Bottom post of the previous page:
For the 40th time in the last six months, here is my most concise attempt to explain the problems with silicon today:The Problem:
These contradict each other: Rule 2 says that releasing prisoners, locking down security without probably cause or otherwise sabotaging the security team UNLESS your orders or laws force you to breaks Rule 12. Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
1. While Human Harm can be cause to impede Security, note that this should only be done so far as preventing immediate likely harm. Attempting to permanently lockdown Security or detain the entire Security team is likely to fall afoul of Server Rule 1 even with cause.
The very next ruling says: "Attempting to permanently lockdown or detain the entire security team is likely to fall afoul of Server Rule 1 even with cause.". Rephrased, this means that if you lockdown the brig, EVEN IF YOUR LAWS SHOULD INDICATE YOU CAN AS STATED IN THE LINE RIGHT ABOVE IT you are still probably breaking Rule 1. So what's the reasonable outcome of this rule? You can't lockdown the brig ever unless you want to risk a ban. This is a chilling effect on disrupting security, but disrupting security is a critical component of the original delicately balanced IC oppositions of Silicon - Security - Greytide and you're left in situations where security can just openly harm or execute people and your only available options are to break rules, break laws, or be paralyzed by paradox and do nothing. It's not fun, it's bad for game balance and the rules contradict each other.