The example scenario is:
- There is an active revolution, rapidly approaching completion. You are the Chief Engineer. You have just watched the Head of Security get bludgeoned to death outside of the bridge.
- You install a reinforced plasmaglass disposals trap box thing in the bridge, and flood it with N2O.
- Ten-odd minutes later, due to a random Brand Awareness event, several (lethal) vending machines make it into the box. Having been shot more than once by revolutionaries, you opt to leave them there. The trap is now properly lethal.
- Over the span of the next fifteen minutes, around five revolutionaries attempt to break into the bridge, walk into your trap, and die. On several occasions they nearly kill you with lasers through the glass.
- One (innocent) security officer blindly walks into the trap and dies. How said security officer was not aware of the trap despite it being visible from above the bridge for more than half of the shift, nobody knows.
- Twenty minutes later, your unstoppable death machine ends the revolution.
- After the revolution ends, you are banned because of the security officer walking into your trap.
The smaller discussion questions:
- Should traps built by non-antagonists even be allowed to be lethal?
- If not, when can they be lethal?
- If you're a team antagonist, what then?--around a year ago, I saw a similar trap used by the revolution to space heads of staff. What if you space a friendly revolutionary?
Anywho, that's all I've got.
EDIT: Oh, bonus question: if your trap starts out non-lethal but becomes lethal because of events outside of your control, is it still your problem?