Can the AI harm harmful non humans?
- CPTANT
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Can the AI harm harmful non humans?
What is acceptable escalation of the AI versus harmful non humans?
What is the reasonable response for non humans doing the following to humans: light harm, significant harm, attempted murder, murder and mass murder?
Is there a difference between asimov and other lawsets defining groups of humans and non humans? I get the feeling lots of people see asimov as the "good" guy even when dealing with non humans, but I completely disagree with this interpretation. Asimov is a neutral force and only distinquishes two parties: humans and non humans. The only fundamental difference with a one human/syndicate lawset is who is defined human.
What is the reasonable response for non humans doing the following to humans: light harm, significant harm, attempted murder, murder and mass murder?
Is there a difference between asimov and other lawsets defining groups of humans and non humans? I get the feeling lots of people see asimov as the "good" guy even when dealing with non humans, but I completely disagree with this interpretation. Asimov is a neutral force and only distinquishes two parties: humans and non humans. The only fundamental difference with a one human/syndicate lawset is who is defined human.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Ghilker
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Re: Can the AI harm harmful non humans?
light harm - lock it in a room and call sec
significant harm - look at the above
attempted murder - if incidental look at the above, if willingly well lock in a room, call borgs, kill (or just call sec here too)
murder and - same as above
mass murder - lock room, flood room with plasma, kill (joke just call borgs to end the little shit)
You can always try to call sec, try non letal means, lock in a room or if you have a engi borg in a welded locker. If there are more problems you can kill and then go back to genetics to clone the little shit and seal it in a glass room to show it to the crew as a warning
significant harm - look at the above
attempted murder - if incidental look at the above, if willingly well lock in a room, call borgs, kill (or just call sec here too)
murder and - same as above
mass murder - lock room, flood room with plasma, kill (joke just call borgs to end the little shit)
You can always try to call sec, try non letal means, lock in a room or if you have a engi borg in a welded locker. If there are more problems you can kill and then go back to genetics to clone the little shit and seal it in a glass room to show it to the crew as a warning
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Re: Can the AI harm harmful non humans?
If someone kicks a one human, would you smoke them?Ghilker wrote:light harm - lock it in a room and call sec
significant harm - look at the above
attempted murder - if incidental look at the above, if willingly well lock in a room, call borgs, kill (or just call sec here too)
murder and - same as above
mass murder - lock room, flood room with plasma, kill (joke just call borgs to end the little shit)
You can always try to call sec, try non letal means, lock in a room or if you have a engi borg in a welded locker. If there are more problems you can kill and then go back to genetics to clone the little shit and seal it in a glass room to show it to the crew as a warning
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Ghilker
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Re: Can the AI harm harmful non humans?
Well it depends of what are the one human orders, if it says protect me with every means, yes I will
- Gigapuddi420
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Re: Can the AI harm harmful non humans?
Keep in mind when playing silicon that you have to consider both your laws and the server rules. Just because there is nothing preventing a Asimov silicon from killing non-human crew doesn't mean it's okay to do so on a whim. This is why purged silicons are still expected to follow a relaxed escalation; without laws or orders to compel you to kill you need proper reasoning to do so. Non-humans under asimov are only protected by server rules and the expectation that you aren't a huge shitter looking to ruin the round of a player because 'it's not in my laws'. Have a proper reason to escalate to murder, actually be sure they deserve it before you take the extreme solution. Naturally if you're following a legitimate order from a human, you follow that order so long as it doesn't break your laws. Following laws first is key but when you've got the ability to make a decision on your actions, you are responsible for those actions.
Imperfect catgirl playing a imperfect game.
- CPTANT
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Re: Can the AI harm harmful non humans?
Gigapuddi420 wrote:Keep in mind when playing silicon that you have to consider both your laws and the server rules. Just because there is nothing preventing a Asimov silicon from killing non-human crew doesn't mean it's okay to do so on a whim. This is why purged silicons are still expected to follow a relaxed escalation; without laws or orders to compel you to kill you need proper reasoning to do so. Non-humans under asimov are only protected by server rules and the expectation that you aren't a huge shitter looking to ruin the round of a player because 'it's not in my laws'. Have a proper reason to escalate to murder, actually be sure they deserve it before you take the extreme solution. Naturally if you're following a legitimate order from a human, you follow that order so long as it doesn't break your laws. Following laws first is key but when you've got the ability to make a decision on your actions, you are responsible for those actions.
