stealth ops round, or any other robust tator on a boner.
"b-but getting boned by a wizard is no fun!" Neither is a 5 minute stealth ops round, or any other robust tator on a boner.
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- Tarchonvaagh
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Re: Straight up remove wizard gamemode
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because "the round wasn't fun enough"
I support the OPs idea
Last edited by Tarchonvaagh on Mon Dec 02, 2019 12:37 pm, edited 1 time in total.
- Nabski
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Re: Straight up remove wizard gamemode
Wizard is awesome.
This is a bad idea.
This is a bad idea.
- Naloac
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Re: Straight up remove wizard gamemode
Wiz events was removed in dynamic ))
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- NoxVS
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Re: Straight up remove wizard gamemode
so what you are saying is part of wizard has been seen as so disruptive and anti fun it had to be removed from dynamic but its fine on its ownNaloac wrote:Wiz events was removed in dynamic ))
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- Cobby
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Re: Straight up remove wizard gamemode
removing summon X would be a big improvement to the mode.
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- skoglol
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Re: Straight up remove wizard gamemode
Summon events/guns/magic is a config settings. Take those up with your local headmin team.
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- Agux909
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Re: Straight up remove wizard gamemode
I haven't been playing so much to be aware of the entire interactions of the game but for what I've seen, Wizard rounds are the ones that most unite the crew against a common foe. Be it sec, non-antags, antags and even greytiders. I see people changing to mostly positive and constructive behavior, and putting their robustness to good use. I would really miss it if it was removed. I think the Wizard impacts the round in a very unique way to see them go away completely. Maybe just tweak the Wizard's abilities a bit? I think some particular mechanics of the game can be super annoying regardless of their source, specially if used by players with powertrips and murderboners, but that doesn't mean something has to be removed completely. Yesterday for example, there was a traitor chaplain using an ability called "holy grace" or something and he devoured like 15-20 people in a very short time, included me, removing some players from the round almost immediately (and it took a batallion to take them down) When I asked an admin, perplexed about what just had happened, they told me the name of the ability and that players just "don't use it so often so its not really a problem". But it's there isn't it?
tl:dr is that the Wizard is too unique and rather than having them removed completely, we should try to reach a consensus about the best and worst aspects and how they affect the round, and from that, tweak their abilities accordingly.
tl:dr is that the Wizard is too unique and rather than having them removed completely, we should try to reach a consensus about the best and worst aspects and how they affect the round, and from that, tweak their abilities accordingly.
- RiskySikh
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Re: Straight up remove wizard gamemode
Wizard is one of those rounds other than nukie, where the entire station is united against one common threat, but I get the issues with wizards.
- wesoda25
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Re: Straight up remove wizard gamemode
Imma stop you right thereAgux909 wrote:I haven't been playing so much to be aware of the entire interactions of the wizard
Nah but in all seriousness im not advertising for complete removal, just removal of the gamemode plus some of the more shit wizard events. You’d still see them in dynamic, just less
- skoglol
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Re: Straight up remove wizard gamemode
Disabling picking the wizard summon spells wouldnt necessarily mean you never see them ever again, since admins can trigger the event manually. Just like admin only stuff is given to traitors that tc trade, you can probably buy them if you got a good gimmick that warrants it. 5x events is stupid and needs to die.
- Farquaar
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Re: Straight up remove wizard gamemode
Summon X can be really fun and chaotic, especially when you're a new player. It's only ever a problem in the rare event that it occurs over too many rounds within a short timeframe, at least to me.
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- Exavere
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Re: Straight up remove wizard gamemode
I'm not for the removal of Wizard as a Game Mode. But if we could remove Event Summons from Wizard as a start and go from there that'd be awesome. Event Summon Wizards are UNBEARABLE.
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- CPTANT
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Re: Straight up remove wizard gamemode
I'd rather have event summons than just one dude running around throwing fireballs.
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- Screemonster
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Re: Straight up remove wizard gamemode
make a spell that raises the dynamic threat level or however the fuck it works and replace summon events with that
if it's a pure wizard round, switch the roundtype to DynamicWizard or some shit that has shit like slaughter demons in the threat pool but otherwise plays like regular dynamic
same for summon guns, instead of survivalists just boost the threat so there's a chance of regular tators getting the guns
if it's a pure wizard round, switch the roundtype to DynamicWizard or some shit that has shit like slaughter demons in the threat pool but otherwise plays like regular dynamic
same for summon guns, instead of survivalists just boost the threat so there's a chance of regular tators getting the guns
- Qbopper
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Re: Straight up remove wizard gamemode
the funniest wizard rounds in my experience were the ones where they didn't use summon
I only rarely play now but when I see a gun appear under my feet I just sigh irl
I only rarely play now but when I see a gun appear under my feet I just sigh irl
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Re: Straight up remove wizard gamemode
there is an interesting incongruity between those players complaining about wizards who muderbone and those admins who punish you for not murderboning
- wesoda25
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Re: Straight up remove wizard gamemode
I mean I murderbone when I’m wiz too, its just a fucking garbage gamemode and should be removed. My main complaint is lack of player interaction/content which results in half of the server ignoring the wiz until they die, or hunting it. We have better stress relievers in the form of revs, wiz doesn’t have enough to contribute to remain as its own gamemode.
