remove murder bone permissions from revanent
- EmpressMaia
- Joined: Wed Mar 23, 2022 8:22 pm
- Byond Username: EmpressMaia
remove murder bone permissions from revanent
every time a revanent roles it is a malice to the fun of the round, random killing, spacing the stations air supply, and emagging every bot happens every time a revanent roles.
i think these are generally bad for the round because whereas with a traitor or blood brother, you will mostlikely have _some_ interaction with them, but with revanents all you can do is watch as your department or project is destroyed, and maybe all of this would be fine if they couldnt communicate with ghosts, revanents bring out the worst of dchat, every time im in dchat and a rev roles, its filled with encouragments for grief that the station clearly is not equipped to handle
i think this could be fixed with removing revs murderbone permissions and giving them more non lethal abilities such as area wide power outages, area wide gravity outages, or mass hallucenations
i think these are generally bad for the round because whereas with a traitor or blood brother, you will mostlikely have _some_ interaction with them, but with revanents all you can do is watch as your department or project is destroyed, and maybe all of this would be fine if they couldnt communicate with ghosts, revanents bring out the worst of dchat, every time im in dchat and a rev roles, its filled with encouragments for grief that the station clearly is not equipped to handle
i think this could be fixed with removing revs murderbone permissions and giving them more non lethal abilities such as area wide power outages, area wide gravity outages, or mass hallucenations
Last edited by EmpressMaia on Sat Jul 02, 2022 1:35 am, edited 1 time in total.
- Mothblocks
- Code Maintainer
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- Byond Username: Jaredfogle
Re: remove murder bone permissions from revanent
These are things an antagonist does, you don't explain why this is bad to the round.every time a revanent roles it is a malice to the fun of the round, random killing, spacing the stations air supply, and emagging every bot happens every time a revanent roles.
This is a code change and out of the realm of policy discussion.and giving them more non lethal abilities such as area wide power outages, area wide gravity outages, or mass hallucenations
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: remove murder bone permissions from revanent
I disagree entirely, give revenants more situations where they have the ability to murder people through circumstance rather than slowly shocking people to death.
- Sincerely itseasytosee
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- Joined: Tue Nov 05, 2019 1:30 am
- Byond Username: Cybersaber101
- Location: Canada, eh?
Re: remove murder bone permissions from revanent
It's just a product of using old old tools revs have, I think they're fine as is policy wise until someone rocks the boat and changes em up a ton.
The same poster, over and over and over and over and over and-
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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- Location: Think about something witty and pretend I put it here
Re: remove murder bone permissions from revanent
I like the way they are. Especially now in dynamic that they exacerbate certain threats. Like stunning crew so spiders can chomp on them easier. Or emagging bots during blob
Very good for tension
Very good for tension
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- TheFinalPotato
- Code Maintainer
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Re: remove murder bone permissions from revanent
death is rp, so is laying piles of salt everywhere to keep the bad man awayEmpressMaia wrote: ↑Sat Jul 02, 2022 1:27 am i think these are generally bad for the round because whereas with a traitor or blood brother, you will mostlikely have _some_ interaction with them, but with revanents all you can do is watch as your department or project is destroyed
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- Joined: Wed Mar 02, 2022 3:18 pm
- Byond Username: AccountName5
Re: remove murder bone permissions from revanent
I think revenants should do everything in their ability to troll and make crew miserable. Adding rules or removing their full antag status could hinder their ability to do that, which would suck.
Re: remove murder bone permissions from revanent
Revenants have tons of counterplay. Just ask the chappie to slap a water tank with the bible and bless the station.
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: remove murder bone permissions from revanent
Give revenants fireball
(2:53:35 AM) scaredofshadows: how about head of robutts
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I once wrote a guide to fixing telecomms woohoo
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- Joined: Tue Jul 20, 2021 2:06 am
- Byond Username: Heyhey69
Re: remove murder bone permissions from revanent
Revenants are fun. They also have extremely hard counters that just require the chaplain to be alive. This is a skill issue.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: remove murder bone permissions from revanent
not even just the chaplain. Just make salt smoke grenades/put salt in the smoke machine. Or put salt in a bottle of spray-cleaner and the revenant cant get near you, and gets stunned + exposed if he trieshotharheyhey69 wrote: ↑Mon Jul 04, 2022 12:17 am Revenants are fun. They also have extremely hard counters that just require the chaplain to be alive. This is a skill issue.
very easy to kill if someone wants to do so
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- DaydreamIQ
- Joined: Tue Nov 30, 2021 5:45 am
- Byond Username: DaydreamIQ
Re: remove murder bone permissions from revanent
As someone who actually enjoys playing revenant. Yeah I think it could do with some code changes, but as it stands it NEEDS to have the ability to murderbone. Its entire goal revolves around it killing people for essence, changing that would just make it mild griff ghost that can't do anything substantial beyond uplifting a bunch of tiles
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: remove murder bone permissions from revanent
The only thing i could think of changing is the ability to chain stun cyborgs with emp.
- Misdoubtful
- In-Game Game Master
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Re: remove murder bone permissions from revanent
Honestly just this. The role hasn't received much of any special touches. But at least it isn't as devoid of inspiration as shadowling nightmare. What else is the role going to realistically do? Same as shadowling nightmare.cybersaber101 wrote: ↑Sat Jul 02, 2022 4:29 am It's just a product of using old old tools revs have, I think they're fine as is policy wise until someone rocks the boat and changes em up a ton.
I will say though: seeing the 800th rev play break the windows gets to be boring and uninspired about the 2nd time in. That's a code thing anyways.
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- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: remove murder bone permissions from revanent
We're not going to do this
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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