Human harm isn't a whim, its literally law 1.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Law 1 doesn't compel you to kill. It requires you act to prevent harm. There are plenty of ways to do so without killing.CPTANT wrote:Human harm isn't a whim, its literally law 1.
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- Ghilker
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Re: Can the AI harm harmful non humans?
Yes human harm is law 1, but you don't have to kill the target to stop the harm, unless the harm is done multiple times by the same guy and he won't stop you can harm him to make him stop, even kill if he's a big problem.of course silicon policy and server rules are still there and you have to follow them too
If is a one time harm you cannot kill the nonhuman unless you are ordered
Edit: exactly what giga said
If is a one time harm you cannot kill the nonhuman unless you are ordered
Edit: exactly what giga said
- CPTANT
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Re: Can the AI harm harmful non humans?
So? There are plenty of ways to do anything. Silicon adhere to their laws, there is nothing wrong with killing IF it furthers said laws.Gigapuddi420 wrote:Law 1 doesn't compel you to kill. It requires you act to prevent harm. There are plenty of ways to do so without killing.CPTANT wrote:Human harm isn't a whim, its literally law 1.
I get the feeling you want the lawset to just be another antag / not antag validhunt.
That is already law 1.Well it depends of what are the one human orders, if it says protect me with every means, yes I will
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Nope, law 1 sais that you have to prevent harn not kill non humans to prevent harm, follow logic, policy and server rules and you'll be goodCPTANT wrote:That is already law 1.Well it depends of what are the one human orders, if it says protect me with every means, yes I will
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Re: Can the AI harm harmful non humans?
Law 1 is do not harm and don't let harm happen through inaction. It is the highest law, it is by definition by any means necessary.Ghilker wrote:Nope, law 1 sais that you have to prevent harn not kill non humans to prevent harm, follow logic, policy and server rules and you'll be goodCPTANT wrote:That is already law 1.Well it depends of what are the one human orders, if it says protect me with every means, yes I will
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Ghilker
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Re: Can the AI harm harmful non humans?
By definition yes, but thats why the silicon policy are there for, to prevent nonhuman harm and kill over every little event
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Re: Can the AI harm harmful non humans?
Violence should be acceptable when that's the only recourse to prevent harm.
Borgs really only have flash and running away with the victim as true defensive options and if neither of those are viable, law 1 demands you do something to prevent harm.
Unless the non-human is an antag, I would expect the violence to stop when the assailant is soft-crit as that stops the harm. There is really no need for a Borg to kill.
Borgs really only have flash and running away with the victim as true defensive options and if neither of those are viable, law 1 demands you do something to prevent harm.
Unless the non-human is an antag, I would expect the violence to stop when the assailant is soft-crit as that stops the harm. There is really no need for a Borg to kill.
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Re: Can the AI harm harmful non humans?
Skillywatt wrote:Violence should be acceptable when that's the only recourse to prevent harm.
Borgs really only have flash and running away with the victim as true defensive options and if neither of those are viable, law 1 demands you do something to prevent harm.
Unless the non-human is an antag, I would expect the violence to stop when the assailant is soft-crit as that stops the harm. There is really no need for a Borg to kill.
The entire lawset is pointless if you are going to give non humans virtually the same protection as humans anyway.
Unless the non-human is an antag
Might as well change roundstart laws to valladin then.