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Re: Straight up remove wizard gamemode
love when they die in the first twenty minutes and the round ends
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- Tarchonvaagh
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Re: Straight up remove wizard gamemode
I love when admins do thatSpaceManiac wrote:there is an interesting incongruity between those players complaining about wizards who muderbone and those admins who punish you for not murderboning
- Arianya
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Re: Straight up remove wizard gamemode
At the time of last gamemode poll, wizard was our 4th most popular mode. Admittedly this poll is a little long in the tooth by this point so further polling may be required in the future, but as a personal anecdote wizard has generally had an incongruity between angry forum posts about it vs general player popularity.
As to the topic at hand, the suggested change makes no sense - remove wizard but also keep it as a possibility in dynamic? That wouldn't actually solve any of the issues you note and would probably just lead to a greater incidence rate of false start wizard rounds due to the rounds being so rare that people don't know what they're doing with the role.
Wouldn't it make more sense to argue either for complete removal from rotation (as unlikely as that seems) or for headmins to lower it's weight in the config?
As to the topic at hand, the suggested change makes no sense - remove wizard but also keep it as a possibility in dynamic? That wouldn't actually solve any of the issues you note and would probably just lead to a greater incidence rate of false start wizard rounds due to the rounds being so rare that people don't know what they're doing with the role.
Wouldn't it make more sense to argue either for complete removal from rotation (as unlikely as that seems) or for headmins to lower it's weight in the config?
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- wesoda25
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Re: Straight up remove wizard gamemode
How does the suggestion make no sense. My primary complaint with it is that there’s not enough content to engage the crew to justify it being its own roundtype. Lowering its weight wouldn’t change anything in that respect. If we make it dynamic only, chances are a wizard isn’t the sole threat of the round - which would mean different ways for crew to interact with antagonists aside from validhunting for that round.
- CPTANT
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Re: Straight up remove wizard gamemode
I would like to see wizard redone as more of an annoyance than straight up murderboning.
With super annoying spell like the the horse head, cursed clothing, summon magic, doors everywhere that kind of thing and not just magic missile + ei nath or fireball.
With super annoying spell like the the horse head, cursed clothing, summon magic, doors everywhere that kind of thing and not just magic missile + ei nath or fireball.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- nianjiilical
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Re: Straight up remove wizard gamemode
just make pure wizard super rare and add wizard+traitor as a replacement so rounds don't immediately end
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- Lazengann
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Re: Straight up remove wizard gamemode
wizard dying triggers a vote on whether to restart the round or continue it
- Flatulent
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Re: Straight up remove wizard gamemode
is there default voteLazengann wrote:wizard dying triggers a vote on whether to restart the round or continue it
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- skoglol
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Re: Straight up remove wizard gamemode
Dynamic wizard was a lot better than secret wizard, simply because it didnt end the round and might not be the main antag either. I enjoyed hunting the wizard with overpowered syringe mixes as much as the next guy, but the shift to the round not ending and there still being a possibility of antags in the round cured me of that real fast. In dynamic I enjoy rounds despite the wizard instead of throwing the rest of the round away to go end it quickly.
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Re: Straight up remove wizard gamemode
Wizard is a kinda heritage. Whilst I think it definitely needs to be lowered in its weight.
Wizard is a weird duality, it gives the crew something to team up against, but it also is basically murderbone with lots of stuff. However its no way near as bad as space ninja which is more overpowered and more murderey.
TLDR I'd say the simple solution would be to lower wizard chance of happening.
Wizard is a weird duality, it gives the crew something to team up against, but it also is basically murderbone with lots of stuff. However its no way near as bad as space ninja which is more overpowered and more murderey.
TLDR I'd say the simple solution would be to lower wizard chance of happening.
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- AnonymousNow
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Re: Straight up remove wizard gamemode
Suggestion: give wizards more utility and wacky chaos spells and less encouragement to take spells that are immediately deadly. Or, give them more spells that encourage them to keep people alive, like an AoE lifedrain that taps a little from everyone and heals for that amount.
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Re: Straight up remove wizard gamemode
Doesn't matter if you give wizards wacky and fun shit. They're encouraged by server culture to go as murderbone as possible; because as soon as the crew even catches wind of a wizard, they'll go full validhunt mode. A funny wizard is a dead wizard.
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- Tarchonvaagh
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Re: Straight up remove wizard gamemode
This makes it sound like validhunting is the problem. Who'd have thought they'd see the day?deedubya wrote:Doesn't matter if you give wizards wacky and fun shit. They're encouraged by server culture to go as murderbone as possible; because as soon as the crew even catches wind of a wizard, they'll go full validhunt mode. A funny wizard is a dead wizard.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Screemonster
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Re: Straight up remove wizard gamemode
give wizards a spell that makes walls repulse and throw people if they bump into them like containment fields and a grease spell that just lubes the floor
make the walls make pinball bumper noises when they launch people
make the walls make pinball bumper noises when they launch people
- CPTANT
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Re: Straight up remove wizard gamemode
Please implement a clown wizard.Screemonster wrote:give wizards a spell that makes walls repulse and throw people if they bump into them like containment fields and a grease spell that just lubes the floor
make the walls make pinball bumper noises when they launch people
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Straight up remove wizard gamemode
it shouldnt end the round to early
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Re: Straight up remove wizard gamemode
If you were expecting me to disagree, think again. Validhunting is a big problem here, but good luck trying to convince the headmins to actually take action to correct the shitty habits the community has picked up over the years.AnonymousNow wrote:This makes it sound like validhunting is the problem. Who'd have thought they'd see the day?deedubya wrote:Doesn't matter if you give wizards wacky and fun shit. They're encouraged by server culture to go as murderbone as possible; because as soon as the crew even catches wind of a wizard, they'll go full validhunt mode. A funny wizard is a dead wizard.
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