Bottom post of the previous page:
I wanted the playerbase's opinions on the new policy.scaredofshadows wrote:In the interest of creating a slightly more RP friendly environment, I've decided to take a firm stance on some new antagonist policies.
Lately, I've been seeing the equivalent of cuban pete rounds. I'm seeing players try to dick over anyone and everyone as soon as they land an antagonist role. Particularly egregious are the survivor roles in wizard rounds - 'stay alive until the end' does not mean immediately gun down half the station.
From now on, murderbone behavior as an antagonist may result in permanent antagonist role bans. Players who are already permanently banned from antagonist roles who are placed in an antagonist role (such as being revved in a revolution round) who display this behavior may be issued a server ban.
So what constitutes unwanted behavior as an antagonist? The test I intend to use will be 'is this player trying to ruin the round for other players instead of trying to accomplish their objectives?'. The answer to this question for most of the people trying to argue about this lately is 'yes'. We've fallen a long way as a server and devolved into stupid, mindless griefing which was previously allowed under the rules, but will no longer be tolerated.
We recognize the opportunity for creative antagonist play and will not punish for such behavior. Creative antagonist play differs from murderboning in that the goal of such actions is to foster creative situations (including some murder) rather than rack up a bodycount as if the game were an FPS.
To the players reading this and wondering if they are the type of antag that I'm targetting for antag bans, the answer is likely 'no'. It is almost always obvious who needs an antag ban and who is exercising 'creative license' as an antagonist.