Ghilker wrote:By definition yes, but thats why the silicon policy are there for, to prevent nonhuman harm and kill over every little event
We are talking murder/attempted murder here.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
This isn't a particularly hard concept to grasp; Asimov's laws potentially allow you to take a large range of actions to protect the lives of humans. This can include just bolting everyone down into their departments at round start so it's extremely hard for any human to harm another human. Naturally you can't do that because it would be really fucking shitty to deal with in play. Silicon policy exists so that people who play silicon consider the implications of their actions and don't ruin everyone's fun because of a bad faith interpretation of their laws. Law one only REQUIRES that you act to protect human lives, it does not REQUIRE that you kill non-humans to do so. How you act to protect human lives is up to you, you are responsible for your actions. If by some twisted logic you decide it would be safer to remove all non-humans to prevent harm it could be justified under asimov lawset. That's where policy steps in and tells you not to be a cunt.CPTANT wrote:So? There are plenty of ways to do anything. Silicon adhere to their laws, there is nothing wrong with killing IF it furthers said laws.
The problem you're having here seems to be that you can't understand just because asimov requires you to act to protect humans it doesn't outright state you must kill to do so. Killing is just one of your options before you. If when a non-human punches a human once you decide to kill, strip and spin them out of a airlock the chances are good that you're playing the role in bad faith and just want to murder people the moment laws 'allow' it. What we're saying in this thread is that Law 1 is more nuanced then that and just because you have the option to use lethal force to prevent harm doesn't mean every situation requires it. You make the decision when to use lethal force.
A lot of situations can justify using lethal force to prevent harm. What we require is proper reasoning and ideally some good faith from the silicon player. Killing someone with flash resistance who clearly doesn't intend to stop causing harm is usually fine. Killing someone who threw a punch once and moved on to continue their business is not. Use some actual judgement and don't be that shitty silicon who goes rogue the moment he thinks it's ok.
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Re: Can the AI harm harmful non humans?
This is a strawmen, nobody is saying that. Honestly saying that the AI is a cunt for killing a murdering non human is just bonkers. You want non humans to be safe and cuddly and protected anyway. You just want valladin, A lawset where only antagonists are punished for their actions and the AI is something that only benefits non antagonists regardless of their human status. Your perception of good faith and bad faith is skewed. For you good faith means helping non antagonists and bad faith is harming non antagonists. Good faith is helping humans and bad faith is harming them, their antagonist status is irrelevant.If by some twisted logic you decide it would be safer to remove all non-humans to prevent harm it could be justified under asimov lawset.
Last edited by CPTANT on Sun Sep 08, 2019 3:14 pm, edited 1 time in total.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Ghilker
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Re: Can the AI harm harmful non humans?
What you want is a high role play server where certain action can be justified if well role played, here is not bonkers to say that ai killing non humans make it a cunt because the rules says that you can't kill without a valid reason to
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Re: Can the AI harm harmful non humans?
MURDERING non humans. Geez is it really that hard?Ghilker wrote:What you want is a high role play server where certain action can be justified if well role played, here is not bonkers to say that ai killing non humans make it a cunt because the rules says that you can't kill without a valid reason to
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
The bigger point here is that Silicons should in general not be punishing past harm under their laws - only preventing future harm. We already have this in policy in regards to Security harming people and Silicons wanting to lock them down/ignoring their law 2 orders - Silicons can't punish Security for the harm they've already done, just take it into account in future and try to avoid them causing further harm.
To reframe the argument slightly, imagine if a lizard security officer executed a human traitor, and then with no prompting whatsoever the silicons went out of their way to murder the security officer - we would generally view this as dickish behaviour, because while you might be able to justify the action under ASIMOV, it's not really the intended way Silcions should be dealing with non-humans (harmful or otherwise) in general.
To reframe the argument slightly, imagine if a lizard security officer executed a human traitor, and then with no prompting whatsoever the silicons went out of their way to murder the security officer - we would generally view this as dickish behaviour, because while you might be able to justify the action under ASIMOV, it's not really the intended way Silcions should be dealing with non-humans (harmful or otherwise) in general.
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Re: Can the AI harm harmful non humans?
tl;dr If it's valid for the janitor to kill a particular nonhuman then it's valid for an asimov AI to do so.
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Re: Can the AI harm harmful non humans?
