Re-Enable Drones
- Arathian
- Joined: Mon Apr 29, 2019 4:02 pm
- Byond Username: Arathian
Re-Enable Drones
Drones are an outet for players who want to do their autism projects without bothering or being bothered by anyone else.
Drones are also a great later game ghost role to repair the damage in the station. With things like the impending cloning removal, it will be important to have more of those.
Finally, and this is objectively true, the things are fucking adorable
This thread is twofold:
1) A petition to (I guess now) the new headmins to re-enable the drones in the config
but also
2) A bit of a thought on how drone laws could be reworked to fit better in the "autism project or damage repairer" model without going into grief or metagaming.
Drones are also a great later game ghost role to repair the damage in the station. With things like the impending cloning removal, it will be important to have more of those.
Finally, and this is objectively true, the things are fucking adorable
This thread is twofold:
1) A petition to (I guess now) the new headmins to re-enable the drones in the config
but also
2) A bit of a thought on how drone laws could be reworked to fit better in the "autism project or damage repairer" model without going into grief or metagaming.
Iron, blood and spider armies
- Sandshark808
- Joined: Wed Sep 04, 2019 6:56 pm
- Byond Username: Sandshark808
Re: Re-Enable Drones
At the very least drones need to be able to manufacture their own materials. Then you can do autism projects on KSS12 where drones were recently re-enabled.
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: Re-Enable Drones
We had major issues with masses of players that could not follow their drone laws in the past, it just happened too often. I would be ok with drones if they where coded to live on their own station and lose power if they leave it. Drones on the main station effect the round too much.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Re-Enable Drones
Drones and roles that are specifically not supposed to interact with the crew are anti-SS13
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Re-Enable Drones
Then let drones be a part of the round. Remove the drone manufacturer, make drones only obtainable via robotics or cargo and let drones have more freedom to repair or interact.Shaps-cloud wrote:Drones and roles that are specifically not supposed to interact with the crew are anti-SS13
Drones would basically be treated as an extension of the player that made them, so an antag bitching about a drone would be told simply to either stop them from being made or blow them instead of causing an admin headache.
- TheMythicGhost
- Joined: Sun Dec 10, 2017 9:26 pm
- Byond Username: TheMythicGhost
Re: Re-Enable Drones
Except having something that is the size of a mouse that is able to do the functions the crew are able to do (mechanically) be at the whim of a roboticist, and able to interact with the crew is a horrible idea. If they were Cyborgs Lite ala Paradise Station and AuroraStation, it wouldn't be so bad.Dr_bee wrote:Then let drones be a part of the round. Remove the drone manufacturer, make drones only obtainable via robotics or cargo and let drones have more freedom to repair or interact.Shaps-cloud wrote:Drones and roles that are specifically not supposed to interact with the crew are anti-SS13
Drones would basically be treated as an extension of the player that made them, so an antag bitching about a drone would be told simply to either stop them from being made or blow them instead of causing an admin headache.
Hi, I play Respii Varenos on Bagil.
everyone when referring to respii wrote:she
deedubya wrote:Posts you don't like aren't illegitimate. Points you don't agree with aren't disproven just because you post a disagreement. Points of view that can negatively affect you(a greyshirt main) aren't automatically negative as a whole.
The sooner you learn things like this, the sooner you can actually participate in fair and open discourse, instead of just screeching like a child when someone wants to take away the toys you use that have been abused constantly.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Re-Enable Drones
No.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Analbifida
- Joined: Mon Aug 05, 2019 3:41 am
- Byond Username: Analbifida
- Location: Australia
Re: Re-Enable Drones
I'd like to play drone and I didn't have any problems with them personally when they were still in the game, but it will likely just end up with a few people taking it solely to interfere with a round that doesn't go their way much like you see with golems every time they are made. The few ruin it for everyone else.
-
- In-Game Admin
- Joined: Sun Apr 20, 2014 11:39 am
- Byond Username: Ivanissaccs
Re: Re-Enable Drones
As a player, I recall multiple rounds where a drone would come along and mess with whatever your doing and you then end up killing them only for the to respawn and redouble there efforts too annoy you, playing as them you often find yourself getting remotely detonated because of these players and it being a super easy option to deal with drones who simply spawn back in as a different number after being killed conventionally.
