Sylphet wrote:People are absolutely right that some modes aren't working right now - the problem here is that these modes are a prisoner's dilemma. Cult for example - To work on MRP, both the crew and the cult need to RP. If the cult starts peacefully approaching people, there's a very real chance that the person will screech CULT DORMS 4 and the entire station starts validhunting, not wanting the shift to turn into one of those cult rounds. If the crew ignore the metaknowledge that the cult are converting people, willingly or not, it takes one cultist to run around, start unga bunga flash and force converting people, and then it turns into one of those cult rounds. There's really nothing wrong with these modes mechanically, it's that people refuse to RP them.
Problem is all these game modes are built ontop of LRP rules. Binary concepts like valid/not valid are hugely useful on LRP, but detrimental to MRP - If they're an antag, they're valid. You have to ask antags to potentially sacrifice their antag rounds to do anything interesting on MRP. Families is the same. Families are antags. Space cops are antags. Everyone's an antag. The game mode's policies are a set of LRP rules.
https://tgstation13.org/phpBB/viewtopic ... 63#p322876 - Unless we're willing to overrule this specifically for Manuel, turns out you're risking a ban every time you accept being turned into a team antag in modes like Cult or Revs.
Cult COULD work really well on Manuel, there's a huge potential for MRP. But the policies surrounding cult are LRP, regardless of whatever rules Manuel has.
Revs COULD work really well on Manuel for the same reason, but again the policies surrounding revs are LRP.
Antags are valid and have limited protections when it comes to running gimmicks that necessitate them exposing themselves as antags.
Players are prohibited from seeking conversion in team-based game modes (barring families, which is a shit show because of the LRP policies that make up the game mode)
Too many game types permit murderboning. Team antag game modes almost universally permit validhunting because of the threat posed to the station.