That is such an absurd double standard.Arianya wrote:The bigger point here is that Silicons should in general not be punishing past harm under their laws - only preventing future harm. We already have this in policy in regards to Security harming people and Silicons wanting to lock them down/ignoring their law 2 orders - Silicons can't punish Security for the harm they've already done, just take it into account in future and try to avoid them causing further harm.
To reframe the argument slightly, imagine if a lizard security officer executed a human traitor, and then with no prompting whatsoever the silicons went out of their way to murder the security officer - we would generally view this as dickish behaviour, because while you might be able to justify the action under ASIMOV, it's not really the intended way Silcions should be dealing with non-humans (harmful or otherwise) in general.
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
Like I said you want asimov to be something that only punishes antagonists. Might as well trash the lawset if you are just going to let non humans openly murder humans without consequence.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Where are you getting the idea that the former scenario is implicitly okay?CPTANT wrote:That is such an absurd double standard.Arianya wrote:The bigger point here is that Silicons should in general not be punishing past harm under their laws - only preventing future harm. We already have this in policy in regards to Security harming people and Silicons wanting to lock them down/ignoring their law 2 orders - Silicons can't punish Security for the harm they've already done, just take it into account in future and try to avoid them causing further harm.
To reframe the argument slightly, imagine if a lizard security officer executed a human traitor, and then with no prompting whatsoever the silicons went out of their way to murder the security officer - we would generally view this as dickish behaviour, because while you might be able to justify the action under ASIMOV, it's not really the intended way Silcions should be dealing with non-humans (harmful or otherwise) in general.
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
Like I said you want asimov to be something that only punishes antagonists. Might as well trash the lawset if you are just going to let non humans openly murder humans without consequence.
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- CPTANT
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Re: Can the AI harm harmful non humans?
Because that's what literally always happens and antagonists can always be murdered under rule 4?Arianya wrote:Where are you getting the idea that the former scenario is implicitly okay?CPTANT wrote:That is such an absurd double standard.Arianya wrote:The bigger point here is that Silicons should in general not be punishing past harm under their laws - only preventing future harm. We already have this in policy in regards to Security harming people and Silicons wanting to lock them down/ignoring their law 2 orders - Silicons can't punish Security for the harm they've already done, just take it into account in future and try to avoid them causing further harm.
To reframe the argument slightly, imagine if a lizard security officer executed a human traitor, and then with no prompting whatsoever the silicons went out of their way to murder the security officer - we would generally view this as dickish behaviour, because while you might be able to justify the action under ASIMOV, it's not really the intended way Silcions should be dealing with non-humans (harmful or otherwise) in general.
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
Like I said you want asimov to be something that only punishes antagonists. Might as well trash the lawset if you are just going to let non humans openly murder humans without consequence.
also:
Which funnily enough means Gigapuddi would be killing humans with welding eyes, but ok.Gigapuddi420 wrote:A lot of situations can justify using lethal force to prevent harm. What we require is proper reasoning and ideally some good faith from the silicon player. Killing someone with flash resistance who clearly doesn't intend to stop causing harm is usually fine
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
if I see a lizard get into a fight with a human as asimov i'm killing the lizard, antag or otherwise.
If it's just like 1 punch i'll hit it twice.
If you don't want to get btfo'd by asimov don't go nonhuman or get someone to change the laws everytime.
If it's just like 1 punch i'll hit it twice.
If you don't want to get btfo'd by asimov don't go nonhuman or get someone to change the laws everytime.
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Re: Can the AI harm harmful non humans?
We were clearly talking about non-humans. If that's all you took from this then I'm sorry and good luck in your appeal. No one else seems to have too much of a problem understanding this one.CPTANT wrote:Which funnily enough means Gigapuddi would be killing humans with welding eyes, but ok.Gigapuddi420 wrote:A lot of situations can justify using lethal force to prevent harm. What we require is proper reasoning and ideally some good faith from the silicon player. Killing someone with flash resistance who clearly doesn't intend to stop causing harm is usually fine
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Re: Can the AI harm harmful non humans?