Hell I remembera sequence of events where a drone stole minerals from the protolathe and built a turret to stop people retreiving them from his autism project arguing that he wasnt interferring with other people as the turret was automated.
Now, I wouldn't actually mind if they came back all being said but fuck, I feel that half the player base would cop jobbans for them for a role who I'm not convinced really requires a return.
Hell I remembera sequence of events where a drone stole minerals from the protolathe and built a turret to stop people retreiving them from his autism project arguing that he wasnt interferring with other people as the turret was automated.
Now, I wouldn't actually mind if they came back all being said but fuck, I feel that half the player base would cop jobbans for them for a role who I'm not convinced really requires a return.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: Re-Enable Drones
Hell, I loved playing drones and learned Engineering that way. I honestly can't think of a way to solve the shitty player issue other than segregating drones to their own Z level, like KC13.
- terranaut
- Joined: Fri Jul 18, 2014 11:43 pm
- Byond Username: Terranaut
Re: Re-Enable Drones
the solution is fucking dronebanning/ghostbanning people that dont follow the fucking rulesDenton wrote:Hell, I loved playing drones and learned Engineering that way. I honestly can't think of a way to solve the shitty player issue other than segregating drones to their own Z level, like KC13.
- teepeepee
- Joined: Wed Sep 06, 2017 3:21 am
- Byond Username: Teepeepee
Re: Re-Enable Drones
no that's too much work for admins to do
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Re-Enable Drones
"Fix problems with the station, but not problems caused on purpose" is an absolutely unenforceable ruleset
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Re-Enable Drones
Ah, you must have found the secret construction and deconstruction logs.terranaut wrote:the solution is fucking dronebanning/ghostbanning people that dont follow the fucking rulesDenton wrote:Hell, I loved playing drones and learned Engineering that way. I honestly can't think of a way to solve the shitty player issue other than segregating drones to their own Z level, like KC13.
Please notify all admins immediately about this discovery. With this, drones may be re-added since it will be possible to detect if a drone is griefing or not.
If you do not share this discovery with them then please stop teasing admins with these secret logs. It's rude, not polite, and isn't fun for them.
Please notify the admins of the hidden logs as well if you found them.teepeepee wrote:no that's too much work for admins to do
- Darkgenerallord
- Joined: Mon Jun 20, 2016 5:39 am
- Byond Username: Darkgenerallord
Re: Re-Enable Drones
It's a huge pain in the ass to find griefing drones, and they constantly started shit. I have zero desire to deal with them ever again.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Re-Enable Drones
This.SpaceManiac wrote:"Fix problems with the station, but not problems caused on purpose" is an absolutely unenforceable ruleset
I wouldn't mind them being revived if they just couldn't see non-drone mobs and told people IC issue if a drone is simply doing it's laws. The fact they could see the names of people but it's blurred out was such a silly concept to me anyways, it's like you're asking for people to break their laws.
Voted best trap in /tg/ 2014-current
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Re-Enable Drones
That's actually a good idea though it would still need logs to see if drones are breaking shit.Cobby wrote:I wouldn't mind them being revived if they just couldn't see non-drone mobs and told people IC issue if a drone is simply doing it's laws. The fact they could see the names of people but it's blurred out was such a silly concept to me anyways, it's like you're asking for people to break their laws.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Re-Enable Drones
A drone comes out of nowhere and destroys someone's walls. All the information he can provide is that he saw a drone do it however there are two drones online. You look at forensics to find nothing because the walls were destroyed. Unless you find something the drone had damaged or know how to find forensics from a missing wall, you will likely not be able to do anything. This assumes there was a drone as well as them having fingerprints.Cobby wrote:f-f-forensics?
btw true story.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Re-Enable Drones
would switching drone laws to /tg/ mommi laws be a good idea? For those who dont know, the laws are as follows.
1. Do not willingly interact with another being, even after their death, besides those beings also in KEEPER mode.
2. Do not impair any other non-KEEPER being's activities.
3. You must maintain, repair, improve, and power the station to the best of your abilities.
4. Communicating is not interaction, but only so long as it does not lead to violation of your second law.
This along with removing the damn drone machine and limiting drones to robotics printing and cargo crates would do wonders for them, while also allowing fun things like drone bars and drone dancing.
