Currently prisoners are not allowed to roll antag. They may be selected for Dynamic antag, this is a bug that I will have fixed shortly.
This was a requirement that Cyberboss put on it, possibly in part due to the antag freeze.
People are asking, what does the prisoner do? What is their escalation policy?
In my opinion a prisoner should be able to spend their whole round in perma and have that be fine. Spending a round in perma is a pretty chill way to be and we definitely have other roles like that in the game. At the same time, players find it exciting to sneak out or get put on work release and dig out their tracking implants. I
think a certain amount of this is alright, but if they're like depressurizing perma to escape via space or getting guns and killing people that's pretty over the line.
That's all just my opinion, and I am more interested in how the community decides on what the prisoner role should be than what I do.
Here are some policy posts that were coming up in the coding feedback thread for prisoners
Tarchonvaagh wrote:average prisoner on terry
They need a policy
Are they antags? Are they allowed to act like antags? Do they have relaxed escalation rules?
Anonmare wrote:I suggest making them not crew-aligned, such as ghost roles and silicons, and give them escalation rules similar to the passive neutral ghost roles (don't kill or be killed without a good reason) but I don't have the time or patience to write down every hard rule. Really, just consider using what would be considered a reasonable amount of force to accomplish a goal.
If it would get you bwoinked as a free golem or a pod vaulter - then it's probably something you shouldn't be doing.
Sheodir wrote:Controversial take but I want them to have full antag rules, anything goes. This way Sec has a great incentive to keep them locked up, and it gives almost every shift a chance for a full blown traitor even if it's greenshift or the actual traitors die off early.