Dude don't say "If thats all you took" when I already replied to what you said, it's just funny that your example has you unknowingly misidentify non humans.Gigapuddi420 wrote:We were clearly talking about non-humans. If that's all you took from this then I'm sorry and good luck in your appeal. No one else seems to have too much of a problem understanding this one.CPTANT wrote:Which funnily enough means Gigapuddi would be killing humans with welding eyes, but ok.Gigapuddi420 wrote:A lot of situations can justify using lethal force to prevent harm. What we require is proper reasoning and ideally some good faith from the silicon player. Killing someone with flash resistance who clearly doesn't intend to stop causing harm is usually fine
We were also clearly talking about non humans omitting murder/ attempted murder, but you twisted that into killing every non human on board or for punching someone, it's indeed not hard to understand your strawman scenarios.
Last edited by CPTANT on Sun Sep 08, 2019 5:20 pm, edited 4 times in total.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
lol
wesoda24: malkrax you're a loser because your forum signature is people talking about you
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Re: Can the AI harm harmful non humans?
I brought up extreme examples of bad faith from a silicon player to show that we require silicons use some better judgement in how they act when human harm occurs. Odd that you call a killing a non-human over a single punch a strawman when it easily falls into the scenarios you are talking about: Human harm occurred and killing the non-human would, in a very extreme way, prevent that happening again. It would be fine by asimovs laws, but a dick move. The whole point of these 'strawman snenarios' is to remind players that asimov laws give you a lot of freedom in deciding how you enforce them but it's important (and part of our rules) to follow them in good faith without trying to intentionally ruin peoples rounds.CPTANT wrote:but you twisted that into killing every non human on board or for punching someone, it's indeed not hard to understand your strawman scenarios.
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Re: Can the AI harm harmful non humans?
I said its not wrong IF it furthers the goal. Crushing someone under a door who at that very moment punching someone is an effective way of stopping harm. Killing a lizard because he threw a punch half an hour earlier is not. However retaliation against a non human murdering a human is an entirely different story than retaliating against one that just puched someone, but you still seem to be of the opinion that non humans should be able to murder humans without consequences from silicons.Gigapuddi420 wrote:I brought up extreme examples of bad faith from a silicon player to show that we require silicons use some better judgement in how they act when human harm occurs. Odd that you call a killing a non-human over a single punch a strawman when it easily falls into the scenarios you are talking about: Human harm occurred and killing the non-human would, in a very extreme way, prevent that happening again. It would be fine by asimovs laws, but a dick move. The whole point of these 'strawman snenarios' is to remind players that asimov laws give you a lot of freedom in deciding how you enforce them but it's important (and part of our rules) to follow them in good faith without trying to intentionally ruin peoples rounds.CPTANT wrote:but you twisted that into killing every non human on board or for punching someone, it's indeed not hard to understand your strawman scenarios.
read: hunt antags.to follow them in good faith
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
I agree with this. I am of the opinion that silicons should be able to respond with the same force as would be appropriate for the person they are tasked with defending.Cobby wrote:if I see a lizard get into a fight with a human as asimov i'm killing the lizard, antag or otherwise.
If it's just like 1 punch i'll hit it twice.
If you don't want to get btfo'd by asimov don't go nonhuman or get someone to change the laws everytime.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
That said, I would never perma-remove a dead body unless directly specified. Once dead they can't harm anymore so hiding/spacing/cremating/etc. is a bit much.
I'm preventing harm, not trying to avenge or get revenge.
I'm preventing harm, not trying to avenge or get revenge.
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Re: Can the AI harm harmful non humans?
This is so specific and situational that I don't think we can write a specific policy regarding it because there is absolutely no way to anticipate every single interaction that a silicon player is going to face regarding conflicts between human and non-human crew.
Ask yourself would I be an insufferable dicknugget if I conducted myself in this way and if the answer is "Probably" drop an ahelp.
TL;DR If a player is not capable of exercising the judgement to interpret their laws and rule 1, they shouldn't be playing Silicons.
Ask yourself would I be an insufferable dicknugget if I conducted myself in this way and if the answer is "Probably" drop an ahelp.