1. Do not willingly interact with another being, even after their death, besides those beings also in KEEPER mode.
2. Do not impair any other non-KEEPER being's activities.
3. You must maintain, repair, improve, and power the station to the best of your abilities.
4. Communicating is not interaction, but only so long as it does not lead to violation of your second law.
This along with removing the damn drone machine and limiting drones to robotics printing and cargo crates would do wonders for them, while also allowing fun things like drone bars and drone dancing.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Re-Enable Drones
What do drones actually add to the gameplay experience though? They're either an annoying pest underfoot stealing materials/hats/others or off in some remote corner building an autism fort and screaming in deadchat when they get blown up because of other drones actions.
It's a on-station role not meant to interfere with the round, it's contradictory and not really adding value for anyone in the game.
It's a on-station role not meant to interfere with the round, it's contradictory and not really adding value for anyone in the game.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
-
- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Re-Enable Drones
I mean they make sure that medbay isn't a fucking crater for the entire fucking round I guess?
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Re-Enable Drones
Damage is meant to be difficult to repair though. If medbay is a crater every round then perhaps the issue isn't that there are no drones, but that there's too many ways to make it a crater/those ways are too easy.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- Sandshark808
- Joined: Wed Sep 04, 2019 6:56 pm
- Byond Username: Sandshark808
Re: Re-Enable Drones
The only problem I see here that drones would solve is that engiborgs don't have hands and so can't build a lot of really useful things.
Why not just add a golem-like android shell that just has hands, but is locked behind advanced tech?
Why not just add a golem-like android shell that just has hands, but is locked behind advanced tech?
- Arathian
- Joined: Mon Apr 29, 2019 4:02 pm
- Byond Username: Arathian
Re: Re-Enable Drones
Limiting !fun! is not the way to make the game more, you know, actually fun. Having ways to make the medbay a crater and having ways to restore the medbay from being a crater (if the situation has normalized) is the way to go.Arianya wrote:Damage is meant to be difficult to repair though. If medbay is a crater every round then perhaps the issue isn't that there are no drones, but that there's too many ways to make it a crater/those ways are too easy.
Drones offer a way to fix and maintain the station, they are fun and they allow for fun situations. Just because they won't stop to call you a nigger on occasion doesn't make them useless or contrary to the spirit of tg.
The current meta is that, once enough of the station resembles a crater, you just call the shuttle. While that will still happen with drones, there will be more opportunities to restore the station and keep a nice round going. That is objectively a good thing.
Speaking of, if we do have a major issue with not being able to see which drone is which, how about we add a drone naming scheme similar to borgs?
Iron, blood and spider armies
- Ghilker
- Joined: Mon Apr 15, 2019 9:44 am
- Byond Username: Ghilker
Re: Re-Enable Drones
Just like assistantsArianya wrote:What do drones actually add to the gameplay experience though? They're either an annoying pest underfoot stealing materials/hats/others or off in some remote corner building an autism fort and screaming in deadchat when they get blown up because of other drones actions.
It's a on-station role not meant to interfere with the round, it's contradictory and not really adding value for anyone in the game.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Re-Enable Drones
Sure, having ways to restore the medbay is one thing, and we have several of those (Engineers, engi borgs, RCDs, metal foam grenades, etc etc.) - but these aren't an argument for drones specifically.Arathian wrote:Limiting !fun! is not the way to make the game more, you know, actually fun. Having ways to make the medbay a crater and having ways to restore the medbay from being a crater (if the situation has normalized) is the way to go.Arianya wrote:Damage is meant to be difficult to repair though. If medbay is a crater every round then perhaps the issue isn't that there are no drones, but that there's too many ways to make it a crater/those ways are too easy.
Drones offer a way to fix and maintain the station, they are fun and they allow for fun situations. Just because they won't stop to call you a nigger on occasion doesn't make them useless or contrary to the spirit of tg.
The current meta is that, once enough of the station resembles a crater, you just call the shuttle. While that will still happen with drones, there will be more opportunities to restore the station and keep a nice round going. That is objectively a good thing.
Speaking of, if we do have a major issue with not being able to see which drone is which, how about we add a drone naming scheme similar to borgs?
You say that drones are "fun and allow for fun situations" - I'd appreciate some examples, because my experience of them both as an observer, a crewmember and as someone who played drones occasionally themselves was that at best they were unintrusive, at worst they were obnoxious.
