Comms Agents and Law 2

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Dopamiin
Joined: Tue Jul 14, 2020 11:30 am
Byond Username: Dopamiin

Comms Agents and Law 2

Post by Dopamiin » #569600

We just had a round on Manuel where a syndicate comms agent Law 2'd the AI to kill all moths. In the process, the AI killed a total of four people, the two moths on at the time and two lizards caught in the same room, which, given this was late night lowpop, functionally thirded/halved the crew. Another innocent who was framed got force-borged because of it.

My question is - why is this considered okay? What is to stop a player from, at roundstart as a Comms Agent, telling the AI to kill all nonhumans and not tell anybody? The AI has to follow the order, and just pray that they make it obvious enough that someone law 2's them to stop.

This being allowed sets a terrible precedent.

If not a tg-wide policy, please at least make this a Manuel one not to do that. Comm Agents should sow chaos and cause confusion, not use the AI as a murderbone puppet.

(No hard feelings for the guy who did this, by the way. I just think it'd be a shitty policy standard to stay this way.)
plays on manuel
Dopamiin
Joined: Tue Jul 14, 2020 11:30 am
Byond Username: Dopamiin

Re: Comms Agents and Law 2

Post by Dopamiin » #569601

locking because somebody posted same thing
plays on manuel
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