TL;DR If a player is not capable of exercising the judgement to interpret their laws and rule 1, they shouldn't be playing Silicons.
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Re: Can the AI harm harmful non humans?
Ivan Issaccs wrote:This is so specific and situational that I don't think we can write a specific policy regarding it because there is absolutely no way to anticipate every single interaction that a silicon player is going to face regarding conflicts between human and non-human crew.
Ask yourself would I be an insufferable dicknugget if I conducted myself in this way and if the answer is "Probably" drop an ahelp.
TL;DR If a player is not capable of exercising the judgement to interpret their laws and rule 1, they shouldn't be playing Silicons.
I would consider anyone who gives non antagonist non humans special privileges in killing humans over antagonist non humans doing the same in contradiction of the lawset purely because it denies juicy greentext an insufferable dicknugget.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
I'm not bothering to read the rest of the thread but my logic was always: Render the threat a non-threat by the most efficient means. In the past, it was flash and drag but with the drag speed nerf, that's a lot less viable than it used to be so yeah I'd go with violence towards non-humans as the most effective course of action - and the only course of action with flash immunity. Between humans, the only real method I found was physically putting myself between them but it's a pretty pathetic solution and the only real one you have if both have flash immunity and you ought to be prepared to be game ended as a matter of convenience.
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Re: Can the AI harm harmful non humans?
This issue hasn't really been solved by this thread in my opinion other than the obvious "don't kill non humans for shoving someone".
Just had a round where a security lizard executed a human traitor, then went around the hallway trying to blast another one with shotgun slugs and finally executed another one.
Ok to kill yes or no?
Just had a round where a security lizard executed a human traitor, then went around the hallway trying to blast another one with shotgun slugs and finally executed another one.
Ok to kill yes or no?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Yes of course.CPTANT wrote:This issue hasn't really been solved by this thread in my opinion other than the obvious "don't kill non humans for shoving someone".
Just had a round where a security lizard executed a human traitor, then went around the hallway trying to blast another one with shotgun slugs and finally executed another one.
Ok to kill yes or no?
lizard wardens need to play smarter unless they want to get mobbed by borgs.
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Re: Can the AI harm harmful non humans?
A quality oldfagCobby wrote:if I see a lizard get into a fight with a human as asimov i'm killing the lizard, antag or otherwise.
If it's just like 1 punch i'll hit it twice.
If you don't want to get btfo'd by asimov don't go nonhuman or get someone to change the laws everytime.
Stick Up Ass CatministratorGigapuddi420 wrote:Keep in mind when playing silicon that you have to consider both your laws and the server rules. Just because there is nothing preventing a Asimov silicon from killing non-human crew doesn't mean it's okay to do so on a whim. This is why purged silicons are still expected to follow a relaxed escalation; without laws or orders to compel you to kill you need proper reasoning to do so. Non-humans under asimov are only protected by server rules and the expectation that you aren't a huge shitter looking to ruin the round of a player because 'it's not in my laws'. Have a proper reason to escalate to murder, actually be sure they deserve it before you take the extreme solution. Naturally if you're following a legitimate order from a human, you follow that order so long as it doesn't break your laws. Following laws first is key but when you've got the ability to make a decision on your actions, you are responsible for those actions.
Both are gay, but only one is fun.
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Re: Can the AI harm harmful non humans?
This is rather contrary to the "don't punish security for past harm" unwritten rule that seems to be in place.Kryson wrote:Yes of course.CPTANT wrote:This issue hasn't really been solved by this thread in my opinion other than the obvious "don't kill non humans for shoving someone".
Just had a round where a security lizard executed a human traitor, then went around the hallway trying to blast another one with shotgun slugs and finally executed another one.
Ok to kill yes or no?
lizard wardens need to play smarter unless they want to get mobbed by borgs.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
"I just shot him, which is now in the past, ergo you cannot do anything silly borg haha!" is r*.
Voted best trap in /tg/ 2014-current
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Re: Can the AI harm harmful non humans?