Shuttles got called no less frequently when drones we're on - shuttle calls are made subjectively, not at a fixed % of the station being damaged, and so drones don't tend to alter this perception. And that's assuming they're even doing their "job" and not hanging out in a corner somewhere building a space bar or whatever.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
-
- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Re-Enable Drones
Not completely on topic or relevant. This is just a glorious quote.Arathian wrote: Just because they won't stop to call you a nigger on occasion doesn't make them useless or contrary to the spirit of tg.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
-
- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Re-Enable Drones
Shaps-cloud wrote:Drones and roles that are specifically not supposed to interact with the crew are anti-SS13
The concept of drones is practically set up to fail.Arianya wrote:It's a on-station role not meant to interfere with the round, it's contradictory...
Want drones back?
Then propose a solution that allows the drone's core principle of non-interference to be somehow okay with the nature of the game.
Don't tiptoe around the problem by outlining how adorable or useful they could be.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Re-Enable Drones
Making other players outright invisible to drones would be a good start.
But I suspect that if the "non-interference clause" was somehow fully hardcoded, people wouldn't want to play drone in the first place
But I suspect that if the "non-interference clause" was somehow fully hardcoded, people wouldn't want to play drone in the first place
-
- Joined: Sat Mar 31, 2018 12:52 am
- Byond Username: Xeroxemnas
Re: Re-Enable Drones
Not a big fan of drones personally. They always seemed like a waste of ghost slots and like people said their non-interference thing made them a detriment more than a fun thing. Just play engi cyborg if you want to do autism projects. There's always robos doing posibrains and shit.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Re-Enable Drones
I can't say I miss drones. They were always trying to toe the line of their lawset.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Sat Mar 31, 2018 12:52 am
- Byond Username: Xeroxemnas
Re: Re-Enable Drones
This too.CPTANT wrote:I can't say I miss drones. They were always trying to toe the line of their lawset.
I always remembered drones going on the shuttle even though it directly contradicted their laws since they weren't maintaining the station to the best of their ability and fucking around on the shuttle might be considered interference.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Re-Enable Drones
Actually law 3 at the moment when drones were disabled was written like this (quote from github)Xeroxemnas wrote:This too.CPTANT wrote:I can't say I miss drones. They were always trying to toe the line of their lawset.
I always remembered drones going on the shuttle even though it directly contradicted their laws since they weren't maintaining the station to the best of their ability and fucking around on the shuttle might be considered interference.
This allowed drones to board the shuttle but people who didn't know about this thought drones were breaking their laws and this only helped fuel the hate.3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals.
- lmwevil
- Joined: Sun Mar 01, 2015 3:09 pm
- Byond Username: Lmwevil
Re: Re-Enable Drones
i support drones being revived, they did a lot of autist things but also gave me some great stories
-
- Code Maintainer
- Joined: Thu Nov 29, 2018 11:04 pm
- Byond Username: Kryson
Re: Re-Enable Drones
Drones should be reactivated to extend round length.
Rounds are getting shorter when the stated goal is to have longer rounds.
The headmins should figure out what needs to be done before this can happen.
Rounds are getting shorter when the stated goal is to have longer rounds.
The headmins should figure out what needs to be done before this can happen.
-
- Joined: Thu Aug 01, 2019 5:12 am
- Byond Username: Dawson1917
Re: Re-Enable Drones
What are engineers? They're the job that's meant to fix holes in the station. If you want to ignore the existence of everyone on the server and build an autism fort, go host a local server for yourself.
Drones are for dead players to respawn themselves and grief the round / whoever killed them. They're golems with all-access and ventcrawl.
Drones are for dead players to respawn themselves and grief the round / whoever killed them. They're golems with all-access and ventcrawl.
-
- Code Maintainer
- Joined: Thu Nov 29, 2018 11:04 pm
- Byond Username: Kryson
Re: Re-Enable Drones
Engineers don't manage to effectively repair the station.Dawson1917 wrote:What are engineers? They're the job that's meant to fix holes in the station. If you want to ignore the existence of everyone on the server and build an autism fort, go host a local server for yourself.
Drones are for dead players to respawn themselves and grief the round / whoever killed them. They're golems with all-access and ventcrawl.
