Holy shit there's so much here.
Agux909 wrote:snip
First I remember a round where medbay charged for service on Manuel, they set up a little table outside medbay barring entry unless you could give em cash. I thought it was cringe but I liked it because it was unique and interesting. Rounds need SPICING up, the same shit every time is boring. Even if it results in angry people it creates a unique round that everyone will remember and look back on, good experience or bad. Better than just a flat line of "meh" throughout the rounds.
Second I remember a round where the CMO Bella Rogue (yes this time she was rogue) denied medical help to sec cause medbay became a battleground with valids for a bit. I had to talk to them and diplomatically convince them to let sec back into medbay (previously docs would attack us full aggro when we entered).
This was a great round and the REASON I remember it is because it was UNIQUE, speaking as part of the group that was "negatively impacted." Losing is a part of the game and sometimes it's a FUN part of the game if you are mature enough to enjoy a loss sometimes, even small losses.
Adam Klein wrote:I'd argue that validhunting culture is a much much much bigger issue
To understand validhunting you have to understand the balance of LRP. Validhunting would be a problem
if the threats and dangers were as slow-paced as an MRP server like Manual. Validhunting
would be a problem if people couldn't go around murderboning every vertical spaceman they saw - spacemen without sec gear and without weapons (as is common in MRP).
But in LRP, you can tide sec gear. You can grab weapons and use them. So because there's that group of armed assistants validhunting, the murderboners and round-ruining threats have competition that balances things out. If you remove validhunting from LRP, you basically need to rework the rules to make it effectively MRP to makeup for the huge advantage antags would have as a result.
The downside of course is antags that fuck up and get debrained for having their heretic book out. But the thought-process is: just do it more secretive next time. Improve next time. You're not really there to create a scene where you convert someone into your demon cult, you're there to stunhand-cuff-drag into offer rune with a friend. It's not boring because there's so much chaos and sweat as a result, everything is fast-paced. There's still RP though, but this sort of ruleset allows for more fun with combat for everyone.
Also about the whole cap gimmick thing - he's the fuckin
boss as far as I'm concerned, and unless he does some insane shit like make a law to kill all nonhumans, you have to respect his decisions and listen to him. But I also don't think he should need to make a unique gimmick every round. That's like an impossible request to make - there are cap
mains, surely they can't do a new gimmick every shift. This is also the reason I think cap is so rarely chosen now in roles. It's a lot of responsibility to have to maintain the whole station
and find a fun direction to go in with it. It's the hardest job for those reasons by far, although some people treat it as an assistant with gamergear. There should be a good way to just "play" cap without having to make a unique gimmick every shift, cause that's too much to ask of what is a very small playerbase and even smaller playerbase that plays captain.