deedubya wrote:Honestly, rather than entertain the idea of removing Secret Extended, we should add in Fake Extended as well, if we don't already have it.(I don't recall seeing it) Maybe it'd teach people to stop treating extended as a fucking tider's free for all, and maybe bring higher RP standards as SOP starts getting enforced. I bet 95% of the playerbase don't even know what the fuck SOP even is.
tl;dr on fake extended: It's a green alert shift, and all SGs are available, but traitors are still rolled as though it were a secret round.
This is a mentally challenged idea. Yog forces SOP to the point, where security players get punished yet non-security can do as they please.
>be antag, random borg validhunts (which is against the rules on yog) - a ok
>be antag, random botanist beats me to death - a ok
>be
solo security as a detective, spend 30+ minutes doing forensics etc, capture a guy with full 20TC in his inventory + SM steal kit, shoot him in the head - banned for 3 days, k, never again
Handling an assistant "tiding" and giving them a 1 minute sentence, which by the way is usually the same amount it takes to search them, is pointless. In essence you have wasted 1 minute + the time it took to catch that assistant, while the assistant spent all the time "tiding" and will continue to "tide", because the next time he is caught it will be the same 1 minute again. If Space Law had 3 strike system - 3rd time you are caught for whatever crime, you can be treated as an antag to the fullest extent, only then would be playing Extended or Secret Extended make sense for security. Otherwise its "getting griefed as sec" or "getting griefed as sec, but you don't know it until like 30 minutes into the game" gamemode.