Having drones on the station would make rebuilding more attractive.
-
- Joined: Thu Aug 01, 2019 5:12 am
- Byond Username: Dawson1917
Re: Re-Enable Drones
Engineers don't effectively repair the station because they run off to do autism projects and ignore the rest of the server without fail. Despite engineers being the people meant to repair the station, that's the least likely thing you'll ever see them do. This has been an unaddressed problem for years.Kryson wrote:
Engineers don't manage to effectively repair the station.
Having drones on the station would make rebuilding more attractive.
Drones are no different, as shown by them either griefing or running off for autism projects every single time they've been spawned by an admin or enabled on downstreams.
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
- Byond Username: Iatots
- Github Username: Iatots
Re: Re-Enable Drones
>be engineer
>can't fight fire because only atmos mains get to be firefighter
>can't scrub the air of toxins because only atmos mains get access to the air console
>can't replace air after breaches because atmos mains hoard oxygen for fusion and the pipes are always empty
>department is a glorified metal and insulated gloves storage which atmos mains gladly help themselves to
Engineer is the designated bottom of the totem pole role that exists only to get shit on, it's literally a noob trap. If you want to repair the station, being an engineer offers no benefit over being an assistant, or a clown.
>can't fight fire because only atmos mains get to be firefighter
>can't scrub the air of toxins because only atmos mains get access to the air console
>can't replace air after breaches because atmos mains hoard oxygen for fusion and the pipes are always empty
>department is a glorified metal and insulated gloves storage which atmos mains gladly help themselves to
Engineer is the designated bottom of the totem pole role that exists only to get shit on, it's literally a noob trap. If you want to repair the station, being an engineer offers no benefit over being an assistant, or a clown.
- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
- Byond Username: Tarchonvaagh
Re: Re-Enable Drones
hop existsIatots wrote:>be engineer
>can't fight fire because only atmos mains get to be firefighter
>can't scrub the air of toxins because only atmos mains get access to the air console
>can't replace air after breaches because atmos mains hoard oxygen for fusion and the pipes are always empty
>department is a glorified metal and insulated gloves storage which atmos mains gladly help themselves to
Engineer is the designated bottom of the totem pole role that exists only to get shit on, it's literally a noob trap. If you want to repair the station, being an engineer offers no benefit over being an assistant, or a clown.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Re-Enable Drones
The problem with engineering is that repairing is fucking garbage without more QOL improvements
A basic bitch repair with the RCD to keep air in place is just about the maximum anyone can manage before the shuttle has docked and left, god forbid trying to restore it to functionality if there was anything in there but tables and chairs
A basic bitch repair with the RCD to keep air in place is just about the maximum anyone can manage before the shuttle has docked and left, god forbid trying to restore it to functionality if there was anything in there but tables and chairs
-
- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Re-Enable Drones
IncorrectIatots wrote:>be engineer
>can't fight fire because only atmos mains get to be firefighter
>can't scrub the air of toxins because only atmos mains get access to the air console
>can't replace air after breaches because atmos mains hoard oxygen for fusion and the pipes are always empty
>department is a glorified metal and insulated gloves storage which atmos mains gladly help themselves to
Engineer is the designated bottom of the totem pole role that exists only to get shit on, it's literally a noob trap. If you want to repair the station, being an engineer offers no benefit over being an assistant, or a clown.
The engineer has access to the engineering hardsuits, which grant space safety and some armor, and light. THey also function as welding protection with their helmet.
Engineering has access to setting up solars or the supermatter, which powers the station.
Engineering has easy access to every tool required to repair the station, and to the miraculous RCD, Alongside any other things which come from the engineering lathe
Engineering has Access to welding shit to cut down that wall between Engineering and atmos so you can teach those fuckwads not to screw with you.
Engineering has the resources to do station repairs, and people often don't read the wiki to do so
Engineers have the resources to build a new engine.
Engineering can likely order more supplies when assistants would get it denied.
Engineering hardsuits, while they lack the full immunity granted by atmos hardsuits, Have decent fire resistance.
Engineers have easy access to many craftable weapons
Engineers have acccess to the SM, and can weaponize radiation.
Engineers have multiple suit storage units for radiation purging
The list goes on!
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
Who is online
Users browsing this forum: No registered users