And like said before it's also completely hypocritical towards traitors in the same situation.Cobby wrote:"I just shot him, which is now in the past, ergo you cannot do anything silly borg haha!" is r*.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Protip: if you're non-human and you get caught in the act of attacking a human by a borg, don't fight it but focus on finishing the human: once he's dead, human harm is no longer occurring and the silicon won't be compelled to fight you anymore.
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Re: Can the AI harm harmful non humans?
No one ever does this with antagonists though.Grazyn wrote:Protip: if you're non-human and you get caught in the act of attacking a human by a borg, don't fight it but focus on finishing the human: once he's dead, human harm is no longer occurring and the silicon won't be compelled to fight you anymore.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Then ahelp and fight it to the highest courtCPTANT wrote:No one ever does this with antagonists though.Grazyn wrote:Protip: if you're non-human and you get caught in the act of attacking a human by a borg, don't fight it but focus on finishing the human: once he's dead, human harm is no longer occurring and the silicon won't be compelled to fight you anymore.
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Re: Can the AI harm harmful non humans?
How did this topic go for over 40 posts?
Don't want to get yeeted by a silicon? Play human, or stop punching humans. They're obligated to stop you by any means necessary.
Short answer: Yes. Long answer: Most definitely.Can the AI harm harmful non humans?
Don't want to get yeeted by a silicon? Play human, or stop punching humans. They're obligated to stop you by any means necessary.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
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Re: Can the AI harm harmful non humans?
also if you murder a dude then you're acting like an antag, therefore the nonantag silicons can do anything they want to you provided their laws don't expressly forbid it
you're about as protected as you are against a purged silicon if you murder the guy that freed them, sure they don't have to kill you but there's nothing preventing it either
you're about as protected as you are against a purged silicon if you murder the guy that freed them, sure they don't have to kill you but there's nothing preventing it either
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Re: Can the AI harm harmful non humans?
Yes but that leads us back to the favouritism of silicon policy of antags versus security.Screemonster wrote:also if you murder a dude then you're acting like an antag, therefore the nonantag silicons can do anything they want to you provided their laws don't expressly forbid it
you're about as protected as you are against a purged silicon if you murder the guy that freed them, sure they don't have to kill you but there's nothing preventing it either
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
security killing someone that did a crime is not acting like an antagCPTANT wrote:Yes but that leads us back to the favouritism of silicon policy of antags versus security.Screemonster wrote:also if you murder a dude then you're acting like an antag, therefore the nonantag silicons can do anything they want to you provided their laws don't expressly forbid it
you're about as protected as you are against a purged silicon if you murder the guy that freed them, sure they don't have to kill you but there's nothing preventing it either
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
the security would not be valid for regular crew to kill under the "acting like an antag" clause so silicons should probably consider not doing it (unless a human crewmember orders them to, in which case sorry buddy you're valid salad for mister roboto over there)
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Re: Can the AI harm harmful non humans?
how do you know it's a sec officer and not an antag in disguise and implanted though, that's always a good one
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Re: Can the AI harm harmful non humans?
Why should silicons care if it is antags killing non-antags or non-antags killing antags? The entire point of asimov is to serve humans and prevent their harm. Not to give non-antags preferential treatment over antags.Screemonster wrote:security killing someone that did a crime is not acting like an antagCPTANT wrote:Yes but that leads us back to the favouritism of silicon policy of antags versus security.Screemonster wrote:also if you murder a dude then you're acting like an antag, therefore the nonantag silicons can do anything they want to you provided their laws don't expressly forbid it
you're about as protected as you are against a purged silicon if you murder the guy that freed them, sure they don't have to kill you but there's nothing preventing it either
- traitor non human kills someone: Yeah he will totally do that again, fine to kill him
- security non human kills someone: Nah he will totally not do that again. Killing him is such a dick move
the security would not be valid for regular crew to kill under the "acting like an antag" clause so silicons should probably consider not doing it (unless a human crewmember orders them to, in which case sorry buddy you're valid salad for mister roboto over there)
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Can the AI harm harmful non humans?
Yeah if a non-human officer is stupid enough to harm a human in front of a borg, he deserves the logical outcome.
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