Bottom post of the previous page:
currently we have an issue report up on the repo where people are IDing paradox clones by demanding they confirm their bank account ID and then killing them if they can'tthis is blatant metagaming by abusing an oversight with how paradox clones copy the target, but admins aren't acting on it and players have had to ask the coders to fix it
we all agreed that changeling MMI testing is bad and an exploit, so why can't we just blanket ban antag testing via shitty exploits/oversights like this?
"just fix it" is not always the solution because often these tests come as a result of fundamental architecture issues that require either hardcoded shitcode or massive refactors of how the game works to fix properly(ie. changeling MMI tests abusing how minds transfer around for changelings)
while we can fix minor issues like paradox clones not having their bank account details, players shouldn't be feeling like it's okay for them to be doing this kind of antag-checking on the regular and the hands-off approach to adminning that the server's taken in the last few years to avoid upsetting people has seriously limited our ability as game designers to not have to baby-proof every single thing against bad faith actors
please enforce the rules as written without us having to prod you guys in policy discussion every time a player behavioral issue happens, or rewrite the rules to allow metagaming like this already so that we can declare the server a lost cause and continue the separation of server and codebase
also, daily reminder for the peanut gallery commenters, metagaming does not exclusively refer to cheating via communicating out of game with people in the same match as you
the rule 2 precedent that you can know how antags work is so that you can know a traitor can buy and use an e-sword, not that you can know that paradox clones don't have bank account PINs so you can metagame them by forcing them to either activate a bank account on an ID